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//编译环境VC++6.0. 程序和资源一共15M.


//需要的留个EMAIL.... 能上传到这里供大家下载吗? 谁知道告诉我

//自制-拼图游戏 作者:高坤 转载请标明出处 谢谢

//代码笨拙 高手勿笑 欢迎批评指正


#include
#include
#include
#include
#include "resource.h"


HINSTANCE hInst;
HBITMAP pic,empty,compare_pic,pict[8],compare_pict[8],other; //所有图的变量名
HDC hdc,mdc; //DC名
int mouse_x,mouse_y,n=0,line=3,high3=100,high4=200,high5=300; //鼠标X Y 移动步数 难度 记录
char str[10]=" "; //字符串,显示步数和记录时用
bool fin=false,new3=true,new4=false,new5=false; //完成 难度三 四 五 的重绘
struct Point
{
int x;
int y;
int num;
}point[26]; //块

ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void MyPaint(); //显示
void Change_Block(int block1,int block2); //交换两块的属性
void Save(); //保存记录
void GetPos(); //为重绘做的随机排列

int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
MSG msg;
MyRegisterClass(hInstance);
if (!InitInstance (hInstance, nCmdShow)) //如果实例化失败,退出
{
return FALSE;
}
while (GetMessage(&msg, NULL, 0, 0)) //消息循环,一直获取消息,直到消息返回值为假
{
TranslateMessage(&msg); //翻译消息
DispatchMessage(&msg); //将消息发到适当的对象上
}
return msg.wParam;
}



ATOM MyRegisterClass(HINSTANCE hInstance) //注册窗口类,通知你要建的窗口是什么样的.可以有多个,用类名来区分
{
WNDCLASSEX wcex; //类名
wcex.cbSize = sizeof(WNDCLASSEX); //类的长度 cb...表示存储空间
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; //窗口风格 水平horizontal.垂直vertical.重画redraw
wcex.lpfnWndProc = (WNDPROC)WndProc; //指向函数的一个指针 指向WndProc
//LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
wcex.cbClsExtra = 0; //类变量占用的存储 (cb表示存储空间的前缀)
wcex.cbWndExtra = 0; //实例变量占用的存储
wcex.hInstance = hInstance;

//定义该类的应用程序实例的句柄
wcex.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(IDI_ICON1)); //图标对象的句柄
wcex.hCursor = LoadCursor(NULL, IDC_ARROW); //光标图像的句柄
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); //用于擦掉用户区的刷子的句柄
wcex.lpszMenuName = (LPCSTR)IDR_MENU1; //标识选单对象的字符串
wcex.lpszClassName = "CAN"; //该类名字的字符串 lpsz长指针,以\0结束
wcex.hIconSm = NULL; //
return RegisterClassEx(&wcex); //定义完类的各个对象后注册
}



BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance;
char filename[30]=" ";
hWnd = CreateWindow("CAN", "游戏窗口", WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX & ~WS_THICKFRAME,CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd) //类名,用于标识创建的窗口属于哪个类.
{
return FALSE;
}
MoveWindow(hWnd,80,100,1087,526,true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);

hdc=GetDC(hWnd);
mdc=CreateCompatibleDC(hdc); //创建缓存
empty=(HBITMAP)LoadImage(hInstance,"Source\\pic\\empty.bmp",IMAGE_BITMAP,687,526,LR_LOADFROMFILE);

for(int m=0;m<=7;m++)
{
sprintf(filename,"Source\\pic\\pic%d.bmp",m); //读图,没什么好说的
pict[m] = (HBITMAP)LoadImage(hInstance,filename,IMAGE_BITMAP,600,480,LR_LOADFROMFILE);
compare_pict[m]=(HBITMAP)LoadImage(hInstance,filename,IMAGE_BITMAP,450,360,LR_LOADFROMFILE);
}
pic=pict[0];
compare_pic=compare_pict[0];
FILE *fp; //读入record文件中的记录
if((fp=fopen("Source\\record","ab+"))==NULL)
{
MessageBox(NULL,"不能打开record文件,可能被删除,请在Source中重新建立.","",NULL);
return false;
}
else
{
fread(&high3,sizeof(high3),1,fp);
fread(&high4,sizeof(high4),1,fp);
fread(&high5,sizeof(high5),1,fp);
fclose(fp);
}
MyPaint();
return TRUE;
}



LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
int block_num=0; //用于鼠标所指的块的编号,非NUM号 要区分
switch (message)
{
case WM_PAINT: //显示
hdc = BeginPaint(hWnd, &ps);
hdc=GetDC(hWnd);
MyPaint();
EndPaint(hWnd, &ps);
break;
case WM_COMMAND: //菜单命令
switch(LOWORD(wParam))
{
case ID_NEWGAME:
fin=0;n=0;
switch(line)
{
cas

e 3: new3=true;break; //读图后要重排图
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC0:
pic=pict[0]; //读入大图
compare_pic=compare_pict[0]; //读入参照图
fin=0;n=0;
switch(line)
{
case 3: new3=true;break; //读图后要重排图
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC1:
pic=pict[1];
compare_pic=compare_pict[1];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC2:
pic=pict[2];
compare_pic=compare_pict[2];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC3:
pic=pict[3];
compare_pic=compare_pict[3];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC4:
pic=pict[4];
compare_pic=compare_pict[4];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC5:
pic=pict[5];
compare_pic=compare_pict[5];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC6:
pic=pict[6];
compare_pic=compare_pict[6];
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC7:
pic=pict[7];
compare_pic=compare_pict[7];
fin=0;n=0;
switch(line)
{
c

ase 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
break;
case ID_PIC8:
if(LoadImage(NULL,"Source\\pic\\other.bmp",IMAGE_BITMAP,600,480,LR_LOADFROMFILE)) //成功载入other.bmp
{
pic = (HBITMAP)LoadImage(NULL,"Source\\pic\\other.bmp",IMAGE_BITMAP,600,480,LR_LOADFROMFILE);
compare_pic=(HBITMAP)LoadImage(NULL,"Source\\pic\\other.bmp",IMAGE_BITMAP,450,360,LR_LOADFROMFILE);
fin=0;n=0;
switch(line)
{
case 3: new3=true;break;
case 4: new4=true;break;
case 5: new5=true;break;
default:;
}
MyPaint();
}
else MessageBox(hWnd,"pic文件夹中无other.bmp文件.","说明",NULL); //未成功载入other.bmp
break;
case ID_THREE:
new3=true;new4=false;new5=false;line=3;fin=0;n=0; //如果选难度三,则要重排图,不许四,五重排.难度设为三,标记未完成,n从0记数.
MyPaint();
break;
case ID_FOUR:
new3=false;new4=true;new5=false;line=4;fin=0;n=0;
MyPaint();
break;
case ID_FIVE:
new3=false;new4=false;new5=true;line=5;fin=0;n=0;
MyPaint();
break;
case ID_INTRODUCE:
MessageBox(hWnd,"鼠标点击移动,拼完整即胜利!\n\n如果想自添加图需要用BMP格式,文件名为other.bmp。并放入pic文件夹中.","说明",NULL);
break;
case ID_ABOUT:
MessageBox(hWnd,"如发现BUG或有好的建议。请致信EMAIL:29648634@https://www.wendangku.net/doc/cd10212964.html,。谢谢!\n\n\t Special Thank 老婆--悦 对我的大力支持!\n\n\t\t\t\t\t作者:高坤","说明",NULL);
break;
case ID_EXIT:

DestroyWindow(hWnd);

break;
default:
MessageBox(hWnd,"菜单命令错误!","",NULL);

}
break;

case WM_LBUTTONDOWN: //鼠标左键控制块的移动
mouse_x=LOWORD(lParam); //记录鼠标的位置
mouse_y=HIWORD(lParam);
block_num=0;
switch(line)
{
case 3:
if(mouse_x<600 && mouse_y<480) //鼠标在允许点击的大图上才赋块值
block_num=mouse_x/200+1+(mouse_y/160)*3;
if(!fin && block_num>0)
{
sndPlaySound("Source\\sound\\click.wav",SND_ASYNC | SND_FILENAME);
switch(block_num)
{
case 1:
if(point[2].num==9)

//第一块可以与第二块交换
{
Change_Block(1,2);
n++; //移动步数加1
}
else if(point[4].num==9) //第一块可以与第四块交换
{
Change_Block(1,4);
n++; //移动步数加1
}
break;
case 2:
if(point[1].num==9) //第二块可以与第一块交换
{
Change_Block(2,1);
n++; //移动步数加1
}
else if(point[5].num==9) //第二块可以与第五块交换
{
Change_Block(2,5);
n++; //移动步数加1
}
else if(point[3].num==9) //第二块可以与第三块交换
{
Change_Block(2,3);
n++; //移动步数加1
}
break;
case 3:
if(point[2].num==9) //第三块可以与第二块交换
{
Change_Block(3,2);
n++; //移动步数加1
}
else if(point[6].num==9) //第三块可以与第六块交换
{
Change_Block(3,6);
n++; //移动步数加1
}
break;
case 4:
if(point[1].num==9) //第四块可以与第一块交换
{
Change_Block(4,1);
n++; //移动步数加1
}
else if(point[5].num==9) //第四块可以与第五块交换
{
Change_Block(4,5);
n++; //移动步数加1
}
else if(point[7].num==9) //第四块可以与第七块交换
{
Change_Block(4,7);
n++; //移动步数加1
}
break;
case 5:
if(point[2].num==9) //第五块可以与

第二块交换
{
Change_Block(5,2);
n++; //移动步数加1
}
else if(point[4].num==9) //第五块可以与第四块交换
{
Change_Block(5,4);
n++; //移动步数加1
}
else if(point[6].num==9) //第五块可以与第六块交换
{
Change_Block(5,6);
n++; //移动步数加1
}
else if(point[8].num==9) //第五块可以与第八块交换
{
Change_Block(5,8);
n++; //移动步数加1
}
break;
case 6:
if(point[3].num==9) //第六块可以与第三块交换
{
Change_Block(6,3);
n++; //移动步数加1
}
else if(point[5].num==9) //第六块可以与第五块交换
{
Change_Block(6,5);
n++; //移动步数加1
}
else if(point[9].num==9) //第六块可以与第九块交换
{
Change_Block(6,9);
n++; //移动步数加1
}
break;
case 7:
if(point[8].num==9) //第七块可以与第八块交换
{
Change_Block(7,8);
n++; //移动步数加1
}
else if(point[4].num==9) //第七块可以与第四块交换
{
Change_Block(7,4);
n++; //移动步数加1
}
break;
case 8:
if(point[7].num==9) //第八块可以与第七块交换
{
Change_Block(8,7);
n++; //移动步数加1
}
else if(point[5].num==9) //第八块可以与第五块交换

{
Change_Block(8,5);
n++; //移动步数加1
}
else if(point[9].num==9) //第八块可以与第九块交换
{
Change_Block(8,9);
n++; //移动步数加1
}
break;
case 9:
if(point[8].num==9) //第九块可以与第八块交换
{
Change_Block(9,8);
n++; //移动步数加1
}
else if(point[6].num==9) //第九块可以与第六块交换
{
Change_Block(9,6);
n++; //移动步数加1
}
break;
default:;
}
}
break;
case 4:
if(mouse_x<600 && mouse_y<480)
block_num=mouse_x/150+1+(mouse_y/120)*4;
if(!fin && block_num>0) //如果block_num没能从鼠标坐标上获取值则说明点的位置不对。
{
sndPlaySound("Source\\sound\\click.wav",SND_ASYNC | SND_FILENAME);
switch(block_num)
{
case 1:
if(point[block_num+1].num==16)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num+4].num==16)
{
Change_Block(block_num,block_num+4);
n++;
}
break;
case 4:
if(point[block_num-1].num==16)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+4].num==16)
{
Change_Block(block_num,block_num+4);
n++;
}
break;
case 13:
if(point[block_num-4].num==16)
{
Change_Block(block_num,block_num-4);
n++;
}
else if(point[block_num+1].num==16)
{

Change_Block(block_num,block_num+1);
n++;
}
break;
case 16:
if(point[block_num-1].num==16)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num-4].num==16)
{
Change_Block(block_num,block_num-4);
n++;
}
break;
case 2:
case 3:
if(point[block_num-1].num==16)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+4].num==16)
{
Change_Block(block_num,block_num+4);
n++;
}
else if(point[block_num+1].num==16)
{
Change_Block(block_num,block_num+1);
n++;
}
break;
case 5:
case 9:
if(point[block_num+4].num==16)
{
Change_Block(block_num,block_num+4);
n++;
}
else if(point[block_num+1].num==16)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num-4].num==16)
{
Change_Block(block_num,block_num-4);
n++;
}
break;
case 8:
case 12:
if(point[block_num-1].num==16)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+4].num==16)
{
Change_Block(block_num,block_num+4);
n++;
}
else if(point[block_num-4].num==16)
{
Change_Block(block_num,block_num-4);
n++;
}
break;
case 14:
case 15:
if(point[block_num-1].num==16)
{

Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+1].num==16)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num-4].num==16)
{
Change_Block(block_num,block_num-4);
n++;
}
break;
default:
if(point[block_num-1].num==16)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+4].num==16)
{
Change_Block(block_num,block_num+4);
n++;
}
else if(point[block_num+1].num==16)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num-4].num==16)
{
Change_Block(block_num,block_num-4);
n++;
}
}
}
break;
case 5:
if(mouse_x<600 && mouse_y<480)
block_num=mouse_x/120+1+(mouse_y/96)*5;
if(!fin && block_num>0) //如果block_num没能从鼠标坐标上获取值则说明点的位置不对。
{
sndPlaySound("Source\\sound\\click.wav",SND_ASYNC | SND_FILENAME);
switch(block_num) //移动两块
{
case 1:
if(point[block_num+1].num==25)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num+5].num==25)
{
Change_Block(block_num,block_num+5);
n++;
}
break;
case 5:
if(point[block_num-1].num==25)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+5].num==25)
{
Change_Block(block_num,block_num+5);

n++;
}
break;
case 21:
if(point[block_num-5].num==25)
{
Change_Block(block_num,block_num-5);
n++;
}
else if(point[block_num+1].num==25)
{
Change_Block(block_num,block_num+1);
n++;
}
break;
case 25:
if(point[block_num-1].num==25)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num-5].num==25)
{
Change_Block(block_num,block_num-5);
n++;
}
break;
case 2:
case 3:
case 4:
if(point[block_num-1].num==25)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+5].num==25)
{
Change_Block(block_num,block_num+5);
n++;
}
else if(point[block_num+1].num==25)
{
Change_Block(block_num,block_num+1);
n++;
}
break;
case 6:
case 11:
case 16:
if(point[block_num+5].num==25)
{
Change_Block(block_num,block_num+5);
n++;
}
else if(point[block_num+1].num==25)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num-5].num==25)
{
Change_Block(block_num,block_num-5);
n++;
}
break;
case 10:
case 15:
case 20:
if(point[block_num-1].num==25)
{
Change_Block(block_num,block_num-1);

n++;
}
else if(point[block_num+5].num==25)
{
Change_Block(block_num,block_num+5);
n++;
}
else if(point[block_num-5].num==25)
{
Change_Block(block_num,block_num-5);
n++;
}
break;
case 22:
case 23:
case 24:
if(point[block_num-1].num==25)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+1].num==25)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num-5].num==25)
{
Change_Block(block_num,block_num-5);
n++;
}
break;
default:
if(point[block_num-1].num==25)
{
Change_Block(block_num,block_num-1);
n++;
}
else if(point[block_num+5].num==25)
{
Change_Block(block_num,block_num+5);
n++;
}
else if(point[block_num+1].num==25)
{
Change_Block(block_num,block_num+1);
n++;
}
else if(point[block_num-5].num==25)
{
Change_Block(block_num,block_num-5);
n++;
}
}
}
break;
default:;
}
MyPaint();
break;
case WM_CLOSE:
if(IDYES==MessageBox(hWnd,"真的不玩了?","提示",MB_YESNO))
{
DestroyWindow(hWnd);
}
break;
case WM_DESTROY:
int k;
for(k=0;k<7;k++)
{
DeleteObject(pict[k]);
DeleteObject(compare_pict[k]);
}
DeleteObject(compare_pic);
DeleteObject(pic);
DeleteObject(empty);
ReleaseDC(hWnd,hdc);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}



void MyPaint()
{

SelectObject(mdc,empty); //贴上背景图
BitBlt(hdc,600,0,487,526,mdc,200,0,SRCCOPY);
SelectObject(mdc,compare_pic); //贴上参照图
BitBlt(hdc,617,0,450,360,mdc,0,0,SRCCOPY);
sprintf(str,"%d",n); //显示移动步数
TextOut(hdc,817,433,str,strlen(str));
if(3==line)
{
sprintf(str,"%d",high3); //在其位置显示最高记录
TextOut(hdc,1007,433,str,strlen(str));
if(new3) //如果要重排
{
GetPos(); //重排
new3=false;
}
SelectObject(mdc,pic);
for(int i=1;i<=9;i++)
{
switch(i) //按属性贴图
{
case 1:
BitBlt(hdc,0,0,200,160,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 2:
BitBlt(hdc,200,0,200,160,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 3:
BitBlt(hdc,400,0,200,160,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 4:
BitBlt(hdc,0,160,200,160,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 5:
BitBlt(hdc,200,160,200,160,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 6:
BitBlt(hdc,400,160,200,160,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 7:
BitBlt(hdc,0,320,200,160,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 8:
BitBlt(hdc,200,320,200,160,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 9:
BitBlt(hdc,400,320,200,160,mdc,point[i].x,point[i].y,SRCCOPY);
break;
default:
MessageBox(NULL,"贴图序列号错误!","",NULL);
}
}
for(int j=1;j<=9;j++)
{
if(point[j].num==9)
{
SelectObject(mdc,empty);
switch(j) //贴上空白图
{
case 1:
BitBlt(hdc,0,0,200,160,mdc,0,0,SRCCOPY);
break;
case 2:
BitBlt(hdc,200,0,200,160,mdc,0,0,SRCCOPY);
break;
case 3:
BitBlt(hdc,400,0,200,160,mdc,0,0,SRCCOPY);
break;
case 4:
BitBlt(hdc,0,160,200,160,mdc,0,0,SRCCOPY);
break;
case 5:
BitBlt(hdc,200,160,200,160,mdc,0,0,SRCCOPY);
break;

case 6:
BitBlt(hdc,400,160,200,160,mdc,0,0,SRCCOPY);
break;
case 7:
BitBlt(hdc,0,320,200,160,mdc,0,0,SRCCOPY);
break;
case 8:
BitBlt(hdc,200,320,200,160,mdc,0,0,SRCCOPY);
break;
case 9:
BitBlt(hdc,400,320,200,160,mdc,0,0,SRCCOPY);
break;
default:;
}
break;
}
}
int finish=0;
for(int k=1;k<=9;k++)
{
if(point[k].num==k)
finish++; //做完成判断 完成则finish应该为line*line
}
if(finish==9) //完成则执行
{
fin=true;
sndPlaySound("Source\\sound\\FTELEP2电火花.wav",SND_ASYNC | SND_FILENAME);
MessageBox(NULL,"Finish! Change a harder one,try it again!","恭喜^_^",NULL);
if(n{
Sleep(100); //睡一下,让记录来的别太突然~
high3=n;
SelectObject(mdc,empty);
BitBlt(hdc,1007,433,100,30,mdc,250,0,SRCCOPY); //贴个背景的绿图,要不如n为44,记录为100,就会出现记录显示为440 再刷新下才能看到是44
sprintf(str,"%d",high3); //显示新记录!
TextOut(hdc,1007,433,str,strlen(str));
sndPlaySound("Source\\sound\\new.wav",SND_ASYNC | SND_FILENAME);
MessageBox(NULL,"THE NEW RECORD!","恭喜^_^",NULL);
Save(); //保存新记录到文件
}
}
}

else if(4==line)
{
sprintf(str,"%d",high4);
TextOut(hdc,1007,433,str,strlen(str));
if(new4)
{
GetPos();
new4=false;
}
SelectObject(mdc,pic);
for(int i=1;i<=16;i++)
{
switch(i)
{
case 1:
BitBlt(hdc,0,0,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 2:
BitBlt(hdc,150,0,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 3:
BitBlt(hdc,300,0,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 4:
BitBlt(hdc,450,0,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 5:
BitBlt(hdc,0,120,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 6:
BitBlt(hdc,150,120,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
br

eak;
case 7:
BitBlt(hdc,300,120,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 8:
BitBlt(hdc,450,120,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 9:
BitBlt(hdc,0,240,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 10:
BitBlt(hdc,150,240,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 11:
BitBlt(hdc,300,240,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 12:
BitBlt(hdc,450,240,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 13:
BitBlt(hdc,0,360,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 14:
BitBlt(hdc,150,360,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 15:
BitBlt(hdc,300,360,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 16:
BitBlt(hdc,450,360,150,120,mdc,point[i].x,point[i].y,SRCCOPY);
break;
default:
MessageBox(NULL,"贴图序列号错误!","",NULL);
}
}
for(int j=1;j<=16;j++)
{
if(point[j].num==16)
{
SelectObject(mdc,empty);
switch(j)
{
case 1:
BitBlt(hdc,0,0,150,120,mdc,0,0,SRCCOPY);
break;
case 2:
BitBlt(hdc,150,0,150,120,mdc,0,0,SRCCOPY);
break;
case 3:
BitBlt(hdc,300,0,150,120,mdc,0,0,SRCCOPY);
break;
case 4:
BitBlt(hdc,450,0,150,120,mdc,0,0,SRCCOPY);
break;
case 5:
BitBlt(hdc,0,120,150,120,mdc,0,0,SRCCOPY);
break;
case 6:
BitBlt(hdc,150,120,150,120,mdc,0,0,SRCCOPY);
break;
case 7:
BitBlt(hdc,300,120,150,120,mdc,0,0,SRCCOPY);
break;
case 8:
BitBlt(hdc,450,120,150,120,mdc,0,0,SRCCOPY);
break;
case 9:
BitBlt(hdc,0,240,150,120,mdc,0,0,SRCCOPY);
break;
case 10:
BitBlt(hdc,150,240,150,120,mdc,0,0,SRC

COPY);
break;
case 11:
BitBlt(hdc,300,240,150,120,mdc,0,0,SRCCOPY);
break;
case 12:
BitBlt(hdc,450,240,150,120,mdc,0,0,SRCCOPY);
break;
case 13:
BitBlt(hdc,0,360,150,120,mdc,0,0,SRCCOPY);
break;
case 14:
BitBlt(hdc,150,360,150,120,mdc,0,0,SRCCOPY);
break;
case 15:
BitBlt(hdc,300,360,150,120,mdc,0,0,SRCCOPY);
break;
case 16:
BitBlt(hdc,450,360,150,120,mdc,0,0,SRCCOPY);
break;
default:;
}
break;
}
}
int finish=0;
for(int k=1;k<=16;k++)
{
if(point[k].num==k)
finish++;
}
if(finish==16)
{
fin=true;
sndPlaySound("Source\\sound\\FTELEP2电火花.wav",SND_ASYNC | SND_FILENAME);
MessageBox(NULL,"Finish! Change a harder one,try it again!","恭喜^_^",NULL);
if(n{
Sleep(100);
high4=n;
SelectObject(mdc,empty);
BitBlt(hdc,1007,433,100,30,mdc,250,0,SRCCOPY);
sprintf(str,"%d",high4);
TextOut(hdc,1007,433,str,strlen(str));
sndPlaySound("Source\\sound\\new.wav",SND_ASYNC | SND_FILENAME);
MessageBox(NULL,"THE NEW RECORD!","恭喜^_^",NULL);
Save();
}
}
}
else if(5==line)
{
sprintf(str,"%d",high5);
TextOut(hdc,1007,433,str,strlen(str));
if(new5) //更新5X5
{
GetPos();
new5=false;
}
SelectObject(mdc,pic);
for(int i=1;i<=25;i++)
{
switch(i)
{
case 1:
BitBlt(hdc,0,0,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 2:
BitBlt(hdc,120,0,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 3:
BitBlt(hdc,240,0,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 4:
BitBlt(hdc,360,0,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 5:
BitBlt(hdc,480,0,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 6:
BitBlt(hdc,0,96,120,96,mdc,point[i].x,point[i].y,SRCCOPY);

break;
case 7:
BitBlt(hdc,120,96,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 8:
BitBlt(hdc,240,96,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 9:
BitBlt(hdc,360,96,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 10:
BitBlt(hdc,480,96,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 11:
BitBlt(hdc,0,192,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 12:
BitBlt(hdc,120,192,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 13:
BitBlt(hdc,240,192,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 14:
BitBlt(hdc,360,192,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 15:
BitBlt(hdc,480,192,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 16:
BitBlt(hdc,0,288,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 17:
BitBlt(hdc,120,288,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 18:
BitBlt(hdc,240,288,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 19:
BitBlt(hdc,360,288,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 20:
BitBlt(hdc,480,288,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 21:
BitBlt(hdc,0,384,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 22:
BitBlt(hdc,120,384,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 23:
BitBlt(hdc,240,384,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 24:
BitBlt(hdc,360,384,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
case 25:
BitBlt(hdc,480,384,120,96,mdc,point[i].x,point[i].y,SRCCOPY);
break;
default:
MessageBox(NULL,"贴图序列号错误!","",NULL);
}
}
for(int j=1;j<=25;j++)
{
if(point[j].num==25)
{
SelectObject(mdc,empty);
switch(j)
{
case 1:
BitBlt(hdc,0,0,120,96,mdc,0,0,SRCCOPY);


break;
case 2:
BitBlt(hdc,120,0,120,96,mdc,0,0,SRCCOPY);
break;
case 3:
BitBlt(hdc,240,0,120,96,mdc,0,0,SRCCOPY);
break;
case 4:
BitBlt(hdc,360,0,120,96,mdc,0,0,SRCCOPY);
break;
case 5:
BitBlt(hdc,480,0,120,96,mdc,0,0,SRCCOPY);
break;
case 6:
BitBlt(hdc,0,96,120,96,mdc,0,0,SRCCOPY);
break;
case 7:
BitBlt(hdc,120,96,120,96,mdc,0,0,SRCCOPY);
break;
case 8:
BitBlt(hdc,240,96,120,96,mdc,0,0,SRCCOPY);
break;
case 9:
BitBlt(hdc,360,96,120,96,mdc,0,0,SRCCOPY);
break;
case 10:
BitBlt(hdc,480,96,120,96,mdc,0,0,SRCCOPY);
break;
case 11:
BitBlt(hdc,0,192,120,96,mdc,0,0,SRCCOPY);
break;
case 12:
BitBlt(hdc,120,192,120,96,mdc,0,0,SRCCOPY);
break;
case 13:
BitBlt(hdc,240,192,120,96,mdc,0,0,SRCCOPY);
break;
case 14:
BitBlt(hdc,360,192,120,96,mdc,0,0,SRCCOPY);
break;
case 15:
BitBlt(hdc,480,192,120,96,mdc,0,0,SRCCOPY);
break;
case 16:
BitBlt(hdc,0,288,120,96,mdc,0,0,SRCCOPY);
break;
case 17:
BitBlt(hdc,120,288,120,96,mdc,0,0,SRCCOPY);
break;
case 18:
BitBlt(hdc,240,288,120,96,mdc,0,0,SRCCOPY);
break;
case 19:
BitBlt(hdc,360,288,120,96,mdc,0,0,SRCCOPY);
break;
case 20:
BitBlt(hdc,480,288,120,96,mdc,0,0,SRCCOPY);
break;
case 21:
BitBlt(hdc,0,384,120,96,mdc,0,0,SRCCOPY);
break;
case 22:
BitBlt(hdc,120,384,120,96,mdc,0,0,SRCCOPY);
break;
case 23:
BitBlt(hdc,240,384,120,96,mdc,0,0,SRCCOPY);
break;
case 24:
BitBlt(hdc,360,384,120,96,mdc,0,0,SRCCOPY);

break;
case 25:
BitBlt(hdc,480,384,120,96,mdc,0,0,SRCCOPY);
break;
default:
;
}break; //遇到成功的就跳出
}
}
int finish=0;
for(int k=1;k<=25;k++)
{
if(point[k].num==k)
finish++;
}
if(finish==25)
{
fin=true;
sndPlaySound("Source\\sound\\FTELEP2电火花.wav",SND_ASYNC | SND_FILENAME);
MessageBox(NULL,"Finish! This is the final map! You Win!","恭喜^_^",NULL);
if(n{
Sleep(100);
high5=n;
SelectObject(mdc,empty);
BitBlt(hdc,1007,433,100,30,mdc,250,0,SRCCOPY);
sprintf(str,"%d",high5);
TextOut(hdc,1007,433,str,strlen(str));
sndPlaySound("Source\\sound\\new.wav",SND_ASYNC | SND_FILENAME);
MessageBox(NULL,"THE NEW RECORD!","恭喜^_^",NULL);
Save();
}
}
}

}

void Change_Block(int block1,int block2)
{
int temp=0;
temp=point[block1].x;
point[block1].x=point[block2].x;
point[block2].x=temp;
temp=point[block1].y;
point[block1].y=point[block2].y;
point[block2].y=temp;
temp=point[block1].num;
point[block1].num=point[block2].num;
point[block2].num=temp;
}

void Save()
{
FILE *fp;
if((fp=fopen("Source\\record","wb+"))==NULL)
{
MessageBox(NULL,"不能打开record文件,可能被删除,请在Source中重新建立.","",NULL);
return;
}
if(fwrite(&high3,sizeof(high3),1,fp)!=1)
MessageBox(NULL,"不能写入记录","",NULL);
if(fwrite(&high4,sizeof(high4),1,fp)!=1)
MessageBox(NULL,"不能写入记录","",NULL);
if(fwrite(&high5,sizeof(high5),1,fp)!=1)
MessageBox(NULL,"不能写入记录","",NULL);
fclose(fp);
}

void GetPos()
{
int now_pos;
for(int j=1;j<=25;j++)
{
point[j].num=j;
}
int i;
switch(line)
{
case 3:
now_pos=9;
for(i=1;i<=9;i++) //对各块从原图中哪个位置读图的坐标进行赋值
{
switch(point[i].num)
{
case 1:point[i].x=0; point[i].y=0; break;
case 2:point[i].x=200; point[i].y=0; break;
case 3:point[i].x=400; point[i].y=0; break;
case 4:point[i].x=0; point[i].y=160;break;
case 5:point[i].x=200; point[i].y=160;break;
case 6:point[i].x=400; point[i].y=160;break;
case 7:point[i].x=0; point[i].y=320;break;
case 8:point[i].x=200; point[i].y=320;break;
case 9:point[i].x=400; point[i].y=320;break;
default:MessageBox(N

ULL,"初始化point[i]坐标错误!","",NULL);
}
}
break;
case 4:
now_pos=16;
for(i=1;i<=16;i++) //对各块从原图中哪个位置读图的坐标进行赋值
{
switch(point[i].num)
{
case 1:point[i].x=0; point[i].y=0; break;
case 2:point[i].x=150; point[i].y=0; break;
case 3:point[i].x=300; point[i].y=0; break;
case 4:point[i].x=450; point[i].y=0; break;
case 5:point[i].x=0; point[i].y=120; break;
case 6:point[i].x=150; point[i].y=120; break;
case 7:point[i].x=300; point[i].y=120; break;
case 8:point[i].x=450; point[i].y=120; break;
case 9:point[i].x=0; point[i].y=240; break;
case 10:point[i].x=150; point[i].y=240; break;
case 11:point[i].x=300; point[i].y=240; break;
case 12:point[i].x=450; point[i].y=240; break;
case 13:point[i].x=0; point[i].y=360; break;
case 14:point[i].x=150; point[i].y=360; break;
case 15:point[i].x=300; point[i].y=360; break;
case 16:point[i].x=450; point[i].y=360; break;
default:MessageBox(NULL,"初始化point[i]坐标错误!","",NULL);
}
}
break;
case 5:
now_pos=25;
for(i=1;i<=25;i++) //对各块从原图中哪个位置读图的坐标进行赋值
{
switch(point[i].num)
{
case 1:point[i].x=0; point[i].y=0; break;
case 2:point[i].x=120; point[i].y=0; break;
case 3:point[i].x=240; point[i].y=0; break;
case 4:point[i].x=360; point[i].y=0; break;
case 5:point[i].x=480; point[i].y=0; break;
case 6:point[i].x=0; point[i].y=96; break;
case 7:point[i].x=120; point[i].y=96; break;
case 8:point[i].x=240; point[i].y=96; break;
case 9:point[i].x=360; point[i].y=96; break;
case 10:point[i].x=480; point[i].y=96; break;
case 11:point[i].x=0; point[i].y=192; break;
case 12:point[i].x=120; point[i].y=192; break;
case 13:point[i].x=240; point[i].y=192; break;
case 14:point[i].x=360; point[i].y=192; break;
case 15:point[i].x=480; point[i].y=192; break;
case 16:point[i].x=0; point[i].y=288; break;
case 17:point[i].x=120; point[i].y=288; break;
case 18:point[i].x=240; point[i].y=288; break;
case 19:point[i].x=360; point[i].y=288; break;
case 20:point[i].x=480; point[i].y=288; break;
case 21:point[i].x=0; point[i].y=384; break;
case 22:point[i].x=120; point[i].y=384; break;
c

ase 23:point[i].x=240; point[i].y=384; break;
case 24:point[i].x=360; point[i].y=384; break;
case 25:point[i].x=480; point[i].y=384; break;
default:MessageBox(NULL,"初始化point[i]坐标错误!","",NULL);
}
}
break;
default:;
}
srand((unsigned)time(NULL));

for(int k=0;k<200;k++)
{
switch(rand()%4)
{
case 0:
if((now_pos+1) % line!=1)
{
Change_Block(now_pos,now_pos+1);
now_pos++;
}
break;
case 1:
if((now_pos-1) % line!=0)
{
Change_Block(now_pos,now_pos-1);
now_pos--;
}
break;
case 2:
if(now_pos+line < line*line)
{
Change_Block(now_pos,now_pos+line);
now_pos+=line;
}
break;
case 3:
if(now_pos-line>0)
{
Change_Block(now_pos,now_pos-line);
now_pos-=line;
}
break;
default:;
}
}
}

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