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ProE config配置说明

allow_anatomic_features yes ---------允许创建Pro/E 2000i之前版本的几何特征包括耳、环形槽、刀刃、槽、凸缘、 轴、局部推拉、半径圆、和截面圆等特征
bell no ---------是-打开每次提示后都要响的键盘铃。否-关闭键盘铃。要覆盖该设置,使用“ 工具”菜单中 的“环境”对话框。
chamfer_45deg_dim_text iso/din ---------角尺寸文本的显示,而不影响导引。这只影响新创建尺寸的文本。缺省为 ASME/ANSI
default_ang_dec_places 2-------------------设置角度尺寸小数位数
default_dec_places 3---------------------设置所有模型模式中非角度尺寸的缺省小数位数
default_draw_scale 1:1
default_font helvetica,regular,10----------消息区文字太小的解决办法。改变电脑的DPI设置。
drawing_setup_file D:\peizhi\gb.dtl----------(设置peizhi目录下的gb.dtl为工程图标准模板)
dxf_out_scale_views yes ----------输出为DWG或DXF时不管工程图中的比例,自动重新缩放为1比1


format_setup_file D:\peizhi\format.dtl-----设置工程图格式文件的配置文件
intf_out_layer part_layer---------设置图层方式(影响转CAD)
mass_property_calculate automatic----------(设置质量自动计算)
menu_translation both----------(设置下拉菜单时为中英文双语菜单)
pdf_use_pentable yes----------设置输出PDF时使用系统线宽设置
pro_format_dir D:\peizhi\format——-----------设置工程图格式文件路径
pro_material_dir D:\peizhi\material--------设置材料库文件路径
pro_note_dir D:\peizhi\note----------------设置注释文件路径
pro_plot_config_dir D:\peizhi\print_pcf----设置打印机打印样式文件路径
pro_symbol_dir D:\peizhi\symbol------------设置工程图用的符号


pro_unit_length unit_mm------------(设置长度缺省单位为mm)
pro_unit_mass unit_kilogram--------(设置质量缺省单位为kg)
pro_unit_sys mmns--------------(设置系统默认单位为公制单位--毫米、牛顿、秒)
rename_drawings_with_object none----------控制系统是否复制与零件和组件相关联的绘图
save_drawing_picture_file embed------------设置将图片嵌入工程图中,可以实现工程图打开时预览
search_path_file-------------- 设置搜索文件路径
set_menu_width 12--------------------------设置下拉菜单的宽度
simulation_process_auto_advance yes------如果设置为“是”,“工艺指南”将在完成当前完成后自动前进到下一设置
simulation_process_prompt yes-----如果设置为“是”,则在进入Mechanica后“工艺指南”将自动启动(如果存在模板 文件)
step_export_format ap214_cd------设置输出step格式文件时,保留原模型颜色
system_colors_file E:\ProE5.0 Data File\Yonghu\syscol.scl——------

----设置系统颜色配置文件
tangent_edge_display no-------设置相切边不显示


template_designasm D:\peizhi\template\startasm.asm---设置组件模板
template_drawing $PRO_DIRECTORY\templates\a3_drawing.drw
template_sheetmetalpart mmns_part_sheetmetal.prt---(钣金设计时、预设的模板设为公制单位)
template_solidpart D:\peizhi\template\startpart.prt--设置零件模板
todays_date_note_format %dd-%Mmm-%yy
tolerance_standard iso--------设置公差标准为ISO
trail_dir c:\temp---------(设置历史轨迹文件trail存放目录为c:\temp)
use_8_plotter_pens yes----------设置使用8笔(影响打印)
use_pre_wildfire_text_font yes-----------(Pro/E 的字型使用旧版的大型字no、yes)
web_browser_homepage about:blank--------设置浏览器首页为空白页
weld_ui_standard iso-------指定焊接用户界面标准。ANSI-使用ANSI标准。ISO-使用ISO标准
pro_font_dir C:\WINDOWS\Fonts------设置缺省的字体目录(Pro/ENGINEER将把该目录中的所有字体都加载到绘图中,而 不考虑系统内容和工作目录)。
visible_message_lines 1----(主窗口下方的讯息窗口仅显示1 行文字)


allow_old_style_round yes yes--点选工具按钮时弹出菜单管理器 no--点选工具按钮时关闭菜单管理器
ang_units ang_deg-------将角度尺寸的显示设置为小数度(ang_deg)、度和小数分(ang_min)或度、分和小数秒 (ang_sec)
blended_transparency NO------是-将出现透明颜色,并在着色模型时使用alpha混合(如果支持的话)
def_layer layer_axis
def_layer layer_csys
def_layer layer_curve
def_layer layer_datum
def_layer layer_point
def_layer layer_quilt
default_ext_ref_scope ALL---为外部参照模型设置缺省范围,ALL-任何模型。None-只有当前模型和子模型。Skeletnos- 模型组件中的任何原件以及分支上的更高骨架。Subassembly-只有模型组件中的元件和子 元件。
display hiddenvis----设置反映在打印和一些导出模式中。wireframe-所有实边显示为白色。hiddenvis-隐藏线为灰色 。hiddeninvis-移除隐藏线。shade-显示着色曲面。(注:附加文字说明Pro/E无法启动,需删除方 能启动)
highlight_new_dims yes-----在绘图模式中,用红色加亮新尺寸,直到重画屏幕。
make_parameters_from_fmt_tables yes-------确定用一个绘图格式替换另一个绘图格式时,对格式表中输入值的处理方 式。是-为格式表保存输入的值并将其与该表一同复制。否-提是为格式表 重新输入所有的值。


mapkey buw_createhc @MAPKEY_NAMECreate Holechart;\
mapkey(continued) @MAPKEY_LABELCreate Holechart;~ Activate `main_dlg_

cur` `CreateHolechart`;
mapkey buw_delete_hr @MAPKEY_NAMEDeleteHotrunner;\
mapkey(continued) @MAPKEY_LABELDeleteHotrunner;~ Activate `main_dlg_cur` `DeleteHotrunner`;
mapkey buw_delhc @MAPKEY_NAMEDelete Holechart;@MAPKEY_LABELDelete Holechart;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteHolechart`;
mapkey buw_lib_delete @MAPKEY_NAMEDelete library-component;\
mapkey(continued) @MAPKEY_LABELDelete library-component;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteLibraryComp`;
mapkey buw_make_hr @MAPKEY_NAMEDefineHotrunner;@MAPKEY_LABELDefineHotrunner;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineHotrunner`;
mapkey buw_transm_delete @MAPKEY_NAMEDelete Transmission;\
mapkey(continued) @MAPKEY_LABELDelete Transmission;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteTransmission`;;
mapkey buwapampp @MAPKEY_NAMEDefine ejector pin on mousepoint;\
mapkey(continued) @MAPKEY_LABELDefine ejector pin on mousepoint;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineEjectorMouse`;
mapkey buwapavp @MAPKEY_NAMEDefine ejector pin on existing point;\
mapkey(continued) @MAPKEY_LABELDefine ejector pin on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineEjectorExisting`;
mapkey buwausdel @MAPKEY_NAMEDelete ejector pin;\
mapkey(continued) @MAPKEY_LABELDelete ejector pin;~ Activate `main_dlg_cur` `DeleteEjector`;
mapkey buwausred @MAPKEY_NAMERedefine Ejector pin;\
mapkey(continued) @MAPKEY_LABELRedefine Ejector pin;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineEjector`;
mapkey buwbibasm @MAPKEY_NAMEAssemble library-component;\
mapkey(continued) @MAPKEY_LABELAssemble library-component;\
mapkey(continued) ~ Activate `main_dlg_cur` `AssembleLibraryComp`;
mapkey buwbibredefine @MAPKEY_NAMERedefine library-component;\
mapkey(continued) @MAPKEY_LABELRedefine library-component;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineLibraryComp`;
mapkey buwbomcheck @MAPKEY_NAMECheck BOM-Entries;\
mapkey(continued) @MAPKEY_LABELCheck BOM-Entries;~ Activate `main_dlg_cur` `CheckBOMEntries`;
mapkey buwbomformat @MAPKEY_NAMEFormat Bill of Materials;\
mapkey(continued) @MAPKEY_LABELFormat Bill of Materials;~ Activate `main_dlg_cur` `FormatBOM`;
mapkey buwbwdb @MAPKEY_NAMECalculate clamping forces;\
mapkey(continued) @MAPKEY_LABELCalculate clamping forces;\
mapkey(continued) ~ Activate `main_dlg_cur` `CalculateBending`;
mapkey buwcomp @MAPKEY_NAMEAssemble/Disassemble Components;\
mapkey(continued) @MAPKEY_LABELAssemble/Disassemble Components;\
mapkey(continued) ~ Activate `main_dlg_cur` `ComponentStatus`;
mapkey buwcreatelifter @MAPKEY_NAMEDefine/Modify Lifter;\
mapkey(continued) @MAPKEY_LABELDefine/Modify Lifter;~ Activate `main_dlg_cur` `DefineLifter`;
mapkey buwcreguide @MAPKEY_NAMEDefine guide on existing point;\
mapkey(continued) @MAPKEY_LABELDefine guide on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineGuide`;
mapkey buwcrequ @MAPKEY_NAMEDefine equipment on e

xisting point;\
mapkey(continued) @MAPKEY_LABELDefine equipment on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineEquipment`;
mapkey buwcrscrmse @MAPKEY_NAMEDefine screw on mousepoint;\
mapkey(continued) @MAPKEY_LABELDefine screw on mousepoint;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineScrewMouse`;
mapkey buwdeflib @MAPKEY_NAMEPrepare library-component;\
mapkey(continued) @MAPKEY_LABELPrepare library-component;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineLibraryComp`;
mapkey buwdelequi @MAPKEY_NAMEDelete equipment;@MAPKEY_LABELDelete equipment;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteEquipment`;
mapkey buwdelguide @MAPKEY_NAMEDelete guide;@MAPKEY_LABELDelete guide;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteGuide`;
mapkey buwdellatch @MAPKEY_NAMEDelete latch lock;\
mapkey(continued) @MAPKEY_LABELDelete latch lock;~ Activate `main_dlg_cur` `DeleteLatch`;
mapkey buwdellifter @MAPKEY_NAMEDelete Lifter;@MAPKEY_LABELDelete Lifter;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteLifter`;
mapkey buwdelslider @MAPKEY_NAMEDelete Slider;@MAPKEY_LABELDelete Slider;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteSlider`;
mapkey buwkliaen @MAPKEY_NAMEDefine latch lock;\
mapkey(continued) @MAPKEY_LABELDefine latch lock;~ Activate `main_dlg_cur` `DefineLatch`;
mapkey buwkuedel @MAPKEY_NAMEDelete cooling bore;\
mapkey(continued) @MAPKEY_LABELDelete cooling bore;~ Activate `main_dlg_cur` `DeleteCooling`;
mapkey buwkueerz @MAPKEY_NAMECreate cooling bore;\
mapkey(continued) @MAPKEY_LABELCreate cooling bore;~ Activate `main_dlg_cur` `DefineCooling`;
mapkey buwkuered @MAPKEY_NAMERedefine cooling bore;\
mapkey(continued) @MAPKEY_LABELRedefine cooling bore;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineCooling`;
mapkey buwkuetankerz @MAPKEY_NAMECreate CoolingTank;\
mapkey(continued) @MAPKEY_LABELRedefine cooling bore;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineCoolingTank`;
mapkey buwmodequi @MAPKEY_NAMERedefine equipment;\
mapkey(continued) @MAPKEY_LABELRedefine equipment;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineEquipment`;
mapkey buwmodguide @MAPKEY_NAMERedefine guide;@MAPKEY_LABELRedefine guide;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineGuide`;
mapkey buwproaufb @MAPKEY_NAMEPrepare project;@MAPKEY_LABELPrepare project;\
mapkey(continued) ~ Activate `main_dlg_cur` `PrepareProject`;
mapkey buwprodatanzaend @MAPKEY_NAMEModify project;\
mapkey(continued) @MAPKEY_LABELModify project;~ Activate `main_dlg_cur` `EditProject`;
mapkey buwprojna @MAPKEY_NAMEDefine new project;\
mapkey(continued) @MAPKEY_LABELDefine new project;~ Activate `main_dlg_cur` `CreateProject`;
mapkey buwsavp @MAPKEY_NAMEDefine dowel pin on existing point;\
mapkey(continued) @MAPKEY_LABELDefine dowel pin on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefinePinExisting`;
mapkey buwschrdel @MAPKEY_NAMEDelete screw;@MAPKEY_LABELDelet

e screw;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeleteScrew`;
mapkey buwscrred @MAPKEY_NAMERedefine screw;@MAPKEY_LABELRedefine screw;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineScrew`;
mapkey buwsdae @MAPKEY_NAMEDefine/modify slider;\
mapkey(continued) @MAPKEY_LABELDefine/modify slider;~ Activate `main_dlg_cur` `DefineSlider`;
mapkey buwsdel @MAPKEY_NAMEDelete support pillar;\
mapkey(continued) @MAPKEY_LABELDelete support pillar;~ Activate `main_dlg_cur` `DeleteSupport`;
mapkey buwsimstop @MAPKEY_NAMEClose moldbase opening mode;\
mapkey(continued) @MAPKEY_LABELClose moldbase opening mode;\
mapkey(continued) ~ Activate `main_dlg_cur` `QuitSimulation`;
mapkey buwspavp @MAPKEY_NAMEDefine support pillar on existing point;\
mapkey(continued) @MAPKEY_LABELDefine support pillar on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineSupportExisting`;
mapkey buwspavpk @MAPKEY_NAMEDefine screw on existing point;\
mapkey(continued) @MAPKEY_LABELDefine screw on existing point;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineScrewExisting`;
mapkey buwspmouse @MAPKEY_NAMEDefine support pillar on mousepoint;\
mapkey(continued) @MAPKEY_LABELDefine support pillar on mousepoint;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineSupportMouse`;
mapkey buwstdel @MAPKEY_NAMEDelete dowel pin;@MAPKEY_LABELDelete dowel pin;\
mapkey(continued) ~ Activate `main_dlg_cur` `DeletePin`;
mapkey buwstmouse @MAPKEY_NAMEDefine dowel pin on mousepoint;\
mapkey(continued) @MAPKEY_LABELDefine dowel pin on mousepoint;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefinePinMouse`;
mapkey buwstred @MAPKEY_NAMERedefine Dowel pin;\
mapkey(continued) @MAPKEY_LABELRedefine Dowel pin;~ Activate `main_dlg_cur` `RedefinePin`;
mapkey buwsupred @MAPKEY_NAMERedefine support pillar;\
mapkey(continued) @MAPKEY_LABELRedefine support pillar;\
mapkey(continued) ~ Activate `main_dlg_cur` `RedefineSupport`;
mapkey buwtransm_create @MAPKEY_NAMECreate Transmission;\
mapkey(continued) @MAPKEY_LABELCreate Transmission;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineTransmission`;
mapkey buwvseae @MAPKEY_NAMEChange bom-entry;@MAPKEY_LABELChange bom-entry;\
mapkey(continued) ~ Activate `main_dlg_cur` `EditBOMEntry`;
mapkey buwwezedef @MAPKEY_NAMEDefine Moldbase Assembly;\
mapkey(continued) @MAPKEY_LABELDefine Moldbase Assembly;\
mapkey(continued) ~ Activate `main_dlg_cur` `MoldbaseDefinition`;
mapkey buwwzani @MAPKEY_NAMESimulate moldbase opening;\
mapkey(continued) @MAPKEY_LABELSimulate moldbase opening;\
mapkey(continued) ~ Activate `main_dlg_cur` `RunSimulation`;
mapkey buwwzofg @MAPKEY_NAMEDefine moldbase opening;\
mapkey(continued) @MAPKEY_LABELDefine moldbase opening;\
mapkey(continued) ~ Activate `main_dlg_cur` `DefineSimulation`;
native_kbd_macros NO------指定支持用本国语言(例如,德语)写成的键盘宏。
open_simplified_rep_by_default NO-----检所指定表示中的模型。是-使用“打

开表示”对话框。否-检索主表示。指定 的名称-检束具有指定表示名称的模型(如果存在)或检束“缺省”表示。
parenthesize_ref_dim yes-------将参照尺寸括在圆括号中。否-在参照尺寸后面带有文本“REF"。
plotter_command windows_print_manager-----设置用来在系统中开始出图的命令;对于Windows NT或Windwos 95, Windows print manager选项可配置Pro/ENGINEER,使其出图到Windows NT 或Windows 95打印管理器认可的一个设备中。

set_trail_single_step NO-----是-通过输入《CR》,启用一个要但不执行的轨迹文件。
show_dim_sign no-------否-尺寸值总显示为正值。负数在另一侧创建几何。是-为显示为负数的尺寸输入负值,将在同一 侧创建几何。坐标系和基准点偏移尺寸总显示为负/正值。
sketcher_dec_places 3-----设置草绘时的尺寸小数位数
system_edge_high_color 100 100 0------定义缺省的边加亮颜色。三个小数值指定(按顺序)最终颜色中红色、绿色和 蓝色百分比。例如,0 0 49 指定的是中间蓝。使用“视图”>“显示设置”>“ 系统颜色”可在会话中进行更改。

tol_display yes-----显示有公差的尺寸或无公差的尺寸。
tolerance_class medium-----设置ISO标准模型的缺省公差等级。当检索一般尺寸或破断边尺寸的公差时,系统同时应用 公差等级和尺寸值。
save_modified_draw_models_only yes---确定改变模型后系统是否对其进行保存。否-每次保存绘图时都保存模型。
draw_models_read_only yes------是-绘图模型文件为只读。不能对模型进行任何更改。仅修饰-可对模型做修饰性更改。 但不允许更改设计。修饰性更改包括添加从动尺寸、剖面及分解状态。
x_angle -50-----设置模型的缺省视图方向(出现在“方向”对话框中)。缺省方向是配置文件中的最后一个选项, X_angle、Y_angle或orientation
y_angle -20-----设置模型的缺省视图方向(出现在“方向”对话框中)缺省方向是配置文件中的最后一个选项,
X_angle、Y_angle或orientation



说明::config.pro配置文件各选项后附加文字说明时,Pro/E无法启动,需删除方能启动。文字说明只供学习时参考。
mapkey --为快捷键的宏

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