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课堂游戏

课堂游戏
课堂游戏

Alphabet Shout Out

Randomly choose an alphabet flashcard and award a point to the first student who shouts out a word beginning with that letter.

Alphabet Writing Relay

Divide and line up the students into two teams. Divide the board into two halves and have one student from each team run to the board, write 'A', then run to the back of the line. The next student writes 'B', etc. The first team to finish wins.

Alphabet Erase relay

As 'Alphabet Writing Relay', but this time, write the alphabet on each half of the board and have each team race to erase the letters in order.

Alphabet Sculptures

Divide the students into teams and call out a letter of the alphabet. Award a point to the first team that can form the letter with their bodies.

Alphabet Soup

Give each student an alphabet flashcard and have them skip around the room to the 'ABC Song'. Stop the tape at random and have the students rush to line up in order, e.g. A-K.

Alphabet Touch

Call out letters and have the students find and touch them in the classroom, on posters, etc.

Alphabet Wave

Give each student a few ordered alphabet flashcards and play the 'ABC Song'. Have the students hold up the cards that correspond to the letters they hear in the song.

Animal Crackers

Take a big dice and assign an animal to each number. Have the students roll the dice and act like the animal!

The Ball

Throw the ball to a student and ask that student a question. The student answers and throws the ball to another student asking the same question. E.g. "Can you...?", "Yes, I can. / No, I can't." "Do you like...?", "Yes, I do. / No, I don't."

Balloon Toss

Have the students stand in a circle. Toss a balloon to one student and elicit vocabulary or a structure from that student. They must be able to tap the balloon in the air without missing the vocabulary or structure E.g. S1: "My name's Miki. What's your name?" (tap) "My name's Hiro. What's your name?" (tap).

Basic Flashcard Fun

The teacher simply holds up a flash card and elicits the answer from the students. This can be

done in teams with points awarded for correct answers.

Beat The Clock

Time the students as they race to put alphabet, days of the week, or month flashcards in order. Have them try again to see if they can beat their fastest time.

Bingo

Bingo can be used with any topic. Blank Bingo sheets can be used, and students can write of draw randomly in the boxes. The winner is the first student to cross out all the numbers/letters etc. on the sheet.

Blindfold Conversation

Arrange the class in a circle and choose one student to stand in the circle with a blindfold on. Spin the student and tell him/her to point. Tell the student to guess the name of the student he/she is pointing at by talking to him/her. E.g. "Hello. How are you? Do you like...?"

Bluff

The object of the game is to be the first student to get rid of all his/her cards. Divide the students into small group and deal flashcards to each student. Player 1 chooses a card from his/her hand and throws it face down on the table saying, for example, "I have (a cat)". Player 1 may be telling the truth or bluffing. If player 2 has a 'cat' in his/her hand then there's a good chance player 1 is bluffing. Player 2 should say "No, you don't". If player 1 was bluffing, player 2 gives player 1 a penalty card from his/her hand. If player 1 was telling the truth then he/she gives player 2 a penalty card from his/her hand. Continue until one student is out of cards.

The Bomb

Pass a ball, object or a flash card around a circle of students. When the timer rings, the student holding the ball must answer a question, make a sentence or say a word.

Car Race

Arrange the flash cards in a long line with starting and finishing points. Give each student a counter. The first student throws the dice and moves. The student must say the word on the flashcard he/she lands on. If the student makes a mistake, he/she goes back to his/her original place. Add colored paper between cards to represent 'Take Another Turn', and assign a crash number e.g. #4 on the dice which means the student must return to the beginning.

Catch The Fruit

Toss a piece of plastic fruit to a student and ask, "What is it?" Elicit and prompt the correct vocabulary. Gesture the student to throw it back to you and repeat with different fruit and students. For a variation see 'The Ball'.

Charades

Divide and line up the class into two teams. The first student from each team comes to the front. The teacher whispers a word or shows a flashcard to the two students and they act it out. The first team to call out the correct word gets a point. E.g. sleeping, eating, playing soccer...

Clusters

Play any music and have the students walk, skip, jump, hop, etc around the room randomly. Stop the music and call out a number between 1-8. The students must quickly get together in a group or groups of that number, and the odd students must sit out until the next round.

Commando

The teacher is the commando and gives commands to the class and/or individual students. This is a great energy burner as well as review of actions colors, numbers or anything else you can throw in. E.g. "Jump 10 times", "Touch your (body part)", "Touch (classroom object", "Turn around", "Stand up / Sit down".

Concentration / Memory

Have the students sit in a circle. Spread out the flashcards (2 sets) face down. Students take turns flipping over two cards and saying the vocabulary. If the flashcards are a match, the student keeps the cards. If they are different, they remain face down. The student with the most pairs is the winner.

Conversation Relay

Line up the students in two teams and have the last student in each team tap the shoulder of the student in front and have a conversation E.g. "What's you name?", "How are you?". The student answering then starts the same conversation with the student in front, and so on. When the conversation reaches the front, the student at the front must run to the back and continue the procedure. The first team to get all the students back in their original positions wins.

Crazy Train

Students line up behind the teacher in a choo choo train line. Give commands such as "faster", "slower", "turn left", and "stop".

Dance Of The Ostriches

Pair up students and attach a flashcard to their backs. The object of the game is to look at the other student's flash card and yell out the word before they see yours.

Draw It Relay

Divide the students into two teams. Whisper a flashcard to the first member of both teams and have them run to the board and draw the word as fast as possible. Award points to the fastest team.

Duck Duck Goose

Students sit in a circle and the teacher starts by walking round the outside of the circle tapping the students on the head saying "duck". When the teacher says "goose" the student whose head was touched must jump up and chase the teacher round the circle. The teacher must sit down in the student's spot before being tagged. If tagged, the teacher must continue tapping heads. If not, the student walks around the circle touching heads. It might be easier to use vocabulary like "cat, cat, dog" or similar, or even "duck, duck, dog" to practice awareness of 'u' vs 'o' and 'g' vs 'ck' sounds.

Fashion Show

Have each student stand up one at a time and elicit from the class what he or she is wearing.

Find It

The teacher holds up a letter flashcard. The students must search around the room to find either a corresponding object/picture that begins with that letter or find that same letter written somewhere in the room. The purpose of this game is letter recognition. It can be played as a relay race with two teams racing to find the letters first.

First letter

Give the students various picture flashcards. Go through the ABC's and instruct students to hold up the flashcards that begin with that letter.

Flash Card Act Out

Choose one or more students to come to the front. Show a flash card or whisper a word, and have the students act it out. Reward the first student to guess the correct answer. This can be used with many subjects (e.g. sports, actions, verbs, animals, etc.)

Flash Card Walk

Arrange the flashcards in a big circle. Play some music while the students walk around the circle. When the music stops, call out a flashcard, and the student standing next to the flashcard wins.

Follow The Leader

Students line up behind the teacher and follow the teacher's actions. Use as a review for identifying and chorusing classroom objects or acting out actions. Give the students a chance to lead.

Gestures

Use western gestures in your class.

Expressions Gestures

Hello wave

Goodbye wave

It's cold put arms around shoulders

It's hot fan your face with hands

No! shake your head "no"

Come here move your index finger

Me! Touch your chest

OK make the OK sign

I don't know pull shoulders and hands up

Shhhh index finger in front of mouth

Stop hand up, palm out

Stand up raise hand slightly, palm up

Sit down lower hand slightly, palm down

Go Fish

Have students choose two flashcards each. Have the students hold the flashcards face up but not to show anyone. Choose a student and ask "Do you have a cat?" If the answer is yes, they have to give you the flash card. Have each student ask other students questions. A student with no cards is out.

Grab

Use Lego. Spread out the Lego and call out "(Five!)". The students should take five blocks, join them together to make a pattern and hold them up. Next say "two blue, one yellow" and other combinations to 5.

Grab It Relay / Race to Touch

Lay the flashcards on the floor at one end of the room, and have the students line up in teams at the other end of the room. Call out a flashcard and have the first person in each team race to grab the card. Those students then go to the back and the next students race to grab the next flashcard the teacher calls.

Hangman

Use review words from past lessons. The teacher chooses a word and writes the appropriate number of spaces on the board. Students guess a letter one by one. If the student guesses correctly, write that letter in the space and give the student another turn. If they guess wrongly, start drawing a hanging man and have the next student guess a letter. Let the first student to guess the word take the teacher's place. You may prefer to draw a hanging spider (Spiderman?) instead.

Hot Potato

Play like 'Pass It' using a time limit for added motivation. Set the timer for 10 seconds. When the timer goes off, the student holding the flashcard must say the vocabulary / structure.

I Spy

The teacher says "I spy with my little eye something beginning with G". Students try to guess the object (E.g. garbage can). Use classroom objects and with younger students use colors rather than letters e.g. "I spy with my little eye something (red)."

I've Got It

Have students sit in a circle. Give each student a flashcard or item. Ask "What is it?" and elicit the vocabulary. Call out the vocabulary and have the students stand up and say the flash card. Repeat until all the students are standing, then continue until all the students are sitting. Go at a fast pace so the students are sitting and standing rapidly.

Jeopardy

Make a jeopardy grid on the white board as follows: Jeopardy

Fruit Sports Animals Body

10 _______ _______ _______ _______

20 _______ _______ _______ _______

30 _______ _______ _______ _______

40 _______ _______ _______ _______

50 _______ _______ _______ _______

In teams, or individually, let the students randomly pick a category and the points to be attempted. The teacher will then ask a question and (a 40 point question should be more difficult than a 10 point question) if the students get the correct answer their team name is written in that box. When all the boxes are filled the team with the most points wins.

Jumping The Line

Put a piece of tape across the middle of the floor or draw an imaginary line dividing the room. Designate ones side as 'true' and the other side as 'false'. Line up the students on the line, hold up a flashcard and say a word. If the students think you said the word that matches the flashcard, they should jump to the 'true' side, otherwise they should jump to the 'false' side. Students who make a mistake should sit out until the next round.

Lego

Spread Lego on the floor and call a color for the students to pick up. Continue until all the colors have been called. Allow the students to play with the blocks for a few minutes before packing up. While the students are playing, talk to them about what they're making and the colors they're using.

Letter To Word Match

Give each student an alphabet flashcard, and spread alphabet picture cards randomly around the room. Play and sing the 'ABC Song'. When finished, have the students match their alphabet card to an alphabet picture card and say the letter and vocabulary. Change cards and repeat.

Listen and Order

Put the students into pairs and give them number cards (1-10). Call out numbers (out of order) and have the students put their cards in that order. When finished, have the students chant the numbers in the order you gave them.

Magic Finger

Print a letter of the alphabet on the board. Instruct the students to stand and face the board. Raise your 'magic finger' and trace the letter in the air. Be silly and use other parts of your body to trace

the letter, e.g. elbow, foot, nose, tongue.

Make A Sentence

Put the students into teams and lay out a selection of flashcards or items. One student from each team chooses a vocabulary item and uses it correctly in a sentence. Give each student ten seconds on the timer. Reduce the time in the second and third round. As the item is named, the teacher puts it away and gives the team a point. Write the points on the whiteboard.

Map Game

Use a world map and elicit "Where are you from?", "Where do you live?", "Where do people speak Spanish?", "Where's China?", and any other questions you can think of. Also show and tell the students about where you are from.

Memory Buzz

Have the students sit in a circle and start building a sentence. Student 1 says "In the classroom, I see a clock", student 2 says "In the classroom, I see a clock and a map", student 3 says "In the classroom I see a clock, a map and a chair" etc. For a variation, see 'Question Chain'.

Memory Master

Have the students sit in a circle. Designate one student to be the Memory Master. Arrange the flashcards face up in the center. Each student chooses a flashcard and says the word. They cannot touch the flashcards. After everyone has chosen, the Memory Master must hand the correct flash cards to each student.

Memory Tray

Bring in a tray of various review or new objects. Elicit the names of the objects and give the students a minute to memorize what's on the tray. Take the tray away and see how many objects can be remembered. Older students should write a list of objects. The student who remembers the most objects gets a point. Can be done with flashcards.

Musical Chairs

Line up the chairs and place a flashcard on each one. Play some music and have the students walk, skip, jump around the chairs. When the music stops, the students should sit down on a chair and shout out their flash cards. For more excitement remove a chair while the music is playing and make the chair-less student sit out until the next round.

Object Toss

Select three soft objects. Assign object#1 the question "Do you want some milk?", assign object#2 the response "Yes, I do." And object#3, "No, I don't". Toss each object to a student and have them use the appropriate phrase. Then they toss the objects to different students.

On My Back

Line up the students in two teams and have them face the front. Show an alphabet flashcard to the student at the back of each line and have them use their finger to draw the letter on the back of the student in front. The next student draws on the next student and so on. The student at the front of

each line then writes the letter on the board.

Paper Airplane Contest

Give students a couple of minutes to make an airplane and one minute to test them. Divide the students into two teams and have the teams stand at the back of the room. Ask a student a question and if the answer is correct that student gets a throw. Assign points to different objects in the room (white board = 10pts., far wall = 15pts., etc.). Each student should be asked a question and teammates can help if needed.

Pass It

Have the students sit in a circle. The teacher holds up a flashcard or object (e.g. ball, pen, eraser, etc.), says the word and passes it to the next student. That student holds up the card/object and says the vocabulary and passes it on. After a couple of rounds start the flash cards/objects going in the opposite direction. Also try a speed round.

Pass The Secret

Have the students sit in a circle. Show them that they have to whisper to the person next to them. Start the secret by whispering it to the student next to you, e.g. "It's Windy." Have the students pass the secret around the circle. The last student says the secret out loud. Compare how close it is to the original secret. If necessary, write the original secret on the board.

Pictionary

Have a student come up to the front and show him/her a flashcard. That student should draw it on the board. The first student to guess the picture gets a point. This can also be played in teams.

Question Chain

Have the students sit in a circle. The teachers starts by asking the student on the right a question. That student must answer the question and ask the next student the same question. Go round the class then change the question. For a variation, see 'The Bomb'.

Quick Peek

Cover a flashcard and quickly show it so the students get just a quick peek. Reward the student who can guess it correctly.

Run And Get It

Divide the class into two teams and have them stand in two lines facing each other. Assign each team member a number from one to four. Place a few flashcards in the middle of the two teams. Call a number and a flashcard, e.g. "Student three - rabbit". The students assigned that number must run into the center and touch the flashcard and shout "rabbit". The member who touched and called first can take the flashcard to their side.

Scrabble

Write a selection of letters on the board. Explain to the students that they have to make up as many words as possible from the given letters. Model one or two examples on the board for them. Give

them a time limit.

Ship In The Fog

Make an obstacle course, put a blindfold on a student and have the other students verbally help him or her through the course. For example: Take 2 steps, turn left, one small step, etc.

Shiri Tori

This is a popular Japanese game. Have everyone sit in a circle. The teacher says a word and each student must add a word that begins with the last letter of the word just spoken e.g. apple-egg-girl-lion-neck-etc.

Shoot The Basket

This can be done in teams or individually. Ask a student a question and if the student answers correctly then he/she gets a shot at the basket. Variations include rolling a ball between 'posts', throwing a ball to knock a stuffed animal off a box, bouncing a ball into a bucket, etc. Award points.

Shopping

Use plastic fruits, vegetables or corresponding flashcards. Gather the students around you and let them ask for what they want using a dialog such as: "What do you you want?", "An apple, please.", "Here you are.", "Thank you.", "You're welcome." Then the teacher calls back the objects from the students, "Apple, please". Then the students put the fruit back into the basket.

Simon Says

Play Simon Says as a review using "touch" body parts, classroom objects, etc., or with actions. E.g. "Simon says touch your toes" = Students touch their toes. "Touch your eyes" = Students don't move. When a student makes a mistake, he/she must sit out until the next round.

Slam

Have the students sit in a circle with their hands on their heads. Spread the flashcards face up in the middle. The teacher calls out a flash card and the students race to touch it. The first student to touch it gets to keep the flashcard. In the case of a tie, have the students 'Rock, Scissors, Paper'.

Slow Motion

Put a flashcard in a bag or behind something. Pull it out very slowly showing only the top part of the picture at a time. Reward the first student who can guess it correctly.

Spelling Bee

This can be done with the whole class or in two teams. The first player on team one is given a word to spell orally. The teacher writes the letters on the board as they are spelled out loud. If correct, the team gets a point. If you do a class competition, line the students up and give them words one by one. When they make a mistake they must sit down. The last student standing is the winner.

Spelling Game

Put a name or word on the board and have teams or individuals make as many words as possible from those letters, e.g. Brad Pitt = bat, rat, bad, at, etc.

Spin The Bottle

Use the bottle to ask each student questions. The teacher spins the bottle and asks the student it points to a question. First ask basic warm-up questions and then move on to target structures or review structures.

Ten

Students stand in a circle and chorus counting from 1-10. Instruct the students to each call out one, two or three of the numbers in numerical order. The student who calls out 'ten' must sit down. Continue until only one student is standing. That student wins the game. E.g. "one, two", "three, four, five", "six", "seven, eight, nine", "ten (sits down)", "one"..... Try playing it backwards as an extra challenge.

Tongue Twisters

Use these tongue twisters with older students. They work well as an extension activity.

1) She sells seashells by the seashore.

2) Rubber baby buggy bumpers.

3) Peter Piper picked a peck of pickled peppers.

4) How much wood would a woodchuck chuck if a woodchuck could chuck wood?

Topic Tag

Give a topic, e.g. fruit. The students must run around the room trying to avoid the teacher's tag. If the student is tagged, he/she has five seconds to name a fruit. If no fruit can be named or the fruit has already been said, that student should sit out until the next round.

Touch

Order the students to touch various objects around the classroom e.g. "Touch your book", "Touch something red".

Vocab with Rock, Scissors, Paper

Lay the flashcards in a straight line on the floor. Assign two teams and have them line up at each end of the flashcard line. When you say 'Go' the first member from each team starts to walk from their end of the line, straddling the flashcards, reading the vocabulary out loud as they walk. When the two students meet they have to Rock, Scissors, Paper, the losing student goes to the back of his/her line and the winning student continues along the flashcard line. The second student from the losing team starts walking and reading the vocabulary until the two students meet and Rock, Scissors, Paper, and so on. Give points for reaching the opposite end of the line.

What's Missing?

Scatter 8-10 flashcards face up on the table. Give the students a minute to look at them, then have them close their eyes and take away one flashcard. Tell the students to open their eyes and ask, "What's missing?". Reward the student that guesses correctly.

What Time Is It, Mr. Wolf?

Have the students line up against the back wall. The teacher should stand with his/her back turned to the class. The students must ask the teacher "What time is it, Mr. Wolf (or teacher's name if easier)?". The teacher answers with a random time, e.g. "It's four o'clock" - the students take four steps toward the teacher. The students should move the corresponding number of steps. If the teacher says "It's lunch time!", the students must run to safety at the back wall. The teacher chases the students and if tagged, the student must sit out until the next round.

Who's Got What?

Have the students sit in a circle and secretly pass a few objects or flashcards from hand to hand under the table or behind their backs. Say, "Stop", and ask "Who has the (apple)?" The students should point to who they think has the (apple) and say "He/She does." The first student to guess correctly should be rewarded.

Winner Says M

A variation on the activity 'Ten'. Write a big 'M' on the board and have the students take turns reciting the alphabet, saying one or two letters each. The student who says "M" is the winner. E.g. "A", "BC", "DE", "F", "G", "HI", "J", "KL", "M" (winner)! Variations: Numbers 1-21 (winner says 21), Days of the week (winner says Sunday), Months of the year (winner says December).

适合小学生课堂上玩的小游戏(可操作性强)

适合小学生课堂上玩的小游戏(可操作性强) 1、猜成语 主持人事先在四张白纸上写一句成语,一纸一字,比如:龙腾虎跃。请四位游戏者站成一排,用别针在他们背上各别上一张纸,接着手拉手围成一个圈,按逆时针方向跑跳步三周,然后解散,每个人都竭力去看到其他三个人背上的字,同时还要隐蔽好自己背上的字。一旦看到其他三个人背上的字,就可判断自己背上的字,例如看到龙、虎、跃,就可以举手向主持人报出自己背上是一个“腾”字先猜出者为胜。 2、搜捕逃犯 一人当逃犯,另一人当公安干警,用手帕蒙住他们的双眼,分别带到乒乓桌的两个对角上。主持人发令后,两人手摸着桌子一逃一追,逃犯想要躲开公安干警的搜寻,而公安干警则竭力想要找到逃犯,两人都蹑手蹑脚地走动,以免发出声响,使对方发现自己在哪里,但最终也许会糊里糊涂地撞到一起,公安干警便捉到了逃犯。接着可再换两人上场游戏。 规则:围观者只能笑,不得暗示。 3、蹲蹲游戏. 把要记忆的词语分给同学,每一个同学代表一个词语.老师带头.如老师说,萝卜蹲,萝卜蹲,萝卜蹲完白菜蹲.代表白菜的同学站起来说,白菜蹲,白菜蹲,白菜蹲完花生蹲..... 依次完成轮流下去! 4、悄悄话 这个我们英语课上玩过,老师写好几个单词,都比较长,也有没学过的,让每排的第一个同学上去在规定时间内记住,然后往下传,传到最后一个让她上黑板写出来,如果不是英语课可以变通一下 5、开火车 人数:两人以上,多多益善 方法:在开始之前,每个人说出一个地名,代表自己。但是地点不能重复。游戏开始后,假设你来自北京,而另一个人来自上海,你就要说: “开呀开呀开火车,北京的火车就要开。”大家一起问:“往哪开?”你说:“上海开”。那代表上海的那个人就要马上反应接着说:“上海的火车就要开。”然后大家一起问:“往哪

数学课前小游戏

1、讲“方程”一课,采用数学游戏“猜你心中想的数” 师:请同学们想好一个数,经过加减乘除一系列运算,把运算过程和结果告诉我,我就能猜中你想的是什么数,看哪个同学先想好。 生:一个数乘以3,加上7,减9,再减去所想的数结果是10。师:你想的数是6。 2、传话游戏。 课前:把同学分成几组,然后你告诉每组第一个同学一句话,小声说,不能让别的同学听见。然后同样让那些同学去转告第二个同学。传到最后看看哪组完成的最好!之后把第一组到最后一组的话连到一起说。(当然,那几组的话连一起是一首大家不熟悉的诗或短文)看看到最后变化成了什么样。 规则:每人只有一次机会告诉下一个人他说的是什么(根据难易程度可以改变)。不可做动作也就是肢体语言,前面的同学说的时候后面的都闭上眼睛,直到前面的同学招呼的时候才可睁开。以免互相看口型! 3、听指令,快速反应。 指令由慢到快,难度逐渐加强,最后则是听指令,做相反动作,做错的同学淘汰,很快就能决出第一名,稍加奖励。这个游戏的优点是身心结合,既锻炼了学生们的反应能力和迅速应变能力,又能在有限的空间里活动身体。 4、反口令。

教师说“大西瓜”学生说“大西瓜”,手时却做出小西瓜的动作。教师说“站”,学生坐下,反之,教师说“坐”,学生站起来。5、一边说一边示范做: (师)请你摸摸右耳,(生)我就摸摸右耳,(师)请你摸摸左耳,(生)我就摸摸左耳.……请你跟我拍拍手,(我就跟你拍拍手);请你跟我跺跺脚,(我就跟你跺跺脚);请你跟我弯弯腰,(就跟你弯弯腰);请你跟我点点头,(我就跟你点点头);请你跟我坐坐好,(我就跟你坐坐好)。 6、在教“分数的基本性质”这一课中,可以创设这样的情境,使学生在愉快而又紧张的氛围中学会这一抽象的知识。刚上课,我就给学生讲一个“猴子分饼”的故事:猴山上的小猴喜欢吃猴王做的饼。一天,猴王做了3个大小同样的饼,先把第一个饼平均分成4块,给猴(1)1块。猴(2)看到说:“太少了,我要2块”,猴王把第二个饼平均分成8块,给他2块。猴(3)更贪心,说:“我要3块”,猴王又拿出第三个饼平均分成12块,给他3块。小朋友,你们知道哪只猴子吃得多?”不一会儿,学生都说:“同样多”。于是,我追问道:“聪明的猴王是用什么办法来满足小猴子的要求,而且又分得公平呢,你们想知道吗?”正当学生聚精会神地听完故事,而又百思不得其要领时,我说“学了分数的基本性质,你们就知道了!”在学生最佳的心理状态之下自然地导入了新课,使学生怀着浓厚的兴趣转入下一阶段的学习。在这里,疑问使学生产生了好奇心,好奇心又使学生转化成强烈的

几个课堂小游戏

几个课堂小游戏(能活跃课堂气氛) 游戏、玩耍是孩子的天性,是孩子认知世界的重要途径。游戏会促使孩子们说话、交流、探索、想象、创造、展示。学生在欢快、活跃、气氛高涨的氛围中获取直观而生动的感性知识,在游戏中认识世界,并在其中吸取成长的种种经验。课堂上开展适当的小游戏,不仅能够活跃课堂气氛,而且可以拓展学生的思路,促进集体的团结,培养学生的创新精神,带动学生的学习积极性。也许在游戏过程中学生们只是玩得很投入,并没有考虑太多游戏之外,但是游戏结束时,教师加以总结,往往能收到单纯说教无法达到的良好效果。 以下是几个我在课堂上尝试过的小游戏: 游戏一:头脑风暴 游戏规则和程序: 1、全班学生分成二至四组,要求每组派一名代表到黑板上写某个字的同音字(音调不同也可以)。 2、同组的其他同学可以提示,也可以换人,但是不能借助字典或其他工具。 3、相同时间内看哪个组写得最多。 4、评比之后可以继续写,直到写不出为止。看一个组内哪个同学想到的字最多。 这个游戏看起来容易,小学生也可以玩,因此所有的学生都会很积极地参与到游戏中来。但是单凭一个人的努力,往往写出几个便“卡壳”

了,于是便会出现大家不停的高声叫着某一个字的热闹场景,甚至出现同一组好几个人集体上阵的情况,教室里的气氛空前活跃。 当然,教师一定要挑选同音字比较多的字作为题目,比如“十”字,同音字就有:是、使、时、事、室、市、石、师、试、史、式、识、虱、矢、拾、屎、驶、始、似、示、士、世、柿、匙、拭、誓、逝、势、什、峙、嗜、噬、失、适、仕、侍、释、饰、氏、狮、食、恃、蚀、视、实、施、湿、诗、尸、轼、谥、舐等近百个。游戏结束后,大家禁不住慨叹祖国语言文化的博大精深,同时我也引导学生:在我们使用汉字输入法的时候,正是因为同音字太多,影响到拼音输入的速度,所以我们才学习五笔字形输入法来提高大家的录入速度。 游戏二、天马行空 游戏规则和程序: 1、全班学生分成二至四组,要求每组派一名代表到黑板上写由某个词联想到的词。 2、同组的其他同学可以提示,也可以换人。 3、相同时间内看哪个组写得最多。 4、评比之后可以继续写,直到写不出为止。看哪些词最有创意。 这也是一个门槛较低的游戏,很容易调动起所有学生的积极性,而且我发现学生联想到的事物往往更侧重于较为时尚的内容,如在对“夏天”一词进行联想时,大家比较容易联想到的有:热、冰糕、知了、空调、电扇、游泳等内容,继续下去大家还会想到裙子、短裤、防晒霜、花露水、颐和园(英文称“夏宫”)、避暑山庄等内容,学生们后

数学课堂小游戏

数学课堂小游戏 课堂的小故事,小游戏能很好的提起学生的兴趣,我搜集了几个数学小游戏: 1、关于“左右”的 学生对“左右”的区别,总是不那么准确,于是,上课临时编了几句,效果还不错,故记之。 师:伸出你的左手来 生:我的左手在这里(边说边伸手) 师:伸出你的右手来 生:我的右手会写字(边说边伸手) 其实这几句,很多地方有类似的,觉得比较有效果的是后面那句“右手会写字”,这样,学生就比较容易记住“左右”的区别了。 2、关于数的“分与合” A、猜拳游戏 师:下面我们做关于“6”的游戏 我出2(手势:伸两个手指) 生:我出4(手势:伸四个手指) 2和4合成6 先是老师和学生猜,然后让同桌的两个小朋友互相猜,最后布置回家和爸爸、妈妈猜。 B、拍手游戏 师:下面我们做关于“7”的游戏 师先拍3下,要求学生不说话,只拍手,拍完后,才说“几和几合成7” 这个游戏可以训练小朋友“听”的专注能力。 3、抢卡片 游戏目的:使学生进一步熟悉9加几的计算,提高口算速度. 游戏准备 写有算式和得数的卡片若干张. 游戏过程: 1.学生分组进行.

2.把算式卡片和得数卡片放到桌子上,由组长举算式卡片,其他同学抢得数卡片,谁抢到的多谁获胜. 3.游戏控制在3分钟左右. 4、听反话 游戏目的:1.通过有趣的游戏激发学生的学习兴趣,使学生领会左右的意义. 2.培养学生的空间观念、反应能力和逆向思维能力. 游戏规则: 1.学生要根据教师的口令做出相反的动作. 2.做错动作的学生要为其他学生表演节目. 游戏过程: 1.教师将学生分成几个小组(纵队),面向教师站好. 2.教师发出口令,学生做出相反动作.如:教师说:“向左看”,学生就把头转向右边;教师说:“向前一步”,学生就向后一步;教 师说:“摸左耳”,学生就摸自己的右耳. 游戏说明: 1.这个游戏可以在教室中进行,也可以在操场上进行. 2.在操场上活动时,可以增加一些内容.比如“向上跳”“向前跑” “蹲下”等等. 5、找朋友 游戏目的:使学生能正确计算10以内的加法. 游戏准备: 1.若干套1到9的数字卡片. 2.每次游戏前发给每个学生1张. 游戏过程: 1.把几套从1到9的数字卡片分别发给全班同学,戴在胸前.全班同学围成一圈做丢手帕的游戏,捉到谁,谁就站在圈中央找出自己的 朋友来搭救自己.

适合小学生的课堂游戏

适合小学生课堂游戏 1、照镜子 请几组人上台一个人当照镜子的人另一个人当镜子当镜子的那个人要学照镜子的人的动作。 2、小猴捞月 这个游戏非常有趣。大家先手拉手围成一个圆圈当“水井”,选一个小朋友站在圈内当“小月亮”,另外再选两个小朋友站在圈外当“小猴子”。游戏开始,大家按逆时针方向一边转圈走一边唱儿歌:“小月亮,晃悠悠,乐得小猴翻跟头;小月亮快快跑,小猴捉住不得了!”唱完儿歌,两个“小猴”钻进“水井”,手拉着手去捉“小月亮”,“小月亮”只能在圈内逃跑躲闪,一旦被捉住就要说出一个带“月”字的成语、诗句或表现一个小节目。接着由这个同学指定别人担任“小月亮”和“小猴子”的角色,游戏重新开始。小猴捞月 这个游戏非常有趣。大家先手拉手围成一个圆圈当“水井”,选一个小朋友站在圈内当“小月亮”,另外再选两个小朋友站在圈外当“小猴子”。游戏开始,大家按逆时针方向一边转圈走一边唱儿歌:“小月亮,晃悠悠,乐得小猴翻跟头;小月亮快快跑,小猴捉住不得了!”唱完儿歌,两个“小猴”钻进“水井”,手拉着手去捉“小月亮”,“小月亮”只能在圈内逃跑躲闪,一旦被捉住就要说出一个带“月”字的成语、诗句或表现一个小节目。接着由这个同学指定别人担任“小月亮”和“小猴子”的角色,游戏重新开始。 3、三打白骨精 这个游戏有两个同学就能玩。先背向而站,相距二步远。游戏开始后两人一块唱:“孙悟空三打白骨精!”并在原地合拍双足跳三下,注意唱到最后一个“精”字时,必须同时做180度跳,同时在落地前还要做一个造型动作。造型动作有三种:1·抬起左膝,右手反掌心在额前作搭凉棚状,同时左臂微屈勾拳为孙悟空。2·双手插腰,两腿侧开为白骨精。3·双手合掌于胸前为唐僧。这三个童话人物的制约关系是:孙悟空胜白骨精,白骨精胜唐僧,唐僧胜孙悟空。如果正巧造型相同,那么重来一次,方法同前,一旦造型之间建立了制约关系,负者就要给胜者恭敬地鞠一个躬。 4、炒股票 游戏者5人为宜,选一人当股民,面对墙壁而站,其他4人分散站在后面当股票,股票名称可事先自定,比如:新锦江、二纺机、大众出租、豫园商城等。游戏开始,股民把一枚硬币朝头后高高地抛出,说:“炒股票喽!”当股票者其中一人就近拾起藏在手内,与此同时股票要同声对股民说:“什么股票最看好?”股民要马上猜出是何种,对了就算发,继续炒,错了由拾者当股民,重新再玩。 5、搜捕逃犯 一人当逃犯,另一人当公安干警,用手帕蒙住他们的双眼,分别带到乒乓桌的两个对角上。主持人发令后,两人手摸着桌子一逃一追,逃犯想要躲开公安干警的搜寻,而公安干警则竭力想要找到逃犯,两人都蹑手蹑脚地走动,以免发出声响,使对方发现自己在哪里,但最终也许会糊里糊涂地撞到一起,公安干警便捉到了逃犯。接着可再换两人上场游戏。 规则:围观者只能笑,不得暗示。 6、欢乐猜拳 女生们围成一个圆圈,面朝圆心,人数必须是双数,游戏开始,大家拍大麦(1、自己击一下掌;2、侧开与两侧同伴合掌;3、翻掌,用掌背与两侧同伴相碰;4、同1。)并齐说:“赛、赛、赛,阿拉马克赛,一个接一个,阿拉马克赛,这么好的天气飘雪花,这么好的鞋子漏脚丫,这么好的孩子小傻瓜!”接着,各自旋转小臂并说:咕碌咕碌锤!(此时每二人面对

一年级数学课堂小游戏

1、关于“左右”的 学生对“左右”的区别,总是不那么准确,于是,上课临时编了几句,效果还不错,故记之。 师:伸出你的左手来 生:我的左手在这里(边说边伸手) 师:伸出你的右手来 生:我的右手会写字(边说边伸手) 其实这几句,很多地方有类似的,觉得比较有效果的是后面那句“右手会写字”,这样,学生就比较容易记住“左右”的区别了。 2、关于数的“分与合” A、猜拳游戏 师:下面我们做关于“6”的游戏 我出2(手势:伸两个手指) 生:我出4(手势:伸四个手指) 2和4合成6 先是老师和学生猜,然后让同桌的两个小朋友互相猜,最后布置回家和爸爸、妈妈猜。 B、拍手游戏 师:下面我们做关于“7”的游戏 师先拍3下,要求学生不说话,只拍手,拍完后,才说“几和几合成7”。这个游戏可以训练小朋友“听”的专注能力。 3、《找朋友》 游戏目的:使学生能正确计算10以内的加法. 游戏准备: A.若干套1到9的数字卡片 B.每次游戏前发给每个学生1张. 游戏过程: A.把几套从1到9的数字卡片分别发给全班同学,戴在胸前.全班同学围成一圈做丢手帕的游戏,捉到谁,谁就站在圈中央找出自己的朋友来搭救自己. B.数字凑成10才能做朋友(可以是两人做朋友,如7和3,也可是三人做朋友,如2,4和4,还可以是四人、五人……做朋友),朋友越多越好.

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(完整word)一二年级课堂小游戏

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