文档库 最新最全的文档下载
当前位置:文档库 › 网络编程-Socket编程

网络编程-Socket编程

网络编程-Socket编程
网络编程-Socket编程

贵州大学实验报告

学院:计算机科学与技术学院专业:软件工程班级:软件123 姓名*** 学号*** 实验组实验时间2015-4-15 指导教师蔡丽成绩

实验项目名称Socket编程

通过本实验掌握C#中基础Socket的使用方法,了解其区别与适用场合。实

验要求

实现简单的基于TCP或UDP的通信程序(可以基于控制台,也可以基于窗体),要求使用C#的基础Socket。

使用C#的基础Socket 程序设计

VC++

验步骤1. 设计通信流程。

2. 实现程序功能。

验内容

实现简单的基于TCP或UDP的通信程序(可以基于控制台,也可以基于窗体),要求使用C#的基础Socket。

客户端

#include "stdafx.h"

#include "lx1.h"

#include "lx1Dlg.h"

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif

///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About

class CAboutDlg : public CDialog

{

public:

CAboutDlg();

// Dialog Data

//{{AFX_DATA(CAboutDlg)

enum { IDD = IDD_ABOUTBOX };

//}}AFX_DATA

// ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg)

protected:

virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL

// Implementation

protected:

//{{AFX_MSG(CAboutDlg)

//}}AFX_MSG

DECLARE_MESSAGE_MAP()

};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)

{

//{{AFX_DATA_INIT(CAboutDlg)

//}}AFX_DATA_INIT

}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)

{

CDialog::DoDataExchange(pDX);

//{{AFX_DATA_MAP(CAboutDlg)

//}}AFX_DATA_MAP

}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)

//{{AFX_MSG_MAP(CAboutDlg)

// No message handlers

//}}AFX_MSG_MAP

END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////

// CLx1Dlg dialog

CLx1Dlg::CLx1Dlg(CWnd* pParent /*=NULL*/)

: CDialog(CLx1Dlg::IDD, pParent)

{

//{{AFX_DATA_INIT(CLx1Dlg)

// NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT

// Note that LoadIcon does not require a subsequent DestroyIcon in Win32

m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);

}

void CLx1Dlg::DoDataExchange(CDataExchange* pDX)

{

CDialog::DoDataExchange(pDX);

//{{AFX_DATA_MAP(CLx1Dlg)

// NOTE: the ClassWizard will add DDX and DDV calls here

//}}AFX_DATA_MAP

}

BEGIN_MESSAGE_MAP(CLx1Dlg, CDialog)

//{{AFX_MSG_MAP(CLx1Dlg)

ON_WM_SYSCOMMAND()

ON_WM_PAINT()

ON_WM_QUERYDRAGICON()

ON_BN_CLICKED(IDC_CONNECT, OnConnect)

ON_BN_CLICKED(IDC_SEND, OnSend)

//}}AFX_MSG_MAP

END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////

// CLx1Dlg message handlers

BOOL CLx1Dlg::OnInitDialog()

{

CDialog::OnInitDialog();

// Add "About..." menu item to system menu.

// IDM_ABOUTBOX must be in the system command range.

ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);

ASSERT(IDM_ABOUTBOX < 0xF000);

CMenu* pSysMenu = GetSystemMenu(FALSE);

if (pSysMenu != NULL)

{

CString strAboutMenu;

strAboutMenu.LoadString(IDS_ABOUTBOX);

if (!strAboutMenu.IsEmpty())

{

pSysMenu->AppendMenu(MF_SEPARATOR);

pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);

}

}

// Set the icon for this dialog. The framework does this automatically

// when the application's main window is not a dialog

SetIcon(m_hIcon, TRUE); // Set big icon

SetIcon(m_hIcon, FALSE); // Set small icon

// TODO: Add extra initialization here

return TRUE; // return TRUE unless you set the focus to a control

}

void CLx1Dlg::OnSysCommand(UINT nID, LPARAM lParam)

{

if ((nID & 0xFFF0) == IDM_ABOUTBOX)

{

CAboutDlg dlgAbout;

dlgAbout.DoModal();

}

else

{

CDialog::OnSysCommand(nID, lParam);

}

}

// If you add a minimize button to your dialog, you will need the code below

// to draw the icon. For MFC applications using the document/view model,

// this is automatically done for you by the framework.

void CLx1Dlg::OnPaint()

{

if (IsIconic())

{

CPaintDC dc(this); // device context for painting

SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

// Center icon in client rectangle

int cxIcon = GetSystemMetrics(SM_CXICON);

int cyIcon = GetSystemMetrics(SM_CYICON);

CRect rect;

GetClientRect(&rect);

int x = (rect.Width() - cxIcon + 1) / 2;

int y = (rect.Height() - cyIcon + 1) / 2;

// Draw the icon

dc.DrawIcon(x, y, m_hIcon);

}

else

{

CDialog::OnPaint();

}

}

// The system calls this to obtain the cursor to display while the user drags

// the minimized window.

HCURSOR CLx1Dlg::OnQueryDragIcon()

{

return (HCURSOR) m_hIcon;

}

//DEL void CClient::OnReceive(int nErrorCode)

//DEL {

//DEL // TODO: Add your specialized code here and/or call the base class

//DEL ((CLx1Dlg*)(AfxGetApp()->m_pMainWnd))->ShowMsg();

//DEL CSocket::OnReceive(nErrorCode);

//DEL }

void CClient::OnReceive(int nErrorCode)

{

// TODO: Add your specialized code here and/or call the base class

((CLx1Dlg*)(AfxGetApp()->m_pMainWnd))->ShowMsg();

CSocket::OnReceive(nErrorCode);

}

void CLx1Dlg::ShowMsg()

{

char buf[255];

m_client.Receive(buf, 255); //接收消息到buf里面,长度255字节。

CString msg;

msg.Format("%s", buf);

AfxMessageBox(msg); //用AfxMessageBox函数显示接收到的字符窜。

}

void CLx1Dlg::OnConnect()

{

// TODO: Add your control notification handler code here

UpdateData(TRUE);

m_client.Create(1001); //使用1001号端口

if(m_client.Connect(m_ip, 1000)) //连接目标地址,1000端口

{

AfxMessageBox("Client端连接成功");

m_send.EnableWindow(TRUE); //连接成功,可以发送

m_connect.EnableWindow(FALSE); //同时禁止连接按钮}

else

{

m_client.Close(); //如果连接失败就关闭

AfxMessageBox("连接失败");

}

}

void CLx1Dlg::OnSend()

{

// TODO: Add your control notification handler code here

UpdateData(TRUE); //更新数据,使m_msg得到当前框中文本m_client.Send(m_msg,255); //发送数据,长度255字节

}

void CLx1Dlg::OnDestroy()

{

CDialog::OnDestroy();

m_client.Close(); //关闭套接字

}

服务器端:

/ / lx2Dlg.cpp : implementation file

//

#include "stdafx.h"

#include "lx2.h"

#include "lx2Dlg.h"

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif

/////////////////////////////////////////////////////////////////////////////

// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog

{

public:

CAboutDlg();

// Dialog Data

//{{AFX_DATA(CAboutDlg)

enum { IDD = IDD_ABOUTBOX };

//}}AFX_DATA

// ClassWizard generated virtual function overrides

//{{AFX_VIRTUAL(CAboutDlg)

protected:

virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL

// Implementation

protected:

//{{AFX_MSG(CAboutDlg)

//}}AFX_MSG

DECLARE_MESSAGE_MAP()

};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)

{

//{{AFX_DATA_INIT(CAboutDlg)

//}}AFX_DATA_INIT

}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)

{

CDialog::DoDataExchange(pDX);

//{{AFX_DATA_MAP(CAboutDlg)

//}}AFX_DATA_MAP

}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)

//{{AFX_MSG_MAP(CAboutDlg)

// No message handlers

//}}AFX_MSG_MAP

END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////

// CLx2Dlg dialog

CLx2Dlg::CLx2Dlg(CWnd* pParent /*=NULL*/)

: CDialog(CLx2Dlg::IDD, pParent)

{

//{{AFX_DATA_INIT(CLx2Dlg)

// NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT

// Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);

}

void CLx2Dlg::DoDataExchange(CDataExchange* pDX)

{

CDialog::DoDataExchange(pDX);

//{{AFX_DATA_MAP(CLx2Dlg)

// NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP

}

BEGIN_MESSAGE_MAP(CLx2Dlg, CDialog)

//{{AFX_MSG_MAP(CLx2Dlg)

ON_WM_SYSCOMMAND()

ON_WM_PAINT()

ON_WM_QUERYDRAGICON()

ON_BN_CLICKED(IDC_LISTEN, OnListen)

ON_BN_CLICKED(IDC_SEND, OnSend)

//}}AFX_MSG_MAP

END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////

// CLx2Dlg message handlers

BOOL CLx2Dlg::OnInitDialog()

{

CDialog::OnInitDialog();

// Add "About..." menu item to system menu.

// IDM_ABOUTBOX must be in the system command range.

ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);

ASSERT(IDM_ABOUTBOX < 0xF000);

CMenu* pSysMenu = GetSystemMenu(FALSE);

if (pSysMenu != NULL)

{

CString strAboutMenu;

strAboutMenu.LoadString(IDS_ABOUTBOX);

if (!strAboutMenu.IsEmpty())

{

pSysMenu->AppendMenu(MF_SEPARATOR);

pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);

}

}

// Set the icon for this dialog. The framework does this automatically

// when the application's main window is not a dialog

SetIcon(m_hIcon, TRUE); // Set big icon

SetIcon(m_hIcon, FALSE); // Set small icon

// TODO: Add extra initialization here

return TRUE; // return TRUE unless you set the focus to a control

m_send.EnableWindow(FALSE); //使发送按钮变灰

return TRUE;

}

void CLx2Dlg::OnSysCommand(UINT nID, LPARAM lParam)

{

if ((nID & 0xFFF0) == IDM_ABOUTBOX)

{

CAboutDlg dlgAbout;

dlgAbout.DoModal();

}

else

{

CDialog::OnSysCommand(nID, lParam);

}

}

// If you add a minimize button to your dialog, you will need the code below

// to draw the icon. For MFC applications using the document/view model,

// this is automatically done for you by the framework.

void CLx2Dlg::OnPaint()

{

if (IsIconic())

{

CPaintDC dc(this); // device context for painting

SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

// Center icon in client rectangle

int cxIcon = GetSystemMetrics(SM_CXICON);

int cyIcon = GetSystemMetrics(SM_CYICON);

CRect rect;

GetClientRect(&rect);

int x = (rect.Width() - cxIcon + 1) / 2;

int y = (rect.Height() - cyIcon + 1) / 2;

// Draw the icon

dc.DrawIcon(x, y, m_hIcon);

}

else

{

CDialog::OnPaint();

}

}

// The system calls this to obtain the cursor to display while the user drags

// the minimized window.

HCURSOR CLx2Dlg::OnQueryDragIcon()

{

return (HCURSOR) m_hIcon;

}

void CLx2Dlg::OnListen()

{

// TODO: Add your control notification handler code here

m_server.Create(1000); // 使用1000号端口

m_server.Listen(); // 侦听

}

void CLx2Dlg::OnSend()

{

// TODO: Add your control notification handler code here

UpdateData(TRUE); //更新数据,使m_msg得到当前框中文本

m_recv.Send(m_msg, 255); //发送数据

m_ctrl.SetSel(0, -1); //全选发送框文字

m_ctrl.ReplaceSel("", TRUE);//将发送框置空

}

void CLx2Dlg::ShowAccept()

{

m_server.Accept(m_recv);

AfxMessageBox("Server端连接成功");

m_send.EnableWindow(TRUE); // 连接成功,可以发送

m_listen.EnableWindow(FALSE); // 同时禁止侦听按钮

}

void CLx2Dlg::ShowMsg()

{

char buf[255];

m_recv.Receive(buf,255); //接收消息到buf里面,长度255字节。

CString msg;

msg.Format("%s",buf); //用AfxMessageBox函数显示接收到的字符窜。

AfxMessageBox(msg); //这里注意CString类的用法}

这次实验我了解了如何基于socket写聊天程序,还是有很大收获的

见签名:年月日

相关文档