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欧陆风云3神风实用修改教程

欧陆风云3神风实用修改教程


一.开局系数修改


用记事本打开游戏目录\common\static_modifiers.txt文件,在very_easy_player= {中内容替换为以下语句:


global_manpower_modifier = 250
global_tax_modifier = 250
production_efficiency = 250
trade_efficiency = 250
overseas_income = 250
infantry_cost = -5
cavalry_cost = -5
artillery_cost = -5
bigship_cost = -5
lightship_cost = -5
galley_cost = -5
build_cost = -5
merchant_cost = -5
colonist_cost = -5
inflation_reduction = 100
global_revolt_risk = -5
badboy_limit = 100
war_exhaustion = -5
officials = 1000
defensiveness = 100
merchants = 100
colonists = 100
diplomats = 100
missionaries = 100
spies = 100
government_tech_investment = 2500
production_tech_investment = 2500
trade_tech_investment = 2500
land_tech_investment = 2500
naval_tech_investment = 2500
stability_investment = 2500
max_war_exhaustion = 25
global_spy_defence = 100
prestige = 100
badboy = -100
legitimacy = 100
merchant_compete_chance = 25
colonist_placement_chance = 25
missionary_placement_chance = 25
spy_efficiency = 25
land_morale = 100
naval_morale = 100
land_forcelimit_modifier = 25
naval_forcelimit_modifier = 25
army_tradition = 25
navy_tradition = 25
discipline = 1000
reinforce_speed = 1000
leader_fire = 100
leader_shock = 100
leader_siege = 100
leader_naval_manuever = 100
global_regiment_recruit_speed = -1
global_ship_recruit_speed = -1


备注:
修改每年增加官员数量
merchants = 每年增加商人数量
colonists = 每年增加移民数量
diplomats = 每年增加外交数量
missionaries = 每年增加传教数量
spies = 每年增加间谍数量
officials = 每年增加行政官员数量


修改投资成本比例
government_tech_cost_modifier = 减少行政投资成本
production_tech_cost_modifier = 减少工业投资成本
trade_tech_cost_modifier = 减少贸易投资成本
land_tech_cost_modifier = 减少陆军投资成本
naval_tech_cost_modifier = 减少海军投资成本
stability_cost_modifier = 减少稳定投资成本


修改全局收入比例
global_tax_modifier = 税务收入
production_efficiency = 工业收入
trade_efficiency = 贸易收入
overseas_income = 海外收入
global_manpower_modifier = 预备兵数


修改顾问投资数量
government_tech_investment = 行政投资获得点数
production_tech_investment = 工业投资获得点数
trade_tech_investment = 贸易投资获得点数
land_tech_investment = 陆军投资获得点数
naval_tech_investment = 海军投资获得点数
stability_investment = 稳定投资获得点数


修改国家稳定能力
inflation_reduction = 增加抵抗通货膨胀能力
global_revolt_risk = 减少地方叛乱几率
max_war_exhaustion = 增加最大厌战程度
global_spy_defence = 增加抵抗间谍攻击能力


修改国家发展能力
prestige = 增加声望
badboy = 减少恶名


修改官员工作效率

merchant_compete_chance = 增加商人成功几率
colonist_placement_chance = 增加移民成功几率
missionary_placement_chance = 增加传教成功几率
spy_efficiency = 增加间谍成功几率


修改国家军事能力
land_morale = 增加陆军士气
naval_morale = 增加海军士气
land_forcelimit_modifier = 增加陆军上限
naval_forcelimit_modifier = 增加海军上限
army_tradition = 增加陆军传统
navy_tradition = 增加海军传统
discipline = 增加训练比例
reinforce_speed = 增加补充速度


修改将领附加能力
leader_fire = 增加步兵射击
leader_shock = 增加骑兵冲击
leader_siege = 增加炮兵围攻
leader_naval_manuever = 增加船只机动


修改购买单位成本
infantry_cost = 减少步兵成本
cavalry_cost = 减少骑兵成本
artillery_cost = 减少炮兵成本
bigship_cost = 减少大船成本
lightship_cost = 减少小船成本
galley_cost = 减少桨船成本
build_cost = 减少建筑成本
merchant_cost = 减少商人成本
colonist_cost = 减少移民成本












二.修改游戏结束时间


用记事本打开游戏目录\common\defines.txt文件,将end_date = 1821.1.1替换为end_date = 3000.1.1即可










三.加快科技发展速度(举例中国)


用记事本打开游戏目录\common\technology.txt文件,查找chinese,将该段替换为以下内容:


chinese = {
modifier = 1.0
start_level = 3
cav_to_inf_ratio = 0.5
}








四.单位修改


1.改变单位出现时间(举例汉族八旗步兵)


用记事本打开游戏目录\common\technologies\land.txt文件,查找enable = han_banner,将该句剪切至文件最顶上technology = { id = 0的括号内,即可让汉族八旗步兵在1300年即出现。


2.修改势力拥有兵种(举例修改明朝拥有兵种)


用记事本打开游戏目录\common\countries\Ming.txt文件,historical_units = {括号中的即使该势力拥有的兵种,添加或减少即可。如希望汉族八旗步兵、绿营骑兵只有明朝拥有,则依次打开游戏目录\common\countries\Manchu.txt文件、qin.txt文件、wu.txt文件、xia.txt文件,删除其间的han_banner和reformed_manchu_rifle语句即可,这样做的意义在于防止修改兵种能力后,使计算机对手兵种也同步加强。


3.修改兵种能力(举例汉族八旗步兵、绿营骑兵)


用记事本打开游戏目录\common\units\han_banner.txt文件,将内容替换为:


# Han Banner Army


type = infantry
unit_type = chinese


maneuver = 1000
offensive_morale = 1000
defensive_morale = 1000
offensive_fire = 1000
defensive_fire = 1000
offensive_shock = 1000
defensive_shock = 1000


用记事本打开游戏目录\common\units\reformed_manchu_rifle.txt文件,将内容替换为:


# Reformed Manchu Rifle Tactics


type = cavalry
unit_ty

pe = chinese


maneuver = 1000
offensive_morale = 1000
defensive_morale = 1000
offensive_fire = 1000
defensive_fire = 1000
offensive_shock = 1000
defensive_shock = 1000


4.修改兵种名称(举例汉族八旗步兵、绿营骑兵)


用记事本打开游戏目录\localisation\text.csv文件,查找汉族八旗步兵,替换为中国步兵。查找绿营骑兵,替换为中国骑兵。




备注:中国单位
asian_arquebusier 亚洲火绳枪兵
asian_charge_cavalry 亚洲冲击骑兵
asian_mass_infantry 亚洲征募步兵
asian_musketeer 亚洲滑膛枪兵
chinese_dragoon 亚洲龙骑兵
chinese_footsoldier 亚洲攻击步兵
chinese_longspear 亚洲长矛步兵
chinese_steppe 亚洲草原骑兵
east_asian_spearmen 东亚矛兵
east_mongolian_steppe 改良亚洲草原骑兵
eastern_bow 东亚弓骑兵
han_banner 汉族八旗步兵
japanese_archer 亚洲长弓兵
japanese_footsoldier 亚洲防御步兵
japanese_samurai 日本骑马武士
manchu_banner 八旗骑兵
mongolian_bow 弓骑兵
reformed_asian_cavalry 改良亚洲骑兵
reformed_asian_musketeer改良亚洲滑膛枪兵
reformed_manchu_rifle 绿营骑兵












五.删除派系


用记事本打开游戏目录\history\countries\MNG - Ming.txt文件,删除下列内容:
faction = temples
faction = enuchs
faction = bureaucrats


enuchs = 80












六.加快行军速度(对计算机对手同样有效,慎用)


用记事本打开游戏目录\common\defines.txt文件,替换相同条目内容:


10.0 #MDEF_INFANTRY_SPEED_,
10.0 #_MDEF_CAVALRY_SPEED_,
7.55 #_MDEF_ARTILLERY_SPEED_,
60.0 #_MDEF_BIG_SHIP_SPEED_,
100.0 #_MDEF_LIGHT_SHIP_SPEED_,
40.0 #_MDEF_GALLEY_SPEED_,
60.0 #_MDEF_TRANSPORT_SPEED_,

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