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超市管理系统的设计与实现论文外文翻译

超市管理系统的设计与实现论文外文翻译
超市管理系统的设计与实现论文外文翻译

工业设计专业英语英文翻译

工业设计原著选读 优秀的产品设计 第一个拨号电话1897年由卡罗耳Gantz 第一个拨号电话在1897年被自动电器公司引入,成立于1891年布朗强,一名勘萨斯州承担者。在1889年,相信铃声“中央交换”将转移来电给竞争对手,强发明了被拨号系统控制的自动交换机系统。这个系统在1892年第一次在拉波特完成史端乔系统中被安装。1897年,强的模型电话,然而模型扶轮拨条的位置没有类似于轮齿约170度,以及边缘拨阀瓣。电话,当然是被亚历山大格雷厄姆贝尔(1847—1922)在1876年发明的。第一个商业交换始建于1878(12个使用者),在1879年,多交换机系统由工程师勒罗伊B 菲尔曼发明,使电话取得商业成功,用户在1890年达到250000。 直到1894年,贝尔原批专利过期,贝尔电话公司在市场上有一个虚拟的垄断。他们已经成功侵权投诉反对至少600竞争者。该公司曾在1896年,刚刚在中央交易所推出了电源的“普通电池”制度。在那之前,一个人有手摇电话以提供足够的电力呼叫。一个连接可能仍然只能在给予该人的名义下提出要求达到一个电话接线员。这是强改变的原因。 强很快成为贝尔的强大竞争者。他在1901年引进了一个桌面拨号模型,这个模型在设计方面比贝尔的模型更加清晰。在1902年,他引进了一个带有磁盘拨号的墙面电话,这次与实际指孔,仍然只有170度左右在磁盘周围。到1905年,一个“长距离”手指孔已经被增加了。最后一个强的知名模型是在1907年。强的专利大概过期于1914年,之后他或他的公司再也没有听到过。直到1919年贝尔引进了拨号系统。当他们这样做,在拨号盘的周围手指孔被充分扩展了。 强发明的拨号系统直到1922年进入像纽约一样的大城市才成为主流。但是一旦作为规规范被确立,直到70年代它仍然是主要的电话技术。后按键式拨号在1963年被推出之后,强发明的最初的手指拨号系统作为“旋转的拨号系统”而知名。这是强怎样“让你的手指拨号”的。 埃姆斯椅LCW和DCW 1947 这些带有复合曲线座位,靠背和橡胶防震装置的成型胶合板椅是由查尔斯埃姆斯设计,在赫曼米勒家具公司生产的。 这个原始的概念是被查尔斯埃姆斯(1907—1978)和埃罗沙里宁(1910—1961)在1940年合作构想出来的。在1937年,埃姆斯成为克兰布鲁克学院实验设计部门的领头人,和沙里宁一起工作调查材料和家具。在这些努力下,埃姆斯发明了分成薄片和成型胶合板夹板,被称作埃姆斯夹板,在1941年收到了来自美国海军5000人的订单。查尔斯和他的妻子雷在他们威尼斯,钙的工作室及工厂和埃文斯产品公司的生产厂家一起生产了这批订单。 在1941年现代艺术博物馆,艾略特诺伊斯组织了一场比赛用以发现对现代生活富有想象力的设计师。奖项颁发给了埃姆斯和沙里宁他们的椅子和存储碎片,由包括埃德加考夫曼,大都会艺术博物馆的阿尔弗雷德,艾略特诺伊斯,马尔塞布鲁尔,弗兰克帕里什和建筑师爱德华达雷尔斯通的陪审团裁决。 这些椅子在1946年的现代艺术展览博物馆被展出,查尔斯埃姆斯设计的新的家具。当时,椅子只有三条腿,稳定性问题气馁了大规模生产。 早期的LCW(低木椅)和DWC(就餐木椅)设计有四条木腿在1946年第一次被埃文斯产品公司(埃姆斯的战时雇主)生产出来,被赫曼米勒家具公司分配。这些工具1946年被乔治纳尔逊为赫曼米勒购买,在1949年接手制造权。后来金属脚的愿景在1951年制作,包括LCW(低金属椅)和DWC(就餐金属椅)模型。配套的餐饮和咖啡桌也产生。这条线一直

外文文献翻译中性化服装设计

外文文献原文+译文 原文 The study on the design of neuter clothing H ous e W Abstract Social and economic development, social thought, opening up and the progress of science and technology, men and women style presented the diversified pattern of neuter the fuzzy gender differences in style, from the beginning of non-mainstream des ign till n ow has develop ed i nt o on e of the mains t ream fas hi on d es ign style. Fashion brands have launched in recent years, the neutral flavor of fashion, neuter clothing market share of more and more, neutral fashion, with its broad group of sex leads the urban street fashion. Neutralization of free and open way of life style, gave people a comfortable and enjoyable. K ey words: Neut e r; Cl ot hing; Gender roles; Design 1 Introduction The beginning of the 20th century the rise of the feminist movement, make the neutral clothing as a kind of style into the line of sight of people. In the 90 s, the neutral clothing has used by each big brand clothing as one of the fashionable e lement s, s uc h a s dust coa t w i th a ne ut ral style, s ui ts, t-shirt s and j e ans have bec om e people like everyday clothes. Neuter clothing style is a simple, pure; reject all multifarious mincing, personalized style. As a special kind of clothing style, neuter clothing fashion has been intensified in the social life, so it is necessary for us to study the clothing neutralization phenomenon, to study its causes and the development of sociology. This article mainly from the sociological association as well as the relationship between men and women clothing and gender status in the society, which is based on analyzing the change of the study the social basis of the neutral clothing appear; Again from the social system, economic development, cultural trend and fashion designers to the influence of the neutral clothing style, etc., it is concluded that the neuter clothing phenomenon is the development of social consciousness, the sexual role transformation, the new clothing design trends are affecting the results.

管理信息系统外文翻译

管理信息系统外文翻译-标准化文件发布号:(9456-EUATWK-MWUB-WUNN-INNUL-DDQTY-KII

英文文献翻译 二〇年月日

科技文章摘译 Definition of a Management Information System There is no consensus of the definition of the term "management information system". Some writers prefer alternative terminology such as "information processing system", "information and decision system", "organizational information system", or simply "information system" to refer to the computer-based information processing system which supports the operations, management, and decision-making functions of an organization. This text uses “MIS” because it is descriptive and generally understood; it also frequently uses “information system” instead of “MIS” to refer to an organizational information system. A definition of a management information system, as the term is generally understood, is an integrated, user-machine system for providing information to support operations, management, and decision-making functions in an organization. The system utilizes computer hardware and software; manual procedures; models for analysis planning, control and decision making; and a database. The fact that it is an integrated system does not mean that it is a single, monolithic structure; rather, it means that the parts fit into an overall design. The elements of the definition are highlighted below. 1 Computer-based user-machine system Conceptually, management information can exist without computer, but it is the power of the computer which makes MIS feasible. The question is not whether computers should be used in management information system, but the extent to which information use should be computerized. The concept of a user-machine system implies that some tasks are best performed by humans, while others are best done by machine. The user of an MIS is any person responsible for entering input data, instructing the system, or utilizing the information output of the system. For many problems, the user and the computer form a combined system with results obtained through a set of interactions between the computer and the user. User-machine interaction is facilitated by operation in which the user’s input-output device (usually a visual display terminal) is connected to the computer. The computer can be a personal computer serving only one user or a large computer that

毕业论文外文翻译模版

吉林化工学院理学院 毕业论文外文翻译English Title(Times New Roman ,三号) 学生学号:08810219 学生姓名:袁庚文 专业班级:信息与计算科学0802 指导教师:赵瑛 职称副教授 起止日期:2012.2.27~2012.3.14 吉林化工学院 Jilin Institute of Chemical Technology

1 外文翻译的基本内容 应选择与本课题密切相关的外文文献(学术期刊网上的),译成中文,与原文装订在一起并独立成册。在毕业答辩前,同论文一起上交。译文字数不应少于3000个汉字。 2 书写规范 2.1 外文翻译的正文格式 正文版心设置为:上边距:3.5厘米,下边距:2.5厘米,左边距:3.5厘米,右边距:2厘米,页眉:2.5厘米,页脚:2厘米。 中文部分正文选用模板中的样式所定义的“正文”,每段落首行缩进2字;或者手动设置成每段落首行缩进2字,字体:宋体,字号:小四,行距:多倍行距1.3,间距:前段、后段均为0行。 这部分工作模板中已经自动设置为缺省值。 2.2标题格式 特别注意:各级标题的具体形式可参照外文原文确定。 1.第一级标题(如:第1章绪论)选用模板中的样式所定义的“标题1”,居左;或者手动设置成字体:黑体,居左,字号:三号,1.5倍行距,段后11磅,段前为11磅。 2.第二级标题(如:1.2 摘要与关键词)选用模板中的样式所定义的“标题2”,居左;或者手动设置成字体:黑体,居左,字号:四号,1.5倍行距,段后为0,段前0.5行。 3.第三级标题(如:1.2.1 摘要)选用模板中的样式所定义的“标题3”,居左;或者手动设置成字体:黑体,居左,字号:小四,1.5倍行距,段后为0,段前0.5行。 标题和后面文字之间空一格(半角)。 3 图表及公式等的格式说明 图表、公式、参考文献等的格式详见《吉林化工学院本科学生毕业设计说明书(论文)撰写规范及标准模版》中相关的说明。

企业工资管理系统的设计与实现外文翻译

Powerdesigner的起步与数据建模 1、数据建模与PowerDesigner 数据模型是信息的一种表示方法和生产消费系统。数据建模包括分析的数据实体系统中存在的关系。PowerDesigner提供概念,逻辑,和物理数据模型来让你你的系统分析和模型各级抽象概念。 1.1概念数据模型, 一个概念数据模型(CDM)代表逻辑结构,数据系统独立于任何软件或数据存储结构。它给的形式表示数据,需要运行企业、经营活动,可能包含数据对象尚未实施在物质数据库。一个清洁发展机制可以让您: ?代表组织的数据,在一个图形格式创造的实体关系图表 ?数据设计的有效性进行了验证。 ?产生一个逻辑数据模型(LDM),物理数据模型(PDM),或一个面向对象模型(OOM 指定一个对象),表示清洁发展机制使用UML标准。 1.2逻辑数据模型 一个逻辑数据模型可以帮助你设计一个数据库结构和执行一些数据库denormalization独立于任何特定的数据库管理系统行为物理的要求。你可以用逻辑模型作为一种中介步骤进行了对比与数据库设计的概念和物理结构:在一开始?CDM含有实体,属性,关系、领域、数据项目和业务规则。如果需要的话,你可能会显露出清洁发展机制在几个设计步骤从高水平较低水平的模型,清洁发展机制。 ?产生LDM。FK和指定创建索引列名称和其他共同特点 ?生成一个或更多的(PDMs),每一个为特定的数据库实施这个设计过程使每件东西都保持一致允许你在一个大发展的努力。 1.3的物理数据模型

物理数据模型(PDM)是一个数据库设计工具的实施适合建模和数据查询生理结构在数据库中。如图1所示。 根据数据库的选型你想设计时,你会用不同类型的PDM图。 ?操作PDM——你使用的结构设计产品具有可操作性的数据库。一般情况下,在数据建模,物理分析遵循概念和/或逻辑分析,并提出了具体的实际实施数据库中的数据,能满足你的表现和物理限制。 ?商业智能产品数据管理的,你也可以用产品设计了数据库的结构环境,包括: ?数据仓库或数据集市数据库操作传输数据,从运算数据库,和聚拢所有可能需要的信息的查询资料库,在OLAP(在线分析处理)商业分析和决策执行。数据仓库数据库收集所有的数据处理的公司的例子,而数据集市关注小实体的公司。 你使用物理的图表来设计数据仓库和数据集市的数据库。由于这些数据库通常包含了大量的数据存储时,你就不需要设计业绩。你可以指定类型(事实和尺寸)数据库表格有预习多维结构的OLAP(在线分析处理)数据库。 ?多维的OLAP(在线分析处理)数据服务器-通常是封装了数据最先被聚集在数据仓库和数据集市(虽然有时是直接从操作数据库)转移,促进组织的信息查询 进行不同的工具。商业分析师使用的OLAP(在线分析处理)数据库发送查询和检索商务信息中存在的不同维度的数据库。你用PDM多维的图表来设计不同的维度和正方体OLAP(在线分析处理)内的数据库。 2、创建一个数据模型

工业设计外文翻译

Interaction design Moggridge Bill Interaction design,Page 1-15 USA Art Press, 2008 Interaction design (IxD) is the study of devices with which a user can interact, in particular computer users. The practice typically centers on "embedding information technology into the ambient social complexities of the physical world."[1] It can also apply to other types of non-electronic products and services, and even organizations. Interaction design defines the behavior (the "interaction") of an artifact or system in response to its users. Malcolm McCullough has written, "As a consequence of pervasive computing, interaction design is poised to become one of the main liberal arts of the twenty-first century." Certain basic principles of cognitive psychology provide grounding for interaction design. These include mental models, mapping, interface metaphors, and affordances. Many of these are laid out in Donald Norman's influential book The Psychology of Everyday Things. As technologies are often overly complex for their intended target audience, interaction design aims to minimize the learning curve and to increase accuracy and efficiency of a task without diminishing usefulness. The objective is to reduce frustration and increase user productivity and satisfaction. Interaction design attempts to improve the usability and experience of the product, by first researching and understanding certain users' needs and then designing to meet and exceed them. (Figuring out who needs to use it, and how those people would like to use it.) Only by involving users who will use a product or system on a regular basis will designers be able to properly tailor and maximize usability. Involving real users, designers gain the ability to better understand user goals and experiences. (see also: User-centered design) There are also positive side effects which include enhanced system capability awareness and user ownership. It is important that the user be aware of system capabilities from an early stage so that expectations regarding functionality are both realistic and properly understood. Also, users who have been active participants in a product's development are more likely to feel a sense of ownership, thus increasing overall satisfa. Instructional design is a goal-oriented, user-centric approach to creating training and education software or written materials. Interaction design and instructional design both rely on cognitive psychology theories to focus on how users will interact with software. They both take an in-depth approach to analyzing the user's needs and goals. A needs analysis is often performed in both disciplines. Both, approach the design from the user's perspective. Both, involve gathering feedback from users, and making revisions until the product or service has been found to be effective. (Summative / formative evaluations) In many ways, instructional

服装设计与高科技外文翻译文献

文献信息: 文献标题:Evolution of Fashion Design in the Era of High-Tech Culture (高科技文化时代服装设计的演变) 国外作者:Galina Mihaleva,C.Koh 文献出处:《International Scholarly and Scientific Research and Innovation》,2016,10(7):2447-2451 字数统计:英文2079单词,11462字符;中文3549汉字 外文文献: Evolution of Fashion Design in the Era of High-Tech Culture Abstract Fashion, like many other design fields, undergoes numerous evolutions throughout the ages. This paper aims to recognize and evaluate the significance of advance technology in fashion design and examine how it changes the role of modern fashion designers by modifying the creation process. It also touches on how modern culture is involved in such developments and how it affects fashion design in terms of conceptualizing and fabrication. By comparing case studies, existing fashion design examples and crafting method experimentations; we then spot patterns in which to predict the direction of future developments in the field. A breakdown on the elements of technology in fashion design helps us understand the driving force behind such a trend. The results from explorations in the paper have shown that there is an observed pattern of a distinct increase in interest and progress in the field of fashion technology, which leads to the birth of hybrid crafting methods. In conclusion, it is shown that as fashion technology continues to evolve, their role in clothing crafting becomes more prominent and grows far beyond the humble sewing machine. Keywords: Fashion design, functional aesthetics, smart textiles, 3D printing. INTRODUCTION It is common knowledge that the environment we live in greatly influences the

企业人力资源管理系统分析与设计 外文翻译

Enterprise Human Resources Management System Design And Implementation Abstract: Human resource management system is the core content of modern enterprise management. With the rapid development of the computer information technology and unprecedented prevalence of electronic commerce mode,the competition between enterprises is turning from visible economic markets to the network. Developing the human resource management system supported by computer technology,network technology and information technology can not only improve the skill of human resource management and the efficiency of the enterprises but also make human resource management modern and decision sciencefic,Modern human resource management uses B/S mode to avoid C/S modes short coming of difficult in maintdning and reusing.According to the functional requirements of the actual project,this article specificly state the analysis of system,the general desigin of the system,the detail design of system and the practice of the system. The development of the system is the practice of MVC design ideas, maing using the Jsp+Servlet+JavaBean form of development.Jsp is the practice of MVC design ideas’view,in charge of receiving/responding the request of the customer.Servlet mainly responsible for the core business control of the whole system is the practice of the vontroller of MVC design idea to take charge of the statistics and rules of the whole system. In the practice of the system, somr open-source projrcts,such as the Ajax technique,JfreChart statements,fileupload technology,has been used. Using the modern human resource management theropy and analysising the actual situation, comparing the current situation of human resource management system, a huaman resource contents of management system basied on the Internet/Intranet has been designed. The main management,attendance management training more efficient statistics. Keywords:human resource management; B/S mode; Open-source projects; MVC mode. 摘要 人力资源管理系统是现代企业管理的核心内容。随着计算机信息技术的高速发展,电子商务模式的空前盛行,企业之间的竞争也从有形的经济市场转向了网络。开发以计算机技术、网络技术、信息技术支持的现代人力资源管理系统,既能提高企业人力资源管理的技术含量和企业的办事效率,也能使人力资源管理能够进入现代化、决策科学化的进程。现代人力资源管理系统采用了B/S模式,可以避免C/S模式的重用性差、维护难度高的缺点和

大学毕业论文---软件专业外文文献中英文翻译

软件专业毕业论文外文文献中英文翻译 Object landscapes and lifetimes Tech nically, OOP is just about abstract data typing, in herita nee, and polymorphism, but other issues can be at least as importa nt. The rema in der of this sect ion will cover these issues. One of the most importa nt factors is the way objects are created and destroyed. Where is the data for an object and how is the lifetime of the object con trolled? There are differe nt philosophies at work here. C++ takes the approach that con trol of efficie ncy is the most importa nt issue, so it gives the programmer a choice. For maximum run-time speed, the storage and lifetime can be determined while the program is being written, by placing the objects on the stack (these are sometimes called automatic or scoped variables) or in the static storage area. This places a priority on the speed of storage allocatio n and release, and con trol of these can be very valuable in some situati ons. However, you sacrifice flexibility because you must know the exact qua ntity, lifetime, and type of objects while you're writing the program. If you are trying to solve a more general problem such as computer-aided desig n, warehouse man ageme nt, or air-traffic con trol, this is too restrictive. The sec ond approach is to create objects dyn amically in a pool of memory called the heap. In this approach, you don't know un til run-time how many objects you n eed, what their lifetime is, or what their exact type is. Those are determined at the spur of the moment while the program is runnin g. If you n eed a new object, you simply make it on the heap at the point that you n eed it. Because the storage is man aged dyn amically, at run-time, the amount of time required to allocate storage on the heap is sig ni fica ntly Ion ger tha n the time to create storage on the stack. (Creat ing storage on the stack is ofte n a si ngle assembly in structio n to move the stack poin ter dow n, and ano ther to move it back up.) The dyn amic approach makes the gen erally logical assumpti on that objects tend to be complicated, so the extra overhead of finding storage and releas ing that storage will not have an importa nt impact on the creati on of an object .In additi on, the greater flexibility is esse ntial to solve the gen eral program ming problem. Java uses the sec ond approach, exclusive". Every time you want to create an object, you use the new keyword to build a dyn amic in sta nee of that object. There's ano ther issue, however, and that's the lifetime of an object. With Ian guages that allow objects to be created on the stack, the compiler determines how long the object lasts and can automatically destroy it. However, if you create it on the heap the compiler has no kno wledge of its lifetime. In a Ianguage like C++, you must determine programmatically when to destroy the

图书管理系统中英文对照外文翻译文献

中英文对照外文翻译 JSP 和SQL Server 2000相关介绍 JSP(JavaServer Pages)是由Sun Microsystems公司倡导、许多公司参与一起建立的一种动态网页技术标准。JSP技术有点类似ASP技术,它是在传统的网页HTML 文(*.htm,*.html)中插入Java程序段(Scriptlet)和JSP标记(tag),从而形成JSP 文件(*.jsp)。用JSP开发的Web应用是跨平台的,即能在Linux下运行,也能在其他操作系统上运行。JSP技术使用Java编程语言编写类XML的tags和scriptlets,来封装产生动态网页的处理逻辑。网页还能通过tags和scriptlets 访问存在于服务端的资源的应用逻辑。JSP将网页逻辑与网页设计和显示分离,支持可重用的基于组件的设计,使基于Web的应用程序的开发变得迅速和容易。Web 服务器在遇到访问JSP网页的请求时,首先执行其中的程序段,然后将执行结果连同JSP文件中的HTML代码一起返回给客户。插入的Java程序段可以操作数据库、重新定向网页等,以实现建立动态网页所需要的功能。 JSP与Java Servlet一样,是在服务器端执行的,通常返回该客户端的就是一个HTML文本,因此客户端只要有浏览器就能浏览。JSP的1.0规范的最后版本是1999年9月推出的,12月又推出了1.1规范。目前较新的是JSP1.2规范,JSP2.0规范的征求意见稿也已出台。JSP页面由HTML代码和嵌入其中的Java代码所组成。服务器在页面被客户端请求以后对这些Java代码进行处理,然后将生成的HTML页面返回给客户端的浏览器。Java Servlet 是JSP的技术基础,而且大型的Web应用程序的开发需要Java Servlet和JSP配合才能完成。JSP具备了Java技术的简单易用,完全的面向对象,具有平台无关性且安全可靠,主要面向因特网的所有特点。 JSP技术的强势

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