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DM-Intro_15.0_L04_Geometry_Modeling

Lecture 4:

Geometry Modeling

15.0 Release Introduction to ANSYS DesignModeler

Overview

In this lecture we will learn about: ?DesignModeler Concepts

?How to create a 3D geometry?

?How to modify/transform a geometry? ?Part Management

?Concepts in DM from meshing perspective

Preprocessing Workflow Sketches and Planes

Geometry Import Options

3D Operations

Bi-Directional

CAD/ Neutral Geometry Cleanup and Repair

Automatic

Cleanup

Simplification,

Mid-surface,

Fluid Extraction

Extrude, Revolve, Sweep, etc 3D Operations

Booleans,

Decompose, etc.

Import/ Geometry Creation

Geometry

Modifications Meshing Solver

Meshing Methods

Hybrid Mesh: Tet,

Prisms, Pyramids

Hexa Dominant,

Sweep meshing

Global Mesh

Settings

Local Mesh Settings

Sizing, Controls,

etc.

Assembly

Meshing

Body Types In DesignModeler

?Line body

–Has length and consists of points as lower entity

?Surface body

–Has surface area and consists of points & edges as lower entities

?Solid body

–Has volume and consists of points, edges & faces as lower entities

?Bodies are listed in the Tree Outline identified by default names and icons

Surface body

Line body Solid body

Body States

–Active

?Active bodies merge automatically with bodies in contact or overlapping.

By default, DM creates Active bodies. To avoid active bodies or parts to merge together, use Add Frozen wisely.

–Frozen ?Frozen bodies remain independent

?Why to use Frozen bodies?

–If Meshing requires bodies to be decomposed

–If Solver requires different boundary & continuum conditions to be applied to different areas of the model

?“Unfreeze” can be used to Selectively convert Frozen bodies to Active State

Active State: Single body after two

feature creation operations Frozen State: Two bodies (one frozen)

3D Features

Tools for creating new bodies or modifying existing bodies

–Used to create bodies

–Requires lower dimensioned geometry as base objects

–Result is a line/surface/solid body

–Applies blend/chamfer on edges/faces of existing bodies

–Used to modify existing bodies

–Results in modified or new bodies

–Quick creation of primitive shapes (without sketch)

Extrude Details ?Geometry

–Can be a valid Sketch, selected face or Named Selection ?

Operation

–Allows Add Material, Cut Material, Imprint Faces, Slice Material, Add Frozen ?

Direction Vector

–Default option is Normal

?Other options are Reversed, Both-Symmetric and Both-Asymmetric

?Plane axes, geometric edges and faces can be used to specify direction

?Extent Type

–Fixed, Through All, To Next, To Faces, To Surface

Extrude

Sketch

Preview of the operation

Resultant body

Extent - Fixed

Direction - Symmetric

Direction - Asymmetric

Options for Operation

?Add Material

–Creates new body and unites with existing active bodies in contact or overlap

?Add Frozen:

–An independent body is created, with separate faces and edges

?Cut Material:

–Create holes or modify existing bodies by removing material

?Imprint Faces:

Sketch

–Imprints the sketch on the faces of existing body. This only works for Active bodies

?Slice Material:

–Slice out resultant body from the existing Frozen body

Add Material Add Frozen Cut Material Imprint Faces Slice Material

Sweep

Sweep Details

?Selected profile is swept along selected path to

create bodies ?

Profile

–Profile could be any sketch or entity to be swept

?Path

–Path could be a sketch or edge (open or closed)

?Alignment

–Path Tangent OR Global Axes

Profile

Path

Alignment - Path

Tangent

Alignment - Global

Axes

Swept Model

Skin/Loft Feature

Skin/Loft Details

?Takes a series of profiles and creates a body fitting through them

–All profiles must have the same number of edges

Multiple

sketches

Thin/Surface

Thin Surface Details

?Creates Thin Solid or Shell (Surface)

–Creation based on Selection Type; Faces to Keep/Faces to Remove/Bodies Only

–Faces to Keep: Selected faces used to form the thin solid or surface

–Faces to Remove: Unselected faces used

–Bodies Only: All faces used

–Specification of zero thickness will create a surface body (can specify offset)

–Direction for generation of thickness can be inward, outward or both (midplane)

Fixed Radius Blend

Fixed Radius Blend Details

?Creates a blend of specified radius on face/edges

Face Selection

Edge Selection

Pattern

Pattern Details

?Creates multiple copies of selected features in selected direction(s)

?Types of Pattern

–Linear, Circular and Rectangular

?Select Geometry (A Feature or bodies)

Body Tranformation

Body Transformation Tools

?Contains 5 tools for transforming bodies

–Move

–Translate

–Rotate

–Mirror

–Scale

?Creates a mirror image body reflected in

selected plane

–Used for creating a full model from partial model which is Symmetrical ?Set Mirror Plane

?Select body/bodies to be mirrored

?Original body deletion controlled by ‘Preserve Bodies’ option

?

Example – Mirroring car body in the XY Plane preserving the original

Body Transformation: Mirror

XY Plane

?Moves and aligns selected bodies

?Select body or bodies

?Select option to Preserve Bodies

?Set Source and Destination Planes ?Example – Aligning two bodies using

corresponding source and destination planes on each body respectively

Scale up : 2x

?Scale selected body or bodies

?Select body or bodies ?Set Scaling origin

–World Origin : Global coordinate origin

–Body Centroids: Centroid of the bodies selected –Point: Selected Point

?Option to for Uniform or Non-uniform Scaling

Body Operation

Body Operation Tools

?Contains 6 tools for manipulating bodies

?Options vary depending on whether the bodies are Active or Frozen

?Cut Material is not available if all bodies are Frozen

Body Operation: Slice Material ?To Slice out one body from the another body

Tool Bodies

Intersect all bodies

Union of all intersections

Union of all intersections preserving input bodies

Unite, Subtract and Intersect

?Unite: Merges two or more bodies

?Subtract: Target Body subtract Tool Body ?Intersection:

–Union of All Intersections: Regions shared by two or more Tool Bodies

–Intersection of All Bodies: Regions shared by all Tool Bodies

Boolean

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