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Real-Time Surface Inspection by Texture Abstract

Real-Time Surface Inspection by Texture

Topi M¨a enp¨a¨a,Markus Turtinen and Matti Pietik¨a inen

Machine Vision Group,Infotech Oulu

P.O.Box4500

FIN-90014University of Oulu

Finland

Abstract

In this paper a real-time surface inspection method based on texture features is introduced.The proposed approach is based on the Local Binary Pattern(LBP) texture operator and the Self-Organizing Map(SOM).A very fast software imple-mentation of the LBP operator is presented.The SOM is used as a powerful classi?er and visualizer.The e?ciency of the method is empirically evaluated in two di?erent problems including textures from the Outex database and from a paper inspection problem.

Key words:Local binary pattern,SOM,quality control,classi?cation, visualization

1Introduction

The inspection of surface texture is an important part of many industrial quality control applications.Even though color is a commonly used cue,it is not always enough,or even available.For instance in wood surface inspection, texture features can be used to enhance the accuracy of color-based defect detection[1].Due to the lack of color information,many applications,like textile[2,3],steel[4],and paper[5]inspection,must however be based solely on texture information.

In most industrial inspection systems,speed is a critical issue.The analysis of a digital image must be completed in a tight time frame so that the production Email addresses:topiolli@ee.oulu.fi(Topi M¨a enp¨a¨a),dillian@ee.oulu.fi (Markus Turtinen),mkp@ee.oulu.fi(Matti Pietik¨a inen).

Preprint submitted for review

system can act based on the measures.Thus,both feature extraction and classi?cation must be performed quickly.

In real-world applications,feature distributions are very seldom“well-behaved”, rendering parametric classi?cation inapplicable.On the other hand,the large amount of training data typically needed for a good accuracy renders non-parametric approaches like the k-NN classi?er unusable as such.Arti?cial neural networks are a commonly used solution to this problem.In addition to neural networks,many classi?ers commonly used in industrial inspection systems utilize rule-base methods.The idea is to?nd the threshold values and parameters that produce the best classi?cation https://www.wendangku.net/doc/837153919.html,ually,human supervision is needed in controlling this procedure,which makes it somehow subjective and prone to human error.Although the classi?cation itself might be fast(depending on the amount of rules and other parameters)the teaching and parameter adjustment phase is laborious.

Until recently,Gabor?ltering has been considered the state-of-the-art in tex-ture analysis by many researchers(See e.g.[6],[7]).It has also been applied to visual inspection(See e.g.[8]).However,as Kumar&Pang note,the use of a multi-channel?ltering scheme in a real-time application calls for additional DSP hardware,which is not a cost-e?ective solution[3].

In this paper we propose a software-based analysis system capable of process-ing large images at video rates and above on a standard,low-cost PC.The approach utilizes powerful micro-texton distributions provided by the LBP op-erator[9],for which we present a very fast software implementation.Feature sets are optimized with the SFFS algorithm[10],and real-time classi?cation performance is achieved through the use of self-organizing maps[11].

2Optimization for real time

The optimization of a real-time analysis method can happen in a number of application-speci?c ways.Here,we roughly divide these into three categories, namely feature extraction,feature set,and classi?cation optimization,each of which is handled in the following sections.

2.1Optimized feature extraction

The LBP operator measures locally binarized texture patterns by thresholding a circular neighborhood with the value of the center pixel.In the general de?nition of the operator,the radius of the neighborhood and the number of

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samples in it can take arbitrary values [9].Here we consider only the eight-neighbors of a pixel,i.e.a neighborhood with eight samples and a radius of one.Following the convention of Ojala et al.[9],this operator is denoted by LBP 8,1.Since rotation invariance was not needed in the experiments,and for maximum speed,the bilinear interpolation of diagonal neighbors suggested by Ojala et al.was not used.Instead,the values of the diagonal pixels were used as such.

In Fig.1,an example of calculating the non-interpolated LBP 8,1is shown.The original neighborhood at the left is thresholded by the value of the center pixel,and a binary pattern code is produced by interpreting the neighbors circularly as a binary number.The distribution of pattern codes is used as a texture descriptor.

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58290710100101Original

neighborhood After thresholding

Binary code: 10100101Decimal: 165

Fig. 1.Calculating the non-interpolated LBP 8,1.The binary code is read counter-clockwise starting at “8”.

When implementing the LBP operator for a general purpose CPU,there are a number of issues a?ecting the computational performance that must be ad-dressed.A decent microprocessor can nowadays perform hundreds of millions of instructions in a second.The full capability cannot however be utilized if proper care is not taken.In CISC prosessors,like the present PC prosessors,the number of micro-operations per instruction varies —some instructions consume more clock cycles than others.Also,to exploit the full capability of the pipeline,the number of conditional jumps in the code must be minimized.Finally,the number of memory accesses should be kept as low as possible.At least it must be ensured that only very few memory references miss the ?rst-level cache.

An apparent problem with the LBP operator is that each pixel value in a neighborhood must be compared to the value of the center.With P neighbors this causes,on average,P/2pipeline stalls per pixel,because the comparison result cannot be predicted.The operator can however be implemented with-out conditional jumps,as will be explained in the following.Also,the CISC instructions used are all one-cycle operations,with the exception of memory-to-register and register-to-memory transfers.

The trick used in eliminating conditional branching is based on processors’internal representation of integer values,called two’s complement.A negative

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number is created by inverting each bit of the corresponding positive number (one’s complement)and then adding one to the result,ignoring possible over-?ows.The result of this is that the MSB of a binary number tells the sign of the number—negative numbers have their MSB set to one,and others (including0)to zero.

To build an LBP code,one needs to set a bit in a binary number depending on whether a value in a neighborhood is larger than the center pixel.Instead of comparing these values,one can utilize their di?erence.When the value of a neighbor is subtracted from the value of the center,the MSB of the result can be directly used in building the LBP code.Care must however be taken to ensure no over?ows or under?ows occur when calculating the di?erence.That is,the calculation must be performed with a su?ciently large number of bits. Furthermore,one must be subtracted from the di?erence so that a neighbor value equal to the center produces the sign bit.

Fig.2shows an example of calculating a four-bit LBP code.The neighborhood on the left is traversed counter-clockwise,starting at“3”.The signs of the di?erences are extracted by a logical AND operation with10002.The sign is then shifted to the right3?Index times.Finally,the LBP code is obtained with a logical OR operation of the shifted signs.

4 233

1Index Di?erence Binary Shifted sign 03?3?1=?111110001

13?4?1=?211100010

23?2?1=000000000

33?1?1=100010000

LBP4,1(logical OR):0011 Fig.2.Optimized calculation of LBP4,1.

The C implementation of the LBP8,1operator(with no interpolation)listed in Appendix A was used in all subsequent experiments.On a1GHz processor, the implementation achieves video rates(24images/second)with images as large as960×960pixels,if the images have been prefetched into memory.It takes only20ms to process a prefetched paper image,used in experiment#2. Processing an Outex image,used in experiment#1,takes0.03ms.

2.2Feature selection

Good features are crucial to classi?cation in terms of both classi?cation accu-racy and computational performance.With a good subset of a large number

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of features,it is possible to reduce both redundancy and the amount of calcu-lation needed.In some cases,a good subset can achieve a better classi?cation accuracy than the original,large feature set[12].Our intent is not to develop new ways of reducing the number of features,but to use previously developed algorithms to accomplish this task.In a comparative study of feature selection algorithms,Jain&Zongker[13]found that the SFFS algorithm of Pudil et al.[10]was superior to the others tested.Consequently,it was selected for the experiments.The use of a feature selection algorithm was motivated by the fact that LBP distributions have been successfully pruned with the beam search[12].

The SFFS algorithm is an enhanced version of the forward search.On each iteration,all remaining features are added to the feature set in turn,and the one that resulted in the largest performance increase is selected.In a backward step,each of the already selected features is disabled in turn,and the performance of the remaining features is measured to see if removing the feature could increase performance.

As a performance criterion for the SFFS algorithm,the result of a3-NN clas-si?cation of a set of training samples was used.With the paper images,the classi?cation was made with the leave-one-out principle.With Outex tex-tures,a hold-out test was performed by dividing the training samples to two even sets.Hold-out was used to speed up the feature reduction with the large number of training samples.The?nal results were obtained by classifying an independent validation set.Two criteria were used in determining whether to stop the feature reduction.The algorithm was stopped if

(1)the training set was faultlessly classi?ed

(2)the trend of the classi?cation accuracy,calculated as a moving average of

?ve successive results,rose less than0.2percentage units per iteration.

Criterion(2)is later referred to as a“saturation condition”.Its intent is to ?nd the point where adding new features no longer produces a performance increase large enough to compensate the increased computational burden.The value of the saturation limit is an application-speci?c factor that is used in balancing the speed versus accuracy trade-o?.

As a statistical measure of image texture,the LBP distribution needs special attention when features are pruned.To ensure the sum of each feature vector remains unity,an extra bin was appended to the histograms.Another impor-tant point is that the time consumed in extracting the LBP distribution is not a?ected by the number of enabled features.

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2.2.1SOM-based classi?cation

The computational burden of non-parametric classi?ers like the k-NN classi-?er is linearly related to the number of training samples.This poses serious e?ciency problems to many visual inspection applications as a large amount of training data is needed.In this work,self-organizing maps are used as fast classi?ers.

SOM consists of a?nite amount of nodes representing the original high-dimensional data in a low-dimensional node grid[11].The code vectors on the map are adapted and labeled with training data.Each node is labeled according to the most common class among the training samples closest to its code vector.In classi?cation,the SOM works as a simple vector quantizer:an unknown sample is classi?ed according to the code vector closest to it. Typically,the size of a SOM is selected so that the number of training samples is5–20times the number of nodes.As a result,the time consumed in classifying an unknown sample with the SOM is approximately5–20times shorter than that of the k-NN classi?er.With a relatively small number of training samples, the speed di?erence may however not be that large as the size of the SOM cannot be made arbitrarily small without destroying its learning capabilities. The type of input data a?ects the size of the SOM.If the inspected data are complex and the features have no ability to discriminate them correctly, a larger SOM is needed.A number of methods of optimizing SOM-based classi?cation exist[14].Also,methods for making k-NN classi?cation faster have been presented[15].Since the speed?nally comes down to the number of code vectors or training samples,the optimization methods are not considered here.Furthermore,the sizes of the self-organizing maps used are so small that the optimization methods may be useless anyway.

In training a SOM and in classi?cation,the Euclidean distance has been con-ventionally used.In the experiments reported here,the simpli?ed G statistic (log-likelihood measure)suggested for the LBP by Ojala et al.[9]was also employed:

L(S,M)=?

B

b=1

S b log M b,(1)

where S and M denote sample and model distributions,respectively.B is the number of bins in the distributions.With the k-NN classi?er,this measure was used exclusively.

Fig.3shows a block diagram of the proposed system.Dotted lines represent the training phase,which is performed only once.The solid lines represent the on-line classi?cation.The role of a user is to assign class labels to the

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training data by either inspecting each individual sample or by determining class boundaries on the SOM adapted to the training data.Despite training the SOM,the training images are used in tuning the feature set with the SFFS algorithm after they have been given class labels.

When pre-labeled data are not available,the visualization capabilities of the SOM can be utilized.The idea is to feed on-line images to feature extraction and classi?cation and to visually determine class boundaries on the SOM[16]. There is no need to assign labels to individual samples,and the resulting map can be used in classi?cation as such.After determining the class boundaries, the training data must be classi?ed with the SOM with all features enabled to obtain class labels for the samples.Only after this can the feature reduction step be performed.

Fig.3.Block diagram of the real-time inspection system.

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Fig.4.A32×32sample of each Outex texture used in experiment#1.

3Experiments

To demonstrate the performance of the proposed system,two empirical ex-periments were arranged.First,a set of natural textures imaged in a highly controlled laboratory environment were utilized.The images were obtained from the Outex database which contains over300di?erent textures,each captured under three di?erent light sources,six spatial resolutions,and nine rotation angles[17].This set of textures is well suited to showing the appli-cability of the methods to the discrimination of diverse textures in general. Furthermore,these textures provide a good basis for comparing the classi?ca-tion performance to other texture analysis methods.Second,a real-time paper inspection problem was used as an application study to show the performance of the system in a real-world problem.

3.1Experiment#1—Outex Textures

In the?rst experiment,a preselected set of24textures from the Outex database [17]was used.At the Outex site,this set has the test suite ID Outex TC00002. Although the images are not from an industrial inspection system,they con-tain textures that are likely to occur in one.The textures,shown in Fig.4, contain18di?erent canvases,four carpets and two ceramic tiles.The suite is produced by taking the maximum possible number of non-overlapping32×32 pixel sub-images from each gray-scale image.This results in a total number of 8832images,and368samples per texture.These are randomly divided into two even sets,one for training and the other for testing.The random divi-sion is performed100times.As a classi?cation result,the mean and standard deviation of the classi?cation accuracy over the100trials are reported. Table1summarizes the results of the experiments.A“baseline”result for the test suite was obtained with a3-NN classi?er,using the LBP8,1(without interpolation)as a feature vector.The classi?cation accuracy was on average

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Table1

Outex classi?cation results.

Method Features Speed(ms

sample

)Accuracy(%)Deviation(%-units) SOM25×252565288.40.36

SOM25×2558+11187.00.58

3-NN25637888.60.29

3-NN58+18988.70.36

88.6%.This falls just a few percentage units short of the best result reported so far for this suite.With Gabor?ltering,an accuracy of92.6%has been obtained

[17].With the multi-resolution LBP proposed in[9](LBP u2

8,1+u2

16,2

+u2

24,3

),the

accuracy was91.1%.These numbers indicate that the accuracy of the fast LBP8,1is fairly close to the current state-of the art.The computational burden is,however,signi?cantly smaller[18].

Classi?cation with a k-NN classi?er with4416training samples is quite time consuming.A seven-fold increase in speed was achieved without a considerable loss of accuracy by a SOM-based classi?er.A25×25SOM was trained and la-beled with the training samples,using the log-likelihood dissimilarity measure. The rest of the samples were then classi?ed against the adapted code book of the SOM.The accuracy fell only0.2percentage units short of that of the3-NN classi?https://www.wendangku.net/doc/837153919.html,ing the log-likelihood measure instead of the Euclidean distance clearly helps,as the result with the latter was only81.7%.Consequently,the log-likelihood measure was used exclusively in the experiments.

Classifying Outex textures seemed to be a challenging problem in which a large portion of the LBP codes were needed for good accuracy.When running the SFFS algorithm,the saturation condition was ful?lled after selecting15fea-tures.In classifying the test set with these features,an accuracy of only76.7% was achieved.Interestingly,all the codes selected so far were“uniform”,as de?ned by Ojala et al.[9].Therefore,classi?cation experiments were repeated with all the uniform codes enabled.With LBP8,1,there are a total number of 58uniform codes.With the additional entry added to make the sum of the feature vectors unity,the length of the feature vectors became59.Consider-ing only these features results in an almost?ve-fold increase in speed.At the same time,the classi?cation accuracy remains almost the same,as shown in Table1.The robustness of the shorter feature vector with respect to varia-tions in training and testing data seems to be somewhat worse.Anyhow,the standard deviation of the classi?cation score over the100trials is relatively small in all cases.

The results show that an accuracy close to that of the state-of-the-art can be achieved with the proposed system in a general texture discrimination problem.The computational burden is very small:the analysis of an unknown

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image could be performed in11ms.

3.2Experiment#2—Real-Time Paper Inspection

Paper characterization is a typical example of a real-time classi?cation applica-tion.The paper web moves about30m/s,posing extreme requirements for an analysis system.The image acquisition itself is a di?cult problem which must be considered carefully.Requirements for image analysis are simple:faster is better.With a spatial image width of about0.6m,a frame rate of50fps is needed to ensure no material is missed.Therefore,taking an image,transfer-ring it to the analysis system,extracting features,and classifying may take only about20ms.With paper it probably makes no harm to miss a few centimeters between successive frames,because the overall quality does not change rapidly.Nevertheless,a continuous estimate of paper quality is of high value to the control system.

The problem used in judging the performance of the proposed system was to classify paper samples into four quality classes.The testing data contained back-lit paper images in which brighter areas indicate thinner paper.A sample of each quality class is shown in Fig.5.Three of the classes are practically indistinguishable by the eye,but the fourth one is clearly di?erent.The data to be analyzed were8-bit gray-scale images with756×566pixels.

Fig.5.A sample of each of the four paper quality classes used in experiment#2.

A hold-out test was used in determining the classi?cation accuracy.The orig-inal set of1004images was divided into two distinct sets:one for training and

10

Table2

Paper classi?cation results.

)Accuracy(%)

Method Features Speed(ms

sample

SOM10×8256 1.798.4

SOM10×83+10.1799.2

3-NN2561199.8

3-NN3+10.7599.8

the other for testing.A3-NN classi?er was again used in obtaining a“base-line”result.With all features enabled,the classi?cation accuracy was99.8%, which may make one to suspect that the problem is over-simpli?ed.However, in a recent comparative study,a large number of di?erent texture features were evaluated with the same data.With methods previously used in paper inspection,the best accuracy,75.7%,was obtained with FFT-based features [19].

As a fast classi?er,a SOM with10×8nodes was used.The map is small enough to achieve real-time performance while providing good https://www.wendangku.net/doc/837153919.html,pared to the3-NN classi?er with502training samples,the SOM is about six times faster.The classi?cation accuracy is however somewhat weaker.

With the paper images,the SFFS algorithm was highly successful.The train-ing set was faultlessly classi?ed with only three enabled LBP codes.Recalling the“distribution normalizer”bin,the total length of the pruned LBP fea-ture vector became four.Hence,the speed improvement compared to the full LBP distribution was64-fold,without loss of accuracy.The accuracy of a 3-NN classi?cation of the testing data with these three features was99.8%. An interesting result was that with the SOM,the pruned feature vector even increased classi?cation accuracy.Classi?cation results and the times elapsed in classi?cation are shown in Table2.

4Discussion

When designing a real-time visual inspection system,one often needs to bal-ance between speed and accuracy requirements.This is also the case with the proposed system.Shorter feature vectors typically mean somewhat worse clas-si?cation accuracy,and one needs to?nd the optimal trade-o?.Similarly,the SOM-based classi?er is much faster than k-NN,but slightly more inaccurate. Furthermore,the discrimation performance of the LBP8,1is certainly not good enough for all applications.If the processing time requirements can be relaxed, the multi-resolution LBP might be a good candidate for a powerful feature[9].

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Even though it results in slower feature extraction and longer feature vectors, these problems can be reduced by the very same methods that were applied here to the LBP8,1.

With the Outex textures,reducing features to a small subset with the SFFS algorithm results in a performance drop too large to be acceptable.The“uni-form”patterns can however be used in achieving an almost?ve-fold speed improvement without signi?cantly a?ecting classi?cation accuracy.With the paper data,a small subset of features seems to carry all the necessary informa-tion.With the SOM,the pruned feature vectors perform even better than the original one.The di?erence in accuracy between the k-NN classi?er and the SOM is in most cases so small that it can be justi?ed by the large di?erence in classi?cation speed.In industrial inspection applications,however,the most important feature of the SOM is its ability to visualize the data and make it easy for the user to train the system.

In applications like paper inspection,feature extraction must be performed very quickly.For this task,the optimized LBP operator is a good candidate, particularly because the LBP itself has been shown to perform well in many applications and comparative studies[4,5,9,18].An LBP operator imple-mented with the optimization technique presented in this paper can be used in processing large images at video rates.

The time consumed in determining the quality class of a previously unseen sample of paper was successfully reduced to20ms.If image acquisition and transfer can be done in parallel to the analysis task,this means that practically no paper is missed between successive frames.This result was achieved by utilizing all the components of the system,depicted in Fig.3.

The relative speeds of the feature extraction and classi?cation with respect to each other heavily depend on the number of texture classes,features and the size of the input images.In experiment#1,a large SOM must be used due to the large number of di?erent classes.The input images are small,but a rela-tively large number of features must be used.Consequently,feature extraction is much faster than classi?cation.In experiment#2,the situation is just the opposite—the time used in classifying the extracted and reduced features is negligible.Even though the SOM-based classi?er is clearly faster than k-NN, the di?erence is not very important because feature extraction takes much more time.The performance of the SOM becomes more prominent with a larger number of training samples.

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5Conclusions

This paper presented a framework for real-time visual inspection with tex-ture.The proposed system is based on a very fast implementation of the LBP texture operator,the SFFS feature selection algorithm,and a SOM-based classi?er with which a log-likelihood dissimilarity measure is used.The per-formance of the system was evaluated with a set of natural textures imaged in a laboratory environment,and in a real-time paper inspection application. Fast feature extraction,feature reduction,and SOM-based classi?cation were combined to achieve real-time performance in a very demanding real-time ap-plication.The obtained throughput was50analyzed images per second,with an image size of756×566pixels.

Acknowledgements

The?nancial support provided by the Academy of Finland,the national Grad-uate School in Electronics,Telecommunication,and Automation,and Nokia Foundation is gratefully acknowledged.

A Optimized C Code for Calculating the LBP

#include

#include

#define compab_mask_inc(ptr,shift)\

{value|=((unsigned int)(cntr-*ptr)&0x80000000)\

>>(31-shift);ptr++;}

/**

*Calculate a LBP8,1feature vector for an image array.

*This function does not use interpolation.The input

*image is presented as a linear array,in raster-scan

*order.As a result,a newly allocated array of256

*integers is returned.

**/

int*LBP8(const int*data,int rows,int columns)

{

const int

*p0=data,

*p1=p0+1,

*p2=p1+1,

*p3=p2+columns,

13

*p4=p3+columns,

*p5=p4-1,

*p6=p5-1,

*p7=p6-columns,

*center=p7+1;

int r,c,cntr;

unsigned int value;

int*result=(int*)malloc(256*sizeof(int));

memset(result,0,256*sizeof(int));

for(r=0;r

{

for(c=0;c

{

value=0;

cntr=*center-1;

compab_mask_inc(p0,0);

compab_mask_inc(p1,1);

compab_mask_inc(p2,2);

compab_mask_inc(p3,3);

compab_mask_inc(p4,4);

compab_mask_inc(p5,5);

compab_mask_inc(p6,6);

compab_mask_inc(p7,7);

center++;

result[value]++;

}

p0+=2;

p1+=2;

p2+=2;

p3+=2;

p4+=2;

p5+=2;

p6+=2;

p7+=2;

center+=2;

}

return result;

}

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最新个人简历中的在校经历汇编

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