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红警rules埃菲尔铁塔

在文本中搜索cost=1呵呵-1或搜索TechLevel=1

; Use Ammo to specify number of time the building can be used to upgrade infantry
;国民训练中心
[CAARMR]
UIName=Name:CAARMR
Name=Civilian Armory
Image=CARUFGL
TechLevel=1
BuildCat=Combat
Prerequisite=no requirement
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1
Sight=20
BaseNormal=yes
Adjacent=125
PsychicDetectionRadius=20
HasStupidGuardMode=false
DetectDisguise=yes
Strength=800
Insignificant=yes
Nominal=yes
Capturable=false
BuildLimit=1
AIBuildThis=no
Cost=-1000
Points=30
Power=1000
Powered=no
Armor=concrete
Armory=yes
PipScale=ammo
PipWrap=6
InitialAmmo=6
Ammo=6
Reload=1
EmptyReload=1
ReloadIncrement=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
IsBase=yes
DistributedFire=yes
OmniFire=yes
Primary=DoublePistolsE
Secondary=Medusa
SensorArray=yes
SensorsSight=15
ROT=1



; Allied SpySat间谍卫星
[GASPYSAT]
UIName=Name:GASPYSAT
Name=SpySat Uplink
Image=GASPST
BuildCat=Combat
Prerequisite=no requirement
Strength=9000
Radar=yes
SpySat=yes
Armor=wood
TechLevel=1
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=-1
Points=0
Power=0
Powered=true
Capturable=true
Crewed=yes
;Upgrades=2 ;GEF
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=800, 550, 400
AIBuildThis=no ;taken out to remove usless things from AI list - DB
SpecialThreatValue=1
;IsPlug=true ;GEF

、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、、

; NEW RA2 CIV BUILDINGS埃菲尔铁塔
[CAPARS01]
UIName=Name:CAPARS01
Name=RA2 Paris Tower
BuildCat=Combat
Prerequisite=no requirement
Strength=9000
Armor=steel
TechLevel=1
Adjacent=125
Sight=20 ;探路范围
PsychicDetectionRadius=20
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Cost=-100000
Points=5
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
MaxDebris=15
MinDebris=5
ThreatPosed=40 ; This value MUST be 0 for all buildin

g addons
IsBaseDefense=no
BaseNormal=yes
DetectDisguise=yes
HasStupidGuardMode=false
Primary=EiffelBolt ; of DEATH
Secondary=MedusaE
Power=2000
Powered=no
Overpowerable=true
DestroyAnim=CAPR01DM
LeaveRubble=no
DieSound=MonumentCrumble
RadarInvisible=yes
SensorArray=yes
SensorsSight=15
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;鳄鱼
[ALL]
UIName=Name:Alligator
Name=Animal Alligator
NotHuman=yes
Category=Soldier
Strength=200
Armor=none
TechLevel=1
Crushable=no
Insignificant=yes
Primary=MindControl
Secondary=Nukebomb
StupidHunt=yes
;BuildLimit=3
Sight=12
Speed=12
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=-55555
Soylent=200
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=AlligatorSelect
VoiceMove=AlligatorMove
VoiceAttack=AlligatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=AlligatorMove
DieSound=AlligatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=Amphibious
ThreatPosed=2 ; This value MUST be 0 for all building addons
Size=2
IFVMode=12
Trainable=no
Natural=yes
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes


;北极熊
[POLARB]
UIName=NAME:POLARBEAR
Name=Frosty the Polar Bear
Category=Soldier
Strength=999
Armor=heavy
TechLevel=1
Crushable=no
Insignificant=no
Primary=SuperComet
Secondary=RedEye2
; ElitePrimary=Nukebomb
Sight=12
Speed=12
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=1
Soylent=2000
Points=1
Nominal=yes
Pip=yellow
VoiceSelect=BearSelect
VoiceMove=BearMove
VoiceAttack=BearAttackCommand
VoiceFeedback=BearFear
VoiceSpecialAttack=BearMove
DieSound=BearDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=Amphibious
ThreatPosed=2 ; This value MUST be 0 for all building addons
Size=2
IFVMode=12
Trainable=yes
VeteranAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
DetectDisguise=yes
ImmuneToVeins=yes
ImmuneToPsionics=yes


; Mobile Construction Vehicle基地车
[AMCV]
UIName=Name:AMCV
Name=Allied Construction Vehicle
Image=MCV
Prerequisite=GAWEAP,GADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=GACNST
TechLevel=10
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=yes
Cost=-30000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove

=ChronoMinerMove
VoiceAttack=GenAllVehicleAttackCommand
DieSound=GenVehicleDie
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no




;Psychic Amplifier心灵控制增幅器
[NAPSYA]
UIName=Name:NAPSYA
Name=RA2 Psychic Amplifier
BuildCat=Combat
Prerequisite=no requirement
TechLevel=1
Adjacent=125
Sight=20
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Cost=1
Points=5
Crewed=no
Strength=10000
PsychicDetectionRadius=20
Insignificant=yes
RadarInvisible=yes ;不能被雷达监
Nominal=yes ;能否被攻击
Points=5
OmniFire=yes
DistributedFire=yes
Primary=SuperMindControl
Secondary=MedusaE
Power=100
Powered=no
Capturable=true
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Turret=yes
TurretAnimIsVoxel=true
TurretAnim=NAPSYA
TurretAnimX=0
TurretAnimY=0
TurretAnimZAdjust=-100
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
MaxDebris=15
MinDebris=5
ThreatPosed=40 ;潜在恐吓
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no ;改单位能否被玩家选
;IsBase=no ;是否为基础设施
BaseNormal=yes ;是否作为连接基础
;Sight=6
ClickRepairable=yes
;AmbientSound=PsychicAmplifierLoop
;DieSound=PsychicAmplifierDie
SensorArray=yes
SensorsSight=15

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