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机械设计基础外文文献翻译、中英文翻译、外文翻译

机械设计基础外文文献翻译、中英文翻译、外文翻译
机械设计基础外文文献翻译、中英文翻译、外文翻译

中国地质大学长城学院

本科毕业设计外文资料翻译

系别:工程技术系

专业:机械设计制造及其自动化

姓名:李萌

学号:05211530

2015年 3 月 1 日

外文翻译译文

机械设计基础

机械设计基础是指机械的装置和机械系统——机器、产品、结构、设备与仪器的设计。大部分机械设计需要利用的数学、材料科学和工程力学的知识。

我们对整个设计过程感兴趣。它是怎样开始的呢?工程师是不是仅仅坐在铺着白纸的桌旁就可以开始设计了呢?当他记下一些设想后,下一步应该做些什么?什么因会影影响或者控制着应该做出的决定?最后,这一设计过程是怎样结束的呢?

有时,虽然并不总是如此,工程师认识到一种需要并且决定对此做一些工作时,设计就开始了。认识到这种需要,并用语言将其清楚地叙述出来,常常是一种高度创造性的工作。因为这种需要可能只是一个模糊的不满,一种不舒服的感觉,或者是感觉到了某些东西是不正确的。

这种需要往往不是很明显的。例如,对食品包装机械进行改进的需要,可能是由于噪音过大、包装重量的变化、包装质量的微小的但是能够察觉得出来的变化等表现出来的。

叙述某种需要和随后要解决的问题之间有着明显的区别。要解决的问题是比较具体的。如果需要干净的空气,要解决的问题可能是降低发电厂烟囱的排尘量,或者是降低汽车排除的有害气体。

确定问题阶段应该制订设计对象所有的要求。这些设计要求包括输入量、输出两特性、设计对象所占据的空间尺寸以及这些参量的所有制约因素。我们可以把设计对象看作是黑箱中的某种东西。在这种情况下,我们必须具体确定黑箱的输入和输出,以及它们的特性和制约因素。这些设计要求将规定生产成本、产量、预期寿命、工作范围、操作温度和可靠性。

还存在着许多由于设计人员所处的特定环境或者由于问题本身的性质所产生的隐含设计要求。某个工厂中可利用的制造工艺和设备会对设计人员的工作有所限制,因而成为隐含的设计要求的一部分。例如,一个小工厂中可能没有冷变形加工机械设备。因此,设计人员就必须选择这个工厂中能够进行的其他的金属加工方法。工人的技术水平和市场上的竞争情况也是隐含的设计要求的组成部分。

在确定了要解决的问题,并且形成了一系列的书面的和隐含的设计要求之后,设计工作的下一阶段是进行综合以获得最优的结果。因为只有通过对所设计的系统进行分析,才能确定其性能是否满足设计要求。因此,不进行分析和优化就不能进行综合。

设计工作是一个反复进行的过程。在这个过程中,我们要经历几个阶段,在对结果

进行评价后,再返回到前面的阶段。因此,我们可以先综合系统中的几个零件,对它们进行分析和优化,然后再进行综合,看它们对系统的其他部分有时么影响。分析和优化都要求我们建立或者做出系统的抽象模型,以便对此进行数学分析。我们将这些模型称为数学模型。在建立数学模型时,我们希望能够找到一个可以很好地模拟实际物理系统的数学模型。

评价是整个设计过程中的一个重要阶段。评价是对一个成功的设计的最后检验,通常包括样机的实验室实验。在此阶段我们希望弄清楚设计能否真正满足所有的要求。它是否可靠?在与类似的产品的竞争中它能否获胜?制造和使用这种产品是否经济?它

是否易于维护和调整?能否从它的销售或使用中获得利润?

与其他人就设计方案进行交流和沟通是设计过程的最后和关键阶段。毫无疑问,有许多伟大的设计、发明或创造之所以没有为人类所利用,就是因为创造者不善于或者不愿意向其他人介绍自己的成果。提出方案是一种说服别人的工作。当一个工程师向经营、管理部门或者其主管人员提出自己的新方案时,就是希望向他们说明或者证明自己的方案是比较好的。只有成功地完成这项工作,为得出这个方案所花费的大量时间和精力才不会被浪费掉。

人们基本上只有三种表达自己思想的方式,即文字材料、口头表述和绘图。因此,一个优秀的工程师除了掌握技术之外,还应该精通这三种表达方式。如果一个技术能力很强的人在上述三种表达方式中的某一种的能力较差,他就会遇到很大的困难。如果上述三种能力都很差,那将永远没有人知道他是一个多么能干的人!

一个有能力的工程师不应该害怕在提出自己的方案时遭到失败的可能性。事实上,偶然的失败肯定会发生的,因为每一个真正有创造性的设想似乎总是有失败或批评伴随着它。从一次失败中可以学到很多东西,只有不怕遭受失败的人们才能取得最大的收获。总之,决定不把方案提交出来,才是真正的失败。

机械设计概论

机械设计是一门通过设计新产品或者改进产品来满足人类需求的应用技术科学。它是一个广阔的工程技术领域,不仅要研究产品在尺寸、形状和详细结构等方面的基本构思,还要考虑产品在制造、销售和使用等方面的有关问题。

进行各种机械设计工作的人员通常被称为设计人员或者设计工程师。机械设计是一项创造性的工作。设计工程师不仅在工作上要有创新性,还必须在机械制图、运动学、工程材料、材料力学和机械制造工艺等方面具有深厚的基础知识。

如前面所述,机械设计的目的是生产能够满足人类需求的产品。发明、发现和科学知识本身并不一定能给人类带来益处,只有当它们被用在产品上才能产生效益。因而,应该认识到再一个特定产品进行设计之前,必须先确定人们是否需要这种产品。

应当把机械设计看成是设计人员运用创造性的才能进行产品设计、系统分析和制订产品的制造工艺的一个良机。掌握工程基础知识要比熟记一些数据和公式更为重要。仅

仅使用数据和公式是不足以再一个好的设计中做出所需的全部决定。另一方面,应该认真精确地进行所有运算。例如,即使将一个小数点的位置放错,也会使正确的设计变成错误的。

一个好的设计人员应该勇于提出新的想法,而且愿意承担一定的风险,当新的方法不适用时,就恢复采用原来的方法。因此,设计人员必须要有耐心,因为所花费的时间和努力并不能保证带来成功。一个全新的设计,要求屏弃许多陈旧的,为人们所熟知的方法。由于许多人易于墨守成规,这样做并不是一件容易的事情。以为设计工程师应该不断的探索改进现有产品的办法,在此过程中应该认真选择原有的、经过验证的设计原理,将其与未经过验证的新观念结合起来。

新设计本身会有许多缺陷和未能预料的问题发生,只有当这些缺陷和问题被解决之后,才能体现出新产品的优越性。因此,一个性能优越的产品诞生的同时,也伴随着较高的风险。应该强调的是,如果设计本身不要求采用全新的办法,就没有必要仅仅为了变革的目的而采用新办法。

在设计的初始阶段,应该允许设计人员充分发挥创造性,不受各种约束。即使产生了许多不切合实际的想法,也会在设计的早期,即绘制生产图纸之前被改正掉。只有这样,

才不至于堵塞创新得思路。通常要提出几套设计方案?然后加以比较。很有可能在最后选定的方案中?采用了某些未被接受的方案中的一些想法。心理学家经常谈论如何使人们适应他们所操作的机器。设计人员的基本职责是努力使机器来适应人们。这并不是一项容易的工作,因为实际上并不存在着一个对所有人来说都是最优的操作范围和操作过程。

另一个应该被认识到的重要问题是,设计工程师必须能够同其他有关人员进行交流和沟通。在开始阶段,设计人员必须就初步设计同管理人员进行交流和沟通,并得到批准。这一般是通过口头讨论,草图和文字材料进行的。为了有效地进行交流,需要解决下列问题:

(1)所要设计的这个产品是否真正为人们所需要?

(2)此产品与其他公司的现有产品相比有无竞争能力?

(3)生产这种产品是否经济?

(4)产品的维修是否方便?

(5)产品有无销路?是否可以盈利?

只有时间才能对上述问题给出正确的答案。但是,产品的设计、制造和销售只能在对上述问题的初步肯定答案的基础上进行。设计工程师还应该通过零件图和装配图,与制造部门一起对最终设计方案进行沟通。

通常,在制造过程中会出现某个问题。可能会要求对某个零件尺寸或公差作一些修改,使零件的生产变得容易。但是,工程上的修改必须要经过设计人员批准,以保证不

会损伤产品的功能。有时,在产品的装配时或者装配外运前的试验中才发现设计中的某些缺陷。这些事例恰好说明了设计是一个动态过程。总是存在着更好的方法来完成设计工作,设计人员应该不断努力,寻找这些更好的方法。

机械加工

车削普通车床作为最早的金属切削机床中的一种,目前仍然有许多有用的和为人们所需要的特性。现在,这些机床主要用在规模较小的工厂中,进行小批量的生产,而不是进行大批量的生产。

在现在的生产车间中,普通车床已经被种类繁多的自动车床所取代,诸如自动仿形车床,六角车床和自动螺丝车床。现在,设计人员已经熟知先利用单刃刀具去除大量的金属余量,然后利用成型刀具获得表面光洁度和精度这种加工方法的优点。这种加工方法的生产速度与现在工厂中使用的最快的加工设备的速度相等。

普通车床的加工偏差主要依赖于操作者的技术熟练程度。设计工程师应该认真地确定由熟练工人在普通车床上加工的试验零件的公差。在把试验零件重新设计为生产零件时,应该选用经济的公差。

六角车床对生产加工设备来说,目前比过去更着重评价其是否具有精确的和快速的重复加工能力。应用这个标准来评价具体的加工方法,六角车床可以获得较高的质量评定。

在为小批量的零件(100~200件)设计加工方法时,采用六角车床时最经济的。为了在六角车床上获得尽可能小的公差值,设计人员应该尽量将加工工序的数目减至最少。

自动螺丝车床自动螺丝车床通常被分为以下几种类型:单轴自动、多轴自动和自动夹紧车床。自动螺丝车床最初是被用来对螺钉和类似的带有螺纹的零件进行自动化和快速加工的。但是,这种车床的用途早就超过了这个狭窄的范围。现在,它在许多种类的精密零件的大批量生产中起者重要的作用。工件的数量对采用自动螺丝车床所加工零件的经济性有较大的影响。如果工件的数量少于1000件,在六角车床上进行加工比在自动螺丝车床上加工要经济得多。如果计算出最小经济批量,并且针对工件批量正确地选择机床,就会降低零件的加工成本。

自动仿形车床因为零件的表面粗糙度在很大程度上取决于工件材料、刀具、进给量和切削速度,采用自动仿形车床加工得到的最小公差不一定是最经济的公差。

在某种情况下,在连续生产过程中,只进行一次切削加工时的公差可以达到±

0.5mm。对于某些零件,槽宽的公差可以达到±0.125 mm。镗孔和采用单刃刀具进行精加工时,公差可达到±0.0125 mm。在希望获得最大产量的大批量生产中,进行直径和长度的车削时的最小公差值为±0.125 mm时是最经济的。

铣削除了车削和钻削,铣削无疑是应用最广泛的金属切削方法。铣削非常适合于而且也易于应用在任何数量的零件的经济生产中。在产品制造过程中,许许多多种类

的铣削加工是值得设计人员认真考虑和选择的。

与其他种类的加工一样,对于进行铣削加工的零件,其公差应该被设计或铣削生产所能达到的经济公差。如果零件的公差设计得比需要的要小,就需要增加额外的工序,以保证获得这些公差——这将增加零件的成本。

磨削磨削是一种应用最广泛的零件精加工方法,用来获得非常小的公差和非常低的表面粗糙度。目前,几乎存在着适合于各种磨削工序的磨削。零件的设计特征在很大程度上决定了需要采用的磨削的种类。当加工成本太高时,就值得对零件进行重新设计,使其能够通过采用既便宜又具有高生产率的磨削方法加工出来,以获得经济效益。尽管通常认为磨削适用于精加工工序,对那些适合于采用磨削来完成粗、精加工工序的工件,也经常采用磨削方法完成全部加工工作,而不采用车削或者其他加工方法。因此,许多种类的锻件和其他零件,可以采用磨削的方法完成其从毛坯到成品的全部加工,这可以显著地节约时间和费用。

磨床有以下几种类型:外圆磨床、无心磨床、内圆磨床、平面磨床和工具磨床。

外圆磨床和无心磨床是用来磨削圆柱形工件或者圆锥形工件的。因此,花键轴、轴和其他类似的零件是采用普通的外圆磨床,或者采用无心磨床进行加工的。

螺纹磨床用来磨削螺纹量规上的精密螺纹和用来磨削螺纹的中径与轴的同心度公

差很小的精密件上的螺纹。

内圆磨床用来磨削精密的孔、汽缸孔以及各种类似的,需要进行精加工的孔。

平面磨床用来对各种平面工件,或者带有平面的工件进行精加工。可以采用砂轮的边或者砂轮的端面进行磨削。这类机床上装有往复式工作台或者回转式。

外文原文

Fundamentals of Mechanical Design Mechanical design means the design of things and systems of a mechanical nature—machines, products, structures, devices, and instruments. For the most part mechanical design utilizes mathematics, the materials sciences, and the engineering-mechanics sciences.

The total design process is of interest to us. How does it begin? Does the engineer simply sit down at his desk with a blank sheet of paper? And, as he jots down some ideas, what happens next? What factors influence or control the decisions which have to be made? Finally, then, how does this design process end?

Sometimes, but not always, design begins when an engineer recognizes a need and decides to do something about it. Recognition of the need and phrasing it in so many words often constitute a highly creative act because the need may be only a vague discontent, a feeling of uneasiness, of a sensing that something is not right.

The need is usually not evident at all. For example, the need to do something about a food-packaging machine may be indicated by the noise level, by the variations in package weight, and by slight but perceptible variations in the quality of the packaging or wrap.

There is a distinct difference between the statement of the need and the identification of the problem. Which follows this statement? The problem is more specific. If the need is for cleaner air, the problem might be that of reducing the dust discharge from power-plant stacks, or reducing the quantity of irritants from automotive exhausts.

Definition of the problem must include all the specifications for the thing that is to be designed. The specifications are the input and output quantities, the characteristics of the space the thing must occupy and all the limitations on these quantities. We can regard the thing to be designed as something in a black box. In this case we must specify the inputs and outputs of the box together with their characteristics and limitations. The specifications define the cost, the number to be manufactured, the expected life, the range, the operating temperature, and the reliability.

There are many implied specifications which result either from the designer's particular environment or from the nature of the problem itself. The manufacturing processes which are available, together with the facilities of a certain plant, constitute restrictions on a designer's freedom, and hence are a part of the implied specifications. A small plant, for instance, may not own cold-working machinery. Knowing this, the designer selects other metal-processing methods which can be performed in the plant. The labor skills available and the competitive situation also constitute implied specifications.

After the problem has been defined and a set of written and implied specifications has been obtained, the next step in design is the synthesis of an optimum solution. Now synthesis cannot take place without both analysis and optimization because the system under design must be analyzed to determine whether the performance complies with the specifications.

The design is an iterative process in which we proceed through several steps, evaluate the results, and then return to an earlier phase of the procedure. Thus we may synthesize several components of a system, analyze and optimize them, and return to synthesis to see what effect this has on the remaining parts of the system. Both analysis and optimization require that we construct or devise abstract models of the system which will admit some form of mathematical analysis. We call these models mathematical models. In creating them it is our hope that we can find one which will simulate the real physical system very well.

Evaluation is a significant phase of the total design process. Evaluation is the final proof of a successful design, which usually involves the testing of a prototype in the laboratory. Here we wish to discover if the design really satisfies the need or needs. Is it reliable? Will it compete successfully with similar products? Is it economical to manufacture and to use? Is it easily maintained and adjusted? Can a profit be made from its sale or use?

Communicating the design to others is the final, vital step in the design process. Undoubtedly many great designs, inventions, and creative works have been lost to mankind simply because the originators were unable or unwilling to explain their accomplishments to others. Presentation is a selling job. The engineer, when presenting a new solution to administrative, management, or supervisory persons, is attempting to sell or to prove to them that this solution is a better one. Unless this can be done successfully, the time and effort spent on

obtaining the solution have been largely wasted.

Basically, there are only three means of communication available to us. There are the written, the oral, and the graphical forms. Therefore the successful engineer will be technically competent and versatile in all three forms of communication. A technically competent person who lacks ability in any one of these forms is severely handicapped. If ability in all three forms is lacking, no one will ever know how competent that person is!

The competent engineer should not be afraid of the possibility of not succeeding in a presentation. In fact, occasional failure should be expected because failure or criticism seems to accompany every really creative idea. There is a great to be learned from a failure, and the greatest gains are obtained by those willing to risk defeat. In the find analysis, the real failure would lie in deciding not to make the presentation at all.

Introduction to Machine Design

Machine design is the application of science and technology to devise new or improved products for the purpose of satisfying human needs. It is a vast field of engineering technology which not only concerns itself with the original conception of the product in terms of its size, shape and construction details, but also considers the various factors involved in the manufacture, marketing and use of the product.

People who perform the various functions of machine design are typically called designers, or design engineers. Machine design is basically a creative activity. However, in addition to being innovative, a design engineer must also have a solid background in the areas of mechanical drawing, kinematics, dynamics, materials engineering, strength of materials and manufacturing processes.

As stated previously, the purpose of machine design is to produce a product which will serve a need for man. Inventions, discoveries and scientific knowledge by themselves do not necessarily benefit people; only if they are incorporated into a designed product will a benefit be derived. It should be recognized, therefore, that a human need must be identified before a particular product is designed.

Machine design should be considered to be an opportunity to use innovative talents to envision a design of a product is to be manufactured. It is important to understand the fundamentals of engineering rather than memorize

mere facts and equations. There are no facts or equations which alone can be used to provide all the correct decisions to produce a good design. On the other hand, any calculations made must be done with the utmost care and precision. For example, if a decimal point is misplaced, an otherwise acceptable design may not function.

Good designs require trying new ideas and being willing to take a certain amount of risk, knowing that is the new idea does not work the existing method can be reinstated. Thus a designer must have patience, since there is no assurance of success for the time and effort expended. Creating a completely new design generally requires that many old and well-established methods be thrust aside. This is not easy since many people cling to familiar ideas, techniques and attitudes. A design engineer should constantly search for ways to improve an existing product and must decide what old, proven concepts should be used and what new, untried ideas should be incorporated.

New designs generally have “bugs” or unforeseen problems which must be worked out before the superior characteristics of the new designs can be enjoyed. Thus there is a chance for a superior product, but only at higher risk. It should be emphasized that if a design does not warrant radical new methods, such methods should not be applied merely for the sake of change.

During the beginning stages of design, creativity should be allowed to flourish without a great number of constraints. Even though many impractical ideas may arise, it is usually easy to eliminate them in the early stages of design before firm details are required by manufacturing. In this way, innovative ideas are not inhibited. Quite often, more than one design is developed, up to the point where they can be compared against each other. It is entirely possible that the design which ultimately accepted will use ideas existing in one of the rejected designs that did not show as much overall promise.

Psychologists frequently talk about trying to fit people to the machines they operate. It is essentially the responsibility of the design engineer to strive to fit machines to people. This is not an easy task, since there is really no average person for which certain operating dimensions and procedures are optimum.

Another important point which should be recognized is that a design engineer must be able to communicate ideas to other people if they are to be incorporated. Initially the designer must communicate a preliminary design to get management approval. This is usually done by verbal discussions in

conjunction with drawing layouts and written material. To communicate effectively, the following questions must be answered:

(1)Does the design really serve a human need?

(2)Will it be competitive with existing products of rival

companies?

(3)Is it economical to produce?

(4)Can it be readily maintained?

(5)Will it sell and make a profit?

Only time will provide the true answers to the preceding questions, but the product should be designed, manufactured and marketed only with initial affirmative answers. The design engineer also must communicate the finalized design to manufacturing through the use of detail and assembly drawings.

Quite often, a problem well occur during the manufacturing cycle. It may be that a change is required in the dimensioning or telegramming of a part so that it can be more readily produced. This falls in the category of engineering changes which must be approved by the design engineer so that the product function will not be adversely affected. In other cases, a deficiency in the design may appear during assembly or testing just prior to shipping. These realities simply bear out the fact that design is a living process. There is always a better way to do it and the designer should constantly strive towards finding that better way.

Machining

Turning The engine lathe, one of the oldest metal removal machines, has a number of useful and highly desirable attributes. Today these lathes are used primarily in small shops where smaller quantities rather than large production runs are encountered.

The engine lathe has been replaced in today's production shops by a wide variety of automatic lathes such as automatic of single-point tooling for maximum metal removal, and the use of form tools for finish and accuracy, are now at the designer's fingertips with production speeds on a par with the fastest processing equipment on the scene today.

Tolerances for the engine lathe depend primarily on the skill of the operator. The design engineer must be careful in using tolerances of an experimental part that has been produced on the engine lathe by a skilled operator. In redesigning an experimental part for production, economical

tolerances should be used.

Turret Lathes Production machining equipment must be evaluated now, more than ever before, in terms of ability to repeat accurately and rapidly. Applying this criterion for establishing the production qualification of a specific method, the turret lathe merits a high rating.

In designing for low quantities such as 100 or 200 parts, it is most economical to use the turret lathe. In achieving the optimum tolerances possible on the turret lathe, the designer should strive for a minimum of operations.

Automatic Screw Machines Generally, automatic screw machines fall into several categories; single-spindle automatics, multiple-spindle automatics and automatic chucking machines. Originally designed for rapid, automatic production of screws and similar threaded parts, the automatic screw machine has long since exceeded the confines of this narrow field, and today plays a vital role in the mass production of a variety of precision parts. Quantities play an important part in the economy of the parts machined on the automatic to set up on the turret lathe than on the automatic screw machine. Quantities less than 1000 parts may be more economical to set up on the turret lathe than on the automatic screw machine. The cost of the parts machined can be reduced if the minimum economical lot size is calculated and the proper machine is selected for these quantities.

Automatic Tracer Lathes Since surface roughness depends greatly upon material turned, tooling, and fees and speeds employed, minimum tolerances that can be held on automatic tracer lathes are not necessarily the most economical tolerances.

Is some case, tolerances of ±0.05mm are held in continuous production using but one cut. Groove width can be held to ±0.125mm on some parts. Bores and single-point finishes can be held to ±0.0125mm. On high-production runs where maximum output is desirable, a minimum tolerance of ±0.125mm is economical on both diameter and length of turn.

Milling With the exceptions of turning and drilling, milling is undoubtedly the most widely used method of removing metal. Well suited and readily adapted to the economical production of any quantity of parts, the almost unlimited versatility of the milling process merits the attention and consideration of designers seriously concerned with the manufacture of their product.

As in any other process, parts that have to be milled should be designed with economical tolerances that can be achieved in production milling. If the part is designed with tolerances finer than necessary, additional operations will have to be added to achieve these tolerances——and this will increase the cost of the part.

Grinding is one of the most widely used methods of finishing parts to extremely close tolerances and low surface roughness. Currently, there are grinders for almost for almost every type of grinding operation. Particular design features of a part dictate to a large degree the type of grinding machine required. Where processing costs are excessive, parts redesigned to utilize a less expensive, higher output grinding method may be well worthwhile. For example, wherever possible the production economy of center less grinding should be taken advantage of by proper design consideration.

Although grinding is usually considered a finishing operation, it is often employed as a complete machining process on work which can be ground down from rough condition without being turned or otherwise machined. Thus many types of forgings and other parts are finished completely with the grinding wheel at appreciable savings of time and expense.

Classes of grinding machines include the following: cylindrical grinders, center less grinders, internal grinders, surface grinders, and tool and cutter grinders.

The cylindrical and center less grinders are for straight cylindrical or taper work; thus splices, shafts, and similar parts are ground on cylindrical machines either of the common-center type or the center less machine.

Thread grinders are used for grinding precision threads for thread gages, and threads on precision parts where the concentricity between the diameter of the shaft and the pitch diameter of the thread must be held to close tolerances.

The internal grinders are used for grinding of precision holes, cylinder bores, and similar operations where bores of all kinds are to be finished.

The surface grinders are for finishing all kinds of flat work, or work with plain surfaces which may be operated upon either by the edge of a wheel or by the face of a grinding wheel. These machines may have reciprocating or rotating tables.

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994;Filatotchev et al., 2001;La Porta et al., 1998;2000b;Modigliani and Perotti, 1997) 这项研究对中小投资者受较少保护而控股股东广泛控制小股东的国家特别重要。这种对控制权的行使可采取多种形式,比如利用公司机会、关联方交易、转移定价,资产转移和其他“隧道行为”剥夺企业的资产和收入。(见La Porta等,1998年;一个广泛的讨论)。因此,在这样一种机构环境下的主要问题不是职业经理人不能满足分散的股东的目标,而是大宗股东对小股东的控制。(La Porta et al., 2000a;Shleifer and Vishny, 1997)。这种机会主义行为会阻止外来投资并对公司的价值产生负面影响(Jensen and Meckling,1976; La Porta et al., 1998; Wruck, 1989)。然而,尽管代理成本与大宗股权相关,集中股东可能抵制甚至长期进行他们的股权稀释。Modigliani and Perotti (1997)表明,在一个法律执行不健全的环境,控制权价值通常较控股股东通过出售股份进行股权投资价值更大。Bebchuck (1994; 1999)对公司所有权结构提出了“借贷-保护”理论,建议当控制权私人利益很大时,集中所有权是唯一可行的办法。在他的模型中,控股股东将倾向于保持控制权,因为放弃控制权会吸引对手组建一个控制股份来获取这些私人利益。 这些论点提出了一系列重要理论和实际影响。首先,这在所有权集中度相对较高的发达国家和发展中国家的经济中对受保护程度低的小股东来说可能是一个平衡反应。在Jensen and Meckling(1976)提出的机构框架上一些作者提出更高的主权控制会增强他们对不可分配的分散股份的兴趣。(Filatotchev et al., 2001;La Porta et al., 2000a)当获取控制权私人利益涉及产品成本,大宗股东股权的增加将减少获取的边际收益。(see Bennedsen and Wolfenzon, 2000; Claessens et al., 1999, for a discussion)。 第二,不适当的立法和执法框架可能妨碍股票市场的发展,并且和直接股权融资相比占用相对大量的信用中介。 (LaPorta et al., 1997; Modigliani and Perotti, 1997;Schleifer and Vishny, 1997)此外,固定股权持有人可以提供拥有现金流量权的机会主义行为的集中业主一个有效制衡。(Hart,1995;Jensen, 1986)债务可以为需要进行利息支付和因不能支付这些利息而要进行破产调用程序的时 候提供一个硬机制。它也可以是通过银行积极监管定期提供信息、面对面的会议、对违反公约的灵活解释等。(Holland, 1994;Myers and Majluf, 1984)最后,Dewatripont and Tirole (1994)认为,负债与公平有效的公司治理存在互补性。 然而,尽管这些大量的研究很先进,基于“控制权私人收益”的优化所有制结构理论存在理论与实际的不足而需要进一步分析。首先,在“法律和经济”框架内的研究大部分都集中在股权融资。第二,以往的研究主要涉及股票持有人对小股东之前的投资比例分配利润的控制。然而,机会主义行为者会尝试选择在投资项目之前进行事前错误安排。最后,先前关于债务管理作用的调查很少有关于固定股东和大股东之间共谋的管理,而且,关于相同组织的联合的结果调查也很少。 在本文中我们目标在于弥补这些缺陷,并制定一个概念框架来分析在少数股东利益没有得到有效保护的环境下大股东和定息股东潜在勾结带来的影响。文章结构如下:在下一个章节,我们对“控制权私人收益”在组织决策和公司绩效方面的有关文献作一个回顾。第二章节,我们主要讨论在一个简单的理论模型框架下的集中所有制和债务融资问题。接下来我们从经济转型中举例分析大股东和定息股东的通过控制资金流动使得企业被“挤出”融资市场的可能,并分析其后果。最后一节是结论。

展示体验建筑设计中英文对照外文翻译文献

中英文对照外文翻译文献(文档含英文原文和中文翻译)

原文: Norway Romsdal Folk Museum Photograph from : Stiftelsen Romsdalsmuseet The Romsdal Folk Museum is an architectonic attraction and a treasured landmark that embodies the history and identity of the entire region. Our intention in this project was to let the structure signal its meaning and function through an architectural expression and the use of local materials. The scale of the building refers to the urbanity and morphology of the town. The overall layout of the museum grounds the connections to the town by linking different surrounding areas in an overall plan where all circulation is linked in a unified structure. The project conveys an open and progressive attitude that makes diverse utilization possible. The Museum design approach is rooted in rationality and sustainability. The plan geometry is deceptively simple, the characteristic angled shapes are limited to the roof and the external wall, making the circulation and internal organisation clear and flexible. The public areas are clearly separated from the administration wing, which is located on both the ground and first floor. Exhibition rooms, the auditorium and the library are all placed on the ground floor to increase flexibility and user experience. The transparency of the reception room permits supporting internal and external activities. Large sliding doors separate the permanent and temporary exhibition areas, giving the curators the ability to combine or separate the spaces. The archives and workshops are located on the basement level, with the vertical circulation of large items facilitated by a large goods lift.Pine is the primary building material of the museum. Exterior walls and roof are made of solid timber in combination of steel beam when required. The terrain entailed the use of concrete, however its use was reduce to the foundations. Exterior walls and ceilings covered with maintenance-pine relief tempered with bio-based oil.Different openings filter the daylight in such way that the internal space are enriched by gradations and translucency nuances. However, the main exhibition rooms are black boxes, giving the curators total control of artificial lightening in these areas. All the glazing units have high-energy performance glass, in some locations with silk printed colours and patterns. The impact on the Nordic society:The Romsdal Folk Museum is a great example of strategic use of low-tech building solutions. It embodies the national policy in Norway to aim for a more sustainable future. The museum is built using Norwegian timber technology and acts as a hub for

外文文献—动画讲课教案

外文文献—动画

Animation Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. The most common method of presenting animation is as a motion picture or video program, although there are other methods. Early examples An Egyptian burial chamber mural, approximately 4000 years old, showing wrestlers in action. Even though this may appear similar to a series of animation drawings, there was no way of viewing the images in motion. It does, however, indicate the artist's intention of depicting motion. Five images sequence from a vase found in Iran There is no single person who can be considered the "creator" of film animation, as there were several people working on projects which could be considered animation at about the same time. Georges Méliès was a creator of special-effect films; he was generally one of the first people to use animation with his technique. He discovered a technique by accident which was to stop the camera rolling to change something in the scene, and then continue rolling the film. This idea was later known as stop-motion animation. Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion. An Egyptian burial chamber mural , approximately 4000 years old, showing wrestlers in action. Even though this may appear similar to a series of animation drawings, there was no way of viewing the images in motion. It does, however, indicate the artist's intention of depicting motion. A 5,000 year old earthen bowl found in Iran.It has five images of a goat painted along the sides. This has been claimed to be an example of early animation. However, since no equipment existed to show the images in motion, such a series of images cannot be called animation in a true sense of the word. A Chinese zoetrope-type device had been invented in 180 AD. The phenakistoscope, praxinoscope, and the common flip book were early popular animation devices invented during the 19th century. These devices produced the appearance of movement from sequential drawings using technological means, but animation did not really develop much

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