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module1

module_name = Calradia
compatible_with_warband = 1

# Module versioning
module_version = 1005 # can be used for multiplayer and single player (saved game) module versioning
compatible_module_version = 1005 # can be used for multiplayer module versioning

# Warband versioning
works_with_version_min = 1153
works_with_version_max = 1250

num_hints = 0

auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text.

map_min_x = -180
map_max_x = 180
map_min_y = -145
map_max_y = 145
map_sea_direction = -40 #wave foam direction
map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea.
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01


air_friction_arrow = 0.002
air_friction_bullet = 0.002

# use meshes map_tree_a through map_tree_r on for map trees
map_tree_types = 17
map_snow_tree_types = 3
map_steppe_tree_types = 5
map_desert_tree_types = 4


time_multiplier = 0.25
seeing_range = 6.5
track_spotting_multiplier = 0.8

# heroes with health below this will not appear in battles and will not contribute to party skills.
player_wounded_treshold = 5
hero_wounded_treshold = 15

skill_prisoner_management_bonus = 5
skill_leadership_bonus = 3
base_companion_limit = 20

player_xp_multiplier = 2.0;
hero_xp_multiplier = 2.0;
regulars_xp_multiplier = 3.0;


display_wp_firearms = 0

# damage below this will not interrupt melee attacks
damage_interrupt_attack_threshold = 3.0
# Same thing for multiplayer
damage_interrupt_attack_threshold_mp = 1.0

# You can modify the damage system by editing the following values:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.

armor_soak_factor_against_cut = 0.8
armor_soak_factor_against_pierce = 0.65
armor_soak_factor_against_blunt = 0.5

armor_reduction_factor_against_cut = 1.0
armor_reduction_factor_against_pierce = 0.5
armor_reduction_factor_against_blunt = 0.75


horse_charge_damage_multiplier = 1.0
couched_lance_damage_multiplier = 0.65
fall_damage_multiplier = 3.0

#missiles with damage > shield_penetration_offset + shield_penetration_factor * shield
#will penetrate.

shield_penetration_offset = 30.0
shield_penetration_factor = 3.0

#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 1.9;
melee_damage_speed_power = 2.0;


#change this to 0 if you want to keep the food slot in inventory window.
disable_food_slot = 1

# Change this to 1 if you want to load
# textures from Modules//Textures/

scan_module_textures = 1

scan_module_sounds = 1

#You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.

load_mod_resource = textures_face_gen
load_mod_resource = shaders
load_mod_resource = mm_shaders
load_mod_resource = textures
load_mod_resource = mmtextures
load_mod_resource = materials
load_mod_resource = mmmaterials
load_mod_resource = materials_face_gen

load_mod_resource = meshes_face_gen
load_mod_resource = helpers
load_mod_resource = particle_meshes
load_mod_resource = skeletons
load_mod_resource = tree_meshes
load_mod_resource = xtree_meshes
load_mod_resource = grass_meshes
load_mod_resource = plant_meshes
load_mod_resource = body_meshes
load_mod_resource = object_meshes
load_mod_resource = object_bodies

load_mod_resource = goods_meshes

load_mod_resource = arabian_castle

load_mod_resource = food
load_mod_resource = beards

load_mod_resource = village_houses
load_mod_resource = village_houses_a

load_mod_resource = interiors_a
load_mod_resource = interiors_c
load_mod_resource = arena
load_mod_resource = castle_a
load_mod_resource = dungeon
load_mod_resource = snowy_houses

load_mod_resource = square_keep

load_mod_resource = xtree_meshes_b
load_mod_resource = user_interface_b
load_mod_resource = user_interface_c

load_mod_resource = houses1
load_mod_resource = wall_meshes1

load_mod_resource = town_houses
load_mod_resource = doors
load_mod_resource = churches

load_mod_resource = town_houses_b
load_mod_resource = castle_c
load_mod_resource = castle_e
load_mod_resource = castle_f
load_mod_resource = castle_g
load_mod_resource = castle_h

load_mod_resource = gatehouse
load_mod_resource = viking_houses

load_mod_resource = town_houses_c
load_mod_resource = banners

load_mod_resource = mmparticles
load_mod_resource = particles_2
load_mod_resource = prisons

load_mod_resource = skyboxes
load_mod_resource = object_b
load_mod_resource = destroy
load_mod_resource = grass_meshes_b

load_mod_resource = interiors_steppe

load_mod_resource = town_houses_d

load_mod_resource = arabian_props


load_mod_resource = horse_skeleton

#animations
load_mod_resource = ani_horse_mounted

load_mod_resource = ani_man_walk
load_mod_resource = ani_death
load_mod_resource = ani_human_mounted
load_mod_resource = ani_man_cheer
load_mod_resource = ani_stand_onhorse
load_mod_resource = ani_strikes
load_mod_resource = ani_equip_arms
load_mod_resource = ani_run_p
load_mod_resource = uni_strikes3
load_mod_resource = ani_walk_sideways
load_mod_resource = ani_run_sideways
load_mod_resource = ani_stand

load_mod_resource = ani_crouch_down

load_mod_resource = ani_low_walk
load_mod_resource = ani_turn_man
load_mod_resource = ani_lancer
load_mod_resource = ani_attacks
load_mod_resource = ani_kicks
load_mod_resource = ani_walk_backward
load_mod_resource = ani_run_lookingsides
load_mod_resource = ani_defends
load_mod_resource

= ani_walk_lookingsides
load_mod_resource = ani_jump

load_mod_resource = uni_jump
load_mod_resource = uni_stances
load_mod_resource = uni_equip
load_mod_resource = uni_strike
load_mod_resource = uni_throws
load_mod_resource = uni_fistswing
load_mod_resource = uni_defence
load_mod_resource = uni_sideways
load_mod_resource = uni_equip_musket

# other stuffs
load_mod_resource = rock
load_mod_resource = raw_materials
load_mod_resource = ui_server_filter
load_mod_resource = ship
load_mod_resource = arabian_houses
load_mod_resource = tree_f
load_mod_resource = arabian_village
load_mod_resource = valleyProps
load_mod_resource = workshops

load_mod_resource = barrier_primitives
load_mod_resource = town_houses_e


# MM specific resources

load_mod_resource = mmweapons
load_mod_resource = mmuniforms
load_mod_resource = mm_french_uniforms
load_mod_resource = mm_french_hats
load_mod_resource = mm_french_swords
load_mod_resource = mm_french_firearms
load_mod_resource = mm_russian_uniforms
load_mod_resource = mm_russian_hats
load_mod_resource = mm_russian_swords
load_mod_resource = mm_russian_firearms
load_mod_resource = mm_british_swords
load_mod_resource = mm_british_firearms
load_mod_resource = mm_german_firearms
load_mod_resource = mmprusuniforms
load_mod_resource = mmprushats
load_mod_resource = mmaustrianuniforms
load_mod_resource = mmaustrianhats
load_mod_resource = mmbrituniforms
load_mod_resource = mmbrithats
load_mod_resource = mm_colours
load_mod_resource = mmanimations
load_mod_resource = nw_custom_anim
load_mod_resource = mmsceneprops
load_mod_resource = mm_cannons
load_mod_resource = mm_cannon_items
load_mod_resource = mmhorses
load_mod_resource = mmplants
load_mod_resource = mmspanishbuildings
load_mod_resource = mmczechbuildings
load_mod_resource = mmwallprops
load_mod_resource = mm_waterloo
load_mod_resource = mmfurniture
load_mod_resource = terrain_borders
load_mod_resource = mm_sapperbuildstuff
load_mod_resource = mmmills
load_mod_resource = mm_fortprops
load_mod_resource = mm_spvillagehouse
load_mod_resource = mm_uiobjects
load_mod_resource = mm_oimprops
load_mod_resource = mmwoodenwalls



limit_hair_colors = 1
show_faction_color = 1
show_quest_notes = 1

dont_load_regular_troop_inventories = 1

#assign '1' for moveable physics on all scene props; no sokf_moveable flag will be needed
disable_moveable_flag_optimization = 1

#You can change the following to 1 for ease in module development
show_party_ids_instead_of_names = 0

crush_through_treshold = 2.4

#edit mode should be enabled
#give_performance_warnings = 1
#dont_supress_initial_warnings = 1

multiplayer_walk_enabled = 0
show_multiplayer_gold = 0
has_single_player = 0
has_multiplayer = 1
has_tutorial = 1

can_crouch = 1
can_objects_make_sound = 1
disable_zoom = 1
use_advanced_formation = 1
use_crossbow_as_firearm = 1
can_reload_while_moving = 1 # for bots!
can_run_faster_with_ski

lls = 1
use_phased_reload = 1
horses_try_running_away = 0
lance_pike_effect_speed = 0.5 # 3.0? native.
no_friendly_fire_for_bots = 1
can_adjust_camera_distance = 1
sync_ragdoll_effects = 1
has_forced_particles = 1
can_use_scene_props_in_single_player = 1
disable_attack_while_jumping = 1
disable_high_hdr = 1
has_accessories_for_female = 1

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