修改日志
1. 游戏服务器外网IP, gameserver\servercfg.ini
[GameServer]
ServerID=1 //分服务器时由这个ID 区分
OutIp = 11.22.33.4
2. 修改经验倍率gameserver\setting\gamesetting.ini
[System]
ExpRate=100
MoneyRate=100
MaxFreeLevel=60
PathStep=4
RemoveForItemAbradeToZero=0
PkValueForbidSkill=99
bClientLoginByLocalIp=0
3. 防火墙端口设置5622 6041 6042 - 6048 (多GameServer的情况)
4. 等级经验值配置gameserver\setting\player\attrib_level.txt 客户端:
setting\player\attrib_level.txt
5. 服务器加载地图(多服务器无效)gameserver\servercfg.ini
;服务器自身加载地图(只对MiniServer有效)
[WorldSet]
Count=9
World00=1
World01=2
World02=3
World03=4
World04=5
World05=6
World06=7
World07=8
World08=36
6. 地图编号gameserver\setting\map\ maplist.txt maplist.ini
7. 新手礼包gameserver\script\event\minievent\newplayergift.lua
NewPlayerGift.tbData = {
[1] = {1, -- 所需等级
{{18,1,195,1 },1, nil, 7*24*60}, -- {{物品GDPL}, 个数, GenInfo(可选), 时限}
{"BindMoney", 50000},
{"BindCoin", 50000},
},
[2] = {10,
{{18,1,85,1},1},
{"BindMoney", 50000},
{"BindCoin", 50000},
{18,1,195,1 } 物品GDPL 四元组标识
8. 物品gameserver\setting\item\001 分类存放文件很多
8. 任务相关gameserver\setting\task\ 分类存放
经验倍率:gameserver\script\task\actions.lua
-- 增加经验
function TaskAct:AddExp(nExp)
me.AddExp(nExp);
end;
-- 增加金钱
function TaskAct:AddMoney(nMoney)
me.AddBindMoney(nMoney, Player.emKBINDMONEY_ADD_TASK_ACT);
end;
9. 开放等级设置gameserver\setting\timeframe\timeframe.txt
把里面的天数修改为0就可以开放所有等级
10. GM功能gameserver\script\misc
按脚本的意思,用户角色的阵营属性为6表示是GM,可以行使GM的相关功能
具体脚本功能函数参考gameserver\setting\event\manager\tooluse\functionlibrary.txt
11. 多游戏服务器配置
gamecenter\setting\worldset.txt 这个是配置各服务器装载地图的情况,
gamecenter\setting\worldset.txt 里面配置了各个服务器加载的地图
[Init]
ServerCount=8
gameserver 目录复制成8个,gameserver\servercfg.ini
[GameServer]
ServerID=2
InAdapterIdx=1
OutAdapterIdx=1
InIp=
OutIp=66.85.150.2
Port=6042
SendInterval=4
12. 金币卡数据库jxcoincard 中
礼官绑银兑换银两gameserver\script\event\coinexchange\coinexchange_gs.lua
金币卡gameserver\script\event\presendcard\presendcard.lua
gameserver\script\npc\tuiguangyuan.lua
古枫霞活动推广员处金币卡换金币
金币卡号码30位长之内
13. 商城gameserver\setting\ibshop
14. 爆率gameserver\setting\npc\droprate 打怪暴钱和暴物品都在此配置
gameserver\script\event\manager\function_exeparam.lua
function tbFun:ExeDropNpc(szParam, tbGParam)
script\event\extendaward\extendevent.lua
function ExtendEvent:Npc_Death(pNpc, pKillPlayer)
gameserver\script\event\manager\function_exeparam.lua
function tbFun:ExeDropNpc(szParam, tbGParam)
gameserver\script\event\manager\manager.lua
function EventManager:NpcDeathApi(szClassName, pNpc, pPlayer, ...)
gameserver\script\event\jieri\20100501_labor_day\death.lua
function tbNpc:OnDeath(pKiller)
gameserver\script\npc\npc.lua
15. 防沉迷系统
gamecenter\setting\tiredwarning.ini
16. 物品合成强化
gameserver\script\item\function
玄晶合成:概率计算:compose.lua
nMinLevelRate = tbCrystal[nMinLevel + 1].nValue - nTotalValue;
1 级- 2级100 360 60 2个的话160
nMaxLevelRate = nTotalValue - tbCrystal[nMinLevel].nValue; 100
300 100 200
local szSucc = "成功率:"..nMaxLevelRate.."/"..(nMinLevelRate + nMaxLevelRate).."的概率能合成"..nMaxLevel.."级玄晶";
200/260
100/260
2级- 3级 360 * 3
x1 = pH - 3*pL
x2 = 2*pL
r = x2/(x1+x2) = 2*PL / (pH - pL)
2*PL = r * (pH - pL)
pH - pL = 2*pL / r
pH = 2*pL/r + pL