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Motion 5中文使用手册

Motion 5中文使用手册
Motion 5中文使用手册

Motion 5

Exam Preparation Guide for the Level One Certification

Updated September 2013

Contents

About This Guide 3

.............................................................................................................. Becoming an Apple Certified Pro 3

............................................................................... Exam Details 4 ....................................................................................................................... Recommended Exam Preparation 5

............................................................................. Lesson One Objectives 6

................................................................................................... Lesson Two Objectives 8

................................................................................................... Lesson Three Objectives 10

................................................................................................ Lesson Four Objectives 11

..................................................................................................

.................................................................................................... Lesson Five Objectives 13 Lesson Six Objectives 15

...................................................................................................... Lesson Seven Objectives 17

............................................................................................... Lesson Eight Objectives 19

................................................................................................. Lesson Nine Objectives 20

.................................................................................................. Lesson Ten Objectives 22

.....................................................................................................

.............................................................................................. Lesson Eleven Objectives 23 Lesson Twelve Objectives 25

............................................................................................. Lesson Thirteen Objectives 26

..........................................................................................

......................................................................................... Lesson Fourteen Objectives 28 Taking the Level One Certification Exam 29

................................................................ Exam FAQs 29 ...........................................................................................................................

TM and ? 2011 Apple Inc. All rights reserved. Other product and company names mentioned herein may be trademarks of their respective companies. Mention of third-party products is for information purposes only and constitutes neither an endorsement nor a warranty. Apple assumes no responsibility with regard to the selection, performance or use of these vendors or products.

About This Guide

This guide provides all the information you need to prepare to earn the Apple Certified Certified Pro - Level One status. From this guide you can:?Learn about Apple Certification

?Find out how to take an exam

?Locate resources to help you prepare for an exam

?Review the range of objectives that the exam may cover

?Get a feel for the type of questions that appear on the exam Becoming an Apple Certified Pro

The Apple Training and Certification program is designed to keep you at the forefront of Apple technology. Certification creates a benchmark to demonstrate your proficiency in specific Apple technologies and gives you a competitive edge in today’s evolving job market.

Apple offers levels of certification: Apple Certified Associate, Apple Certified Pro - Level One, and Apple Certified Pro - Level Two. Certification exams do not require class attendance. Students who prefer to learn on their own or who already have the necessary skills may take an exam for a fee.

Apple Certified Associate status validates basic entry-level skills in a specific application. Unlike an Apple Certified Pro exam, you can take Associate Level exams online from the comfort of your home or office. Apple Certified Associate status is appropriate for students, for someone preparing for a first job or for college-level programs, or for someone interested in validating entry-level credentials. Currently, Apple Certified Associate status is not available for Motion 5.

An Apple Certified Pro is a user who has reached the highest skill level in the use and operation of Apple’s pro applications as attested to by Apple. Students earn certification by passing the online certification exam administered only at Apple Authorized Training Center s (AATCs). Apple Certified Pro status is appropriate for industry professionals.

Apple Certified Pro - Level One attests to basic operational knowledge of a specific application. Level One exams are administered at the end of specific courses, or you may take the exam at an AATC for a fee.

Apple Certified Pro - Level Two attests to a deeper understanding of the application as well as mastery of advanced features. You can take Level Two exams only after earning Level One certification. Currently, Level Two status is not available for Motion 5.

Many Apple Certification exams are available in multiple languages. Even AATCs that do not offer localized courses can still offer localized exams. For details, visit https://www.wendangku.net/doc/f510734606.html,/certification/localized.

What are the benefits of Apple Certification?

Beside differentiating you as a skilled user of an Apple application, becoming an Apple Certified Pro allows you to leverage the power of the Apple brand. When you pass a certification exam, you receive an email with a PDF copy of your Apple certificate, along with instructions on how to order a printed or a printed and framed certificate. The email includes LinkedIn, Facebook, and Twitter icons to make it easy for you to share your certification news with your networks on these sites.

You also receive a login for the Apple Certification Records System, where you can:

?Update your profile information and opt in to display your Apple

Certification(s) on the Apple Certified Professionals Registry ?Review your certification progress

?Download your certification logo(s) to use on business cards, resumes, websites, and more

?Provide access to employers to verify your certifications

Exam Details

“Motion 5” by Mark Spencer prepares you to take the Level One certification exam to earn Apple Certified Pro status.

The Motion 5 Level One exam is a computer-based test offered at AATCs. To find the closest AATC, visit https://www.wendangku.net/doc/f510734606.html,/locations.

Many AATCs schedule certification exam sessions at https://www.wendangku.net/doc/f510734606.html,/ schedule. If you don’t see a session scheduled at your nearest AATC, contact the AATC and they may be able to schedule a session. Please note that all AATCs offer all Mac OS X and pro apps exams, even if they don’t offer the corresponding course.

The Motion 5 Level One exam details:

?Exam number: 9L0-815

?Number of test questions: approximately 45 technical, five

demographic (unscored)

?The exam uses a random pool of multiple-choice, fill-in-the-blank, and interactive-media questions

?Passing score: 80 percent (scores are not rounded; you must earn a

score of 80 percent or higher to pass the exam)

?Details on exam scoring are at https://www.wendangku.net/doc/f510734606.html,/certification/faq ?Exam duration: One hour thirty minutes

?Some exams are also available in other languages; for details, visit

https://www.wendangku.net/doc/f510734606.html,/certification/localized

The exam timer does not start until you view the first technical question. You may not access any resources or references during the exam.

Recommended Exam Preparation

We recommend the following exam preparation strategies:

?Gain experience with the application.

?Learn from experts: Motion 101: Introduction to Motion 5. ?Study the Apple Pro Training Series book “Motion 5” by Mark Spencer. ?Review the optional study materials.

?Review the objectives and sample questions in this guide.

Gain experience with the application

Nothing can substitute for time spent learning the technology firsthand. After you read the book and/or take the class, spend time increasing your familiarity with the software on your own to ensure your success on the certification exam.

Learn from experts

Apple Authorized Training Centers (AATCs) offer classes where you can learn hands on with the technology and benefit from the expertise of Apple Certified Trainers and your peers. Visit the Apple Training & Certification website to find course offerings at nearby AATCs.

Study the Apple Pro Training Series book

Apple Pro Training Series books are the basis for the related Apple Certification exams. The book for this exam is Apple Pro Training Series “Motion 5.” You can purchase the book at https://www.wendangku.net/doc/f510734606.html, (click here for a 30 percent discount code). Creative Edge, an on-demand digital library, offers subscription access to the Apple Training and Apple Pro Training Series, as well as thousands of other reference videos and books. If you use an iPad, an electronic version is available on the iBookstore. Some books are also available in other languages. Click here for details.

Review the optional study materials

The following resources may also help you prepare for your certification exam, as well as expand your general knowledge:

?Review the appropriate sections of the Motion User Guide at

https://www.wendangku.net/doc/f510734606.html,/helplibrary/ or launch the documentation from the Help menu in Motion.

?Many online resources allow students to ask questions and learn tips and tricks. To access white papers and discussion forums, and learn

about the many other online materials, visit https://www.wendangku.net/doc/f510734606.html,/

finalcutpro/resources/ and https://www.wendangku.net/doc/f510734606.html,/finalcutpro/motion/ all-features/.

?Designed for iPad and iPhone, the Test Yourself app lets students

review and assess their knowledge of the material in the Motion 5

Level One exam. The app will be available in early 2012.

?For information on the Apple Pro Training Program, visit

https://www.wendangku.net/doc/f510734606.html,/.

Review the objectives and review questions

Even if you’re self-taught or have taken courses that don’t use the Apple Pro Training Series curriculum, you can still prepare for the certification exam by making sure that you can complete all the tasks and answer all the review questions in the following sections.

The exam objectives describe the knowledge domains assessed by the exam. The review questions summarize what you should have learned in each chapter. Please note that although this guide divides the objectives into lessons or knowledge areas, questions are presented randomly during the exam.

The number of test questions drawn from each knowledge area is indicated for each of the following lessons.

Lesson One Objectives

Upon completion of Lesson One, “Getting Around in Motion” in “Motion 5,”you should be able to complete the following tasks. Three items from this lesson are included in the pool of Level One exam questions. Questions are drawn randomly from the following objectives:

?Navigate the Motion interface

?Add video to a project

?Make transformations

?Add and modify effects

?Apply blend modes

?Create and animate text

?Use Library content

?Output your project

Lesson One review questions

After completing Lesson One, you should be able to answer the following questions.

1.In the Project Browser, what must you do to create and open

a new Motion project?

2.Identify the four main areas that are visible in a new project.

3.How can you precisely center a clip in the Canvas?

4.Other than in the Timing pane, in what part of the Motion

interface can you change the play range or adjust a selected

layer?

5.Do you have to stop playback to change the scale of a video

clip?

6.How do you change the scale of a layer in the Canvas without

changing its proportions?

https://www.wendangku.net/doc/f510734606.html, the three kinds of effects you can add to a layer.

8.How can you change the way the pixels of one layer combine

with pixels of a layer underneath?

9.Where is all the content that ships with Motion located?

10.In what part of the Motion interface can you interactively

view fonts for a text layer without going to the Inspector?

11.Which keyboard shortcut opens Player mode?

12.If you choose Export Movie, can you still render in the

background as long as you open the Share Monitor?

Answers

1.Select the Blank category in the sidebar and the Motion

Project in the project stack, and then click Open.

2.The Canvas, File Browser, Project pane, and Timing pane

3.Drag the clip and use the dynamic guides with snapping

enabled, or click the Import button in the File Browser.

4.The mini-Timeline

5.No, you can build an entire Motion project while the project

is playing, although it’s sometimes easier to accomplish

certain tasks when the playhead is stopped.

6.Shift-drag a transform handle.

7.Filters, masks, and behaviors

8.Change the blend mode.

9.The Library

10.The heads-up display, or HUD

11.F8

12.No, Export Movie renders in the foreground unless you use

Send to Compressor.

Keyboard Shortcuts

Command-S Save the project

F1Open the Properties pane of the Inspector

F2Open the Behaviors pane of the Inspector

F3Open the Filters pane of the Inspector

F4Open the Object pane of the Inspector (context

sensitive depending on the selected object)

F5Open and close the Project pane (which opens

to its Layers list by default)

F6Open and close the Timing pane (which opens

to its Timeline component by default)

F7Show/hide the HUD

Option-Z Zoom Canvas to 100 percent

Shift-Z Set the Canvas to Fit in Window zoom mode Spacebar Turn playback on and off

Command-Z Undo the previous action

Lesson Two Objectives

Upon completion of Lesson Two, “Building a Composite” in “Motion 5,”you should be able to complete the following tasks. Five items from this lesson are included in the pool of Level One exam questions. Questions are drawn randomly from the following objectives:

?Apply blend modes and combine with filters

?Import layered Photoshop files

?Copy layers and filters

?Work with image sequences

?Perform Timeline edits

?Change preferences

?Make clone layers

?Transform and add masks to groups

Lesson Two review questions

After completing Lesson Two, you should be able to answer the following questions.

1.How can you ensure that transparent areas of your project

will appear black?

2.You are using the HUD to change the brightness of a filter,

but even at the maximum setting, it’s not bright enough.

Where can you enter a higher value?

https://www.wendangku.net/doc/f510734606.html, two blend modes that will generally result in a lighter

image.

4.Identify two ways to modify the impact of a blend mode.

5.When you want to make a copy of a layer or group, what is an

alternative to duplicating?

6.Identify the three options for importing a multilayered

Photoshop file.

7. A client gives you 50 digital photos to use in a Motion

project. You put them in a folder on your desktop, but when

you look in the folder using the File Browser in Motion, all you

see is a single icon. What’s going on, and what can you do to

see all the photos?

https://www.wendangku.net/doc/f510734606.html, three types of edits you can perform in Motion.

Answers

1.Choose Edit > Project Properties and set Background to Solid.

2.In the Inspector

3.Add, Lighten, Screen, Color Dodge, or Linear Dodge

4.Lower the opacity of the layer, duplicate the layer, or add a

colorize filter.

https://www.wendangku.net/doc/f510734606.html,e Make Clone Layer, which is similar to duplicating, but

uses less memory, and the clone layer inherits certain

properties of the original.

6.As merged layers, as all layers, or by selecting an individual

layer

7.The photos are numbered sequentially and appear by default

in the File Browser as a collapsed image sequence. Click the

“Show image sequences as collapsed” button to see the

individual files.

https://www.wendangku.net/doc/f510734606.html,posite, overwrite, insert, sequential

Keyboard shortcuts

Command-1Reveal the File Browser

Command-2Reveal the Library

Command-3Reveal the Inspector

Command-D Duplicate the selected layers(s) or group(s) Command-J Reveal project properties

Command-Shift-N Create a new Group

Command-, (comma)Open Preferences

Command-[ (left

bracket)

Send the selected layer back (down)

Command-] (right

bracket)

Move the selected layer forward (up)

Command-Shift-[ (left bracket)Send the selected layer to the back (bottom of the group)

Command-Shift-] (right bracket)Bring the selected layer to the front (top of the group)

Option-drag Create a copy in the Canvas, Layers list, or

Timeline

K Clone a group or layer

Lesson Three Objectives

Upon completion of Lesson Three, “Creating Animation with Behaviors” in “Motion 5,”you should be able to complete the following tasks. Five items from this lesson are included in the pool of Level One exam questions. Questions are drawn randomly from the following objectives:?Create animation using Basic Motion behaviors

?Adjust, copy, and trim behaviors

?Use Simulation behaviors

?Apply Parameter behaviors

?Clone animated groups

?Compare animation using behaviors and keyframes

Lesson Three review questions

After completing Lesson Three, you should be able to answer the following questions.

https://www.wendangku.net/doc/f510734606.html, three of the Basic Motion behaviors.

2.You applied a Motion Path behavior and added control points

to create a curved path. How can you make the layer turn as

it moves along the path?

3.If you copy a behavior from one layer to another, will it always

match the duration of the target layer?

4.How do you trim the Out point of a behavior to match the

layer to which it’s applied?

5.What type of behaviors mimic physical phenomena such as

gravity, inertia, and random movement?

6.You added a Grow/Shrink behavior to a layer and would like

to adjust it using the onscreen controls. What happens if you

drag one of the blue edge handles?

7.Why would you change a group from a 2D group to a 3D

group?

8.Describe two ways to apply a Parameter behavior.

9.What’s one difference between duplicating a layer and

cloning a layer?

Answers

1.Grow/ Shrink, Fade In/Fade Out, Throw, Spin, Motion Path, and

Snap Alignment to Motion are all Basic Motion behaviors.

2.Add the “Snap Alignment to Motion” behavior from the Basic

Motion category.

3.No, the copied behavior will match the In point of the target

layer but its duration won’t change from the original. So, if the

target layer is longer or shorter than the source layer, the Out

point of the behavior must be trimmed to match it.

4.Select a layer in the Timeline and press Shift-O to move the

playhead to the layer’s Out point. Then press O to trim the

Out point of the behavior to the playhead. Or drag the right

edge of the behavior, holding down the Shift key to snap to

other layers.

5.Simulation behaviors

6.Dragging an edge handle will scale the layer up or down

non-proportionally over time.

7.You want to composite the layers in the group based on their

positions in z-space rather than the stacking order in the

Layers list. Also, certain behaviors will work in 3D only if the

group containing them is a 3D group. Finally, the lights do

not affect 2D groups.

8.Drag a Parameter behavior from the Library to a layer, and

then select the target parameter in the HUD or Behaviors

Inspector. Alternatively, first choose the target parameter you

want to animate and then in the Inspector, click the

Animation menu for that parameter and choose Add

Parameter Behavior.

9. A duplicated layer is independent of the original; a clone will

change when you change certain aspects of the original—for

example, changing the animation of the original.

Keyboard shortcuts

D Cycle HUD forward

Shift-D Cycle HUD backward

Shift-V Turn the full view area on and off

Command-Option-I Set a play range In point

Command-Option-O Set a play range Out point

Command-Arrow Nudge the selected layer in the direction of the

arrow

Shift-Command-Arrow Nudge in a larger increment in the direction of the arrow

Lesson Four Objectives

Upon completion of Lesson Four, “Animating with Keyframes” in “Motion 5,”you should be able to complete the following tasks. Seven items from this lesson are included in the pool of Level One exam questions. Questions are drawn randomly from the following objectives:

?Record keyframes

?Set keyframes manually

?Use the Keyframe Editor

?Change keyframe interpolation and adjust keyframe curves ?Add, move, and change the values of keyframes on a curve

?Set keyframes for multiple layers simultaneously

?Change keyframe timing in the Timeline

?Choose keyframe curves for editing in the Keyframe Editor

Lesson Four review questions

After completing Lesson Four, you should be able to answer the following questions.

1.How does Motion let you know that recording is enabled?

2.Which parameters of a layer or group are keyframed when

recording is turned on and their values are changed?

3.How many keyframes do you need to create animation?

4.The position of a video is keyframed at 1:00 and 5:00, but it

does not move. Why?

5.How do you open the Keyframe Editor?

6.How do you change the interpolation for a keyframe curve?

7.How can you set the interpolation for a keyframe to

Logarithmic?

8.You want to set a keyframe at 3:15 for the scale of three layers

that are each in different groups. How can you set it for all of

them at once?

9.When you set a keyframe with recording enabled at a frame

that is not at the beginning of a layer, what does Motion do

automatically?

10.When setting keyframes manually, which do you do first—set

the keyframe or change the value—and why?

11.What parameters can be keyframed?

Answers

1.The Record button turns red, and all keyframeable value fields

in the Inspector turn red.

2.All keyframeable parameters will be keyframed by default if

you change their values. You can change the recording

options by double-clicking the Record button and selecting

the checkbox to record keyframes on animated parameters

only.

3.To animate with keyframes, you need to have at least two

keyframes with different values.

4.Because the keyframes have the same value.

5.Choose Window > Keyframe Editor or press Command-8.

6.In the Keyframe Editor, from the Animation pop-up menu,

choose Interpolation. The submenu includes four

interpolation options: Constant, Linear, Bezier, and

Continuous. You can also Control-click a keyframe or a curve

in the Keyframe Editor.

7.In the Keyframe Editor, you can change the interpolation of

individual keyframes along a curve by Control-clicking a

keyframe and choosing an interpolation type. This technique

provides access to five additional interpolation options: Ease

In, Ease Out, Ease Both, Exponential, and Logarithmic.

https://www.wendangku.net/doc/f510734606.html,mand-click each of the layers to select them. Then click

the Animation pop-up menu in the Properties Inspector for

Scale and choose Add Keyframe, or click the keyframe icon.

9.Motion automatically sets a keyframe at the beginning of a

layer if recording is enabled when you change the value of a

parameter at any other point in time.

10.Always set the keyframe first and then change the value

when setting keyframes manually; otherwise, the value will

change for the entire duration of the layer, not just at the

keyframe.

11.Any parameter of any layer, group, or effect that has an

Animation pop-up menu in the Inspector.

Keyboard shortcuts

A Toggle recording off and on

Control-K Add a keyframe for the last animated property Command-8Open the Keyframe Editor

Shift-K Move to the next keyframe

Option-K Move to the previous keyframe

Lesson Five Objectives

Upon completion of Lesson Five, “Creating Content with Shapes, Generators, and Paint Strokes” in “Motion 5,”you should be able to complete the following tasks. Two items from this lesson are included in the pool of Level One exam questions. Questions are drawn randomly from the following objectives:

?Draw shapes

?Create and modify gradients

?Apply generators

?Search the Library

?Mask with images

?Use Shape behaviors

?Import vector graphics

?Work with paint strokes

Lesson Five review questions

After completing Lesson Five, you should be able to answer the following questions.

1.How many color tags can you add to a shape’s gradient in the

Inspector?

2.How do you reverse the direction of a gradient?

3.Where do you change the fill for a shape such as a rectangle?

4.How do you create an image mask?

5.True or false: A source image for an image mask must contain

an alpha channel.

6.You’ve added a vector graphic in the Illustrator or PDF format

but when you resize it, it looks blurry. How can you fix this?

7.How do you create a generator?

8.If you select a category in the Library and it is empty, what

might be the first thing to check?

9.How does the Paint Stroke tool differ from the Bezier tool?

10.How can you increase the speed of a Shape behavior?

11.Describe two ways to apply a shape style preset to a paint

stroke.

12.What behavior can you use to animate the appearance and/

or disappearance of a paint stroke from the first control point

to the last?

Answers

1.There is no limit.

2.Click the Reverse Tags icon next to the color gradient bar.

3.With the layer selected, press F4 to open the Shape pane of

the Inspector and choose the appropriate option from the Fill

Mode pop-up menu.

4.In the Layers list, Control-click the appropriate layer, and

choose Add Image Mask from the shortcut menu. Drag an

image into the Mask Source drop well.

5.False. An image mask can use an alpha channel, luminance

channel or a color channel.

6.Switch to the Media List in the Project pane to select the AI or

PDF file. Then view the Media pane in the Inspector and

deselect the Fixed Resolution checkbox.

7.Press Command-2 to open the Library, and select the

Generators category. Select a generator, and click Apply.

8.Check to make sure the Search field is empty at the bottom

of the Library.

9.The Paint Stroke tool is a freehand tool. The Bezier tool lets

you place each control point as you draw by clicking in the

Canvas.

10.You can increase a behavior’s speed by shortening its

duration in the Timing pane or the mini-Timeline.

11.Choose a shape style from the HUD pop-up menu, or drag it

from the Shape Style category in the Library onto the paint

stroke layer.

12.The Write On behavior

Keyboard shortcuts

B Select the Bezier tool/B-Spline tool

C Select the Circle tool

P Select the Paint Stroke tool

R Select the Rectangle tool

Shift-S Select the Select/Transform tool

Esc Exit the Rectangle, Circle, or Line tool

Shift-Home Move the playhead to the play range In point Shift-End Move the playhead to the play range Out

point

Command-4Open the Layers list

Lesson Six Objectives

Upon completion of Lesson Six, “Creating Text Effects” in “Motion 5,”you should be able to complete the following tasks. Three items from this lesson are included in the pool of Level One exam questions. Questions are drawn randomly from the following objectives:

?Create, format, and style text layers

?Save and apply text style presets

?Format glyphs

?Animate text with text behaviors

?Customize the Sequence Text behavior

?Save text animation favorites

?Animate Text on a path

?Work with motion blur

Lesson Six review questions

After completing Lesson Six, you should be able to answer the following questions.

https://www.wendangku.net/doc/f510734606.html, two of the three panes in the Text tab of the Inspector.

2.How do you display the action-safe and title-safe overlays?

3.When modifying an individual character in a text layer, which

tool do you use to change its scale, position, and rotation; and

how do you select that tool?

4.How do you create a marker?

5.From which two locations can you apply a preset text style?

6.Which behavior was used to create all the text sequence

presets in the Library?

7.Which text layer parameters can you animate directly in the

Canvas using a Sequence Text behavior?

8.What parameter would you adjust to set the number of

characters animating at once in a Sequence Text behavior?

9.With the Transform Glyph tool, you can change the offset,

scale, and rotation of a character directly in the Canvas. Where

are those parameters located in the Inspector?

10.After changing the Layout Method to Path, what must you do

to see the path in the Canvas?

11.Describe one method for turning on motion blur, and identify

where you can adjust its settings.

Answers

1.Format, Style, and Layout

2.From the “View and Overlay” pop-up menu at the top right of

the Canvas, choose Safe Zones, or press the ’ (apostrophe) key.

3.You use the Transform Glyph tool, which you can select from

the 2D Transform tools in the toolbar (the first of three View

tools), or by Control-clicking a text layer in the Canvas and

choosing Transform Glyph.

4.Select a layer and press M.

5.From the Style Preset pop-up menu in the Style pane of the

Text Inspector, or from the Text Styles category in the Library

6.The Sequence Text behavior

7.Position, rotation, and scale

8.The Spread parameter

9.In the Format pane of the Text Inspector (as opposed to the

Properties pane, which contains Position, Scale, and Rotation

parameters for the entire text layer)

10.Double-click the text in the Canvas.

11.You can turn on motion blur from the Render Options pop-up

menu, by choosing View > Render Options > Motion Blur, or

by pressing Option-M. To change its settings, open the Project

Properties window by choosing Edit > Project Properties, or

pressing Command-J, and then select the Render Settings

pane.

Keyboard shortcuts

T Select the Text tool

Tab Rotate through each available tool for the

selected object

Esc (Escape)Exit text-entry mode

Option-M Toggle motion blur off and on (apostrophe)Toggle safe zones display

Lesson Seven Objectives

Upon completion of Lesson Seven, “Working with Particle Emitters and Replicators” in “Motion 5,”you should be able to complete the following tasks. Four items from this lesson are included in the pool of Level One exam questions. Questions are drawn randomly from the following objectives:

?Create and modify a particle emitter

?Use an image sequence as a cell source

?Browse, apply, and customize preset emitters and replicators ?Create and modify a replicator

Lesson Seven review questions

After completing Lesson Seven, you should be able to answer the following questions.

https://www.wendangku.net/doc/f510734606.html, the two particle system components that appear in the

Layers tab when you make a particle emitter.

2.You created particles from a leaf graphic you found in the

Library, and made those particles spin by increasing the Spin

value in the Emitter pane. But you now want each to spin

each of them at different rates. Which Emitter pane parameter

do you adjust to do this?

3.What kind of particle-specific behavior do you use to change

particles’ sizes during their lifespan and what does it get

applied to?

4.Your particles appear at random locations on the screen, but

you want to change those random locations. Which button

can you click to create a different random pattern?

5.What is a quick way to introduce variations that give your

particle system a more natural, organic look?

6.What’s the primary difference between a particle emitter and

a replicator?

7.How can you animate a replicator’s elements so that they

fade onto the screen, one after the other?

8.You want to drag the bounding box to resize a replicator but

the onscreen controls aren’t appearing. How can you display them?

https://www.wendangku.net/doc/f510734606.html, three shapes that can be chosen from the Shape

parameter pop-up menu for a particle emitter or a replicator.

10.Can you use a QuickTime movie as the source for a particle

emitter as well as a replicator source?

Answers

1.The emitter and the cell

2.The Spin Randomness parameter

3.Apply the Scale Over Life behavior to the particles’ cells.

4.The Generate button for the Random Seed parameter

https://www.wendangku.net/doc/f510734606.html,e the randomness parameters that appear in the Cell

Controls section of the Emitter pane. For example, below Birth Rate is Birth Rate Randomness, below Life is Life

Randomness, and so on.

6. A particle emitter creates a continuous stream of particles

that are born, stay onscreen for some time, and then die. A

replicator creates a fixed number of elements in a static

pattern.

https://www.wendangku.net/doc/f510734606.html,e the Sequence Replicator behavior, add the Opacity

parameter, set the parameter to 0, and set Sequencing to

From.

8.The replicator bounding box is available only when you select

the Adjust Item tool in the toolbar, or Control-click the

replicator in the Canvas and choose Replicator from the pop-up menu.

9.Line, Rectangle, Circle, Burst, Spiral, Wave, Geometry, and

Image. Particle emitters can also have a Point shape.

10.Yes, you can use images, image sequences, movies, or many

of the Motion objects (text, generators, shapes) as sources for both emitters and replicators.

Keyboard shortcuts

E Create a particle emitter

L Create a replicator

Shift-End Move the playhead to the play range Out

point (Shift-FN-Right Arrow on a laptop)

Shift-Home Move the playhead to the play range In point

(Shift-FN-Left Arrow on a laptop)

Shift-V Show the full view area

Lesson Eight Objectives

Upon completion of Lesson Eight, “Using Audio” in “Motion 5,”you should be able to complete the following tasks. Two items from this lesson are included in the pool of Level One exam questions. Questions are drawn randomly from the following objectives:

?Work with audio in the Audio List and Audio Timeline ?Automate audio levels using behaviors

?Create and edit markers

?Assemble a project from saved Motion groups

?Edit to the beat of an audio track

?Sync animation to audio with the Audio Parameter behavior Lesson Eight review questions

After completing Lesson Eight, you should be able to answer the following questions.

1.Can Motion work with 5.1-channel surround sound audio

files?

https://www.wendangku.net/doc/f510734606.html, two locations in the Motion interface where you can

work with audio.

3.In what two ways can you adjust audio with behaviors?

4.What is the difference between project markers and layer

markers?

5.You are adding audio markers on the fly and realize that your

timing was off. How can you remove all markers to start over?

6.If you can’t remember the keyboard shortcuts to create, edit,

jump to, and delete markers, what is the menu containing all

these commands?

7.You enabled audio in the transport controls and now Motion

is skipping video frames as necessary to sync the audio with

the video and play in real time. How would you turn off the

audio to play every frame?

8.True or false: The Audio parameter behavior lets you animate

any keyframeable parameter of any group, layer, or effect to

an audio track’s specific frequency range and volume range.

Answers

1.Yes, but you can only hear all six channels when your

hardware supports 5.1 surround sound.

2.The Audio list in the Project pane and the Audio Timeline in

the Timing pane

3.You can automate the audio level with the Audio Fade In/

Fade Out behavior, and you can automate panning with the

Audio Auto Pan behavior.

4.Project markers appear over the ruler area of the Timeline,

whereas layer markers are applied directly to a selected layer,

group, or effect.

5.Choose Mark > Markers > Delete All Markers.

6.The Mark menu

7.Disable audio in the transport controls, or choose Motion >

Preferences. Click the Time pane and in the Playback Control

section, select Pause Audio Playback.

8.True

Keyboard shortcuts

M or ` (grave)Add a marker

Shift-M Add a project marker

Command-Option-M Edit a marker

Command-6Reveal the Audio list in the project pane Command-9Reveal the Audio Timeline in the Timing pane

Move the playhead to the previous marker Command-Option-Left

Arrow

Command-Option-

Move the playhead to the next marker

Right Arrow

Lesson Nine Objectives

Upon completion of Lesson Nine, “Speed Changes and Optical Flow” in “Motion 5,”you should be able to complete the following tasks. Two items from this lesson are included in the pool of Level One exam questions. Questions are drawn randomly from the following objectives:?Speed up and slow down a video clip

?Apply optical flow frame blending

?Use keyframes to create a variable speed ramp

超纯水机标准操作规程

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铁:<0.1mg/L 有机物:<1mg/L 4.3 防护措施 4.3.1 搬运时,必须切断电源,开启移动滑轮锁。 4.3.2 搬运时必须缓慢移动,严禁倾斜倒置。 4.3.3 如有必要,须在四周粘贴泡沫板,以防划伤。 4.3.4 新安置地点必须坚实。 4.4 操作规程 4.4.1 首先打开原水供水水源阀门,若有加压泵,则启动加压泵。 4.4.2设备若是第一次开机运行,则应打开保安过滤器前的排污口,肉眼观察原水干净后,关闭排污口,使原水进入保安过滤器。 4.4.3打开浓水调节阀,将泵后节流阀调整到适中状态,装有清洗口和清洗阀的设备,应先检查各阀是否按规定处于开或闭状态。 4.4.4 待精密过滤器滤后压力表上升0.05MPa,启动主机电源开关。 4.4.5设备会按照逆渗透系统主机动作原理开始工作。 4.4.6 主机运转后,逐渐开启泵后节流阀,调整浓水调节阀,使纯水和浓水比例达到额定指标,而后再调整泵后节水阀,使纯水产水量达到额定指标,浓水调节阀和泵后节流阀配合使用调整,满足以下条件: 4.4.6.1 系统压力不应超过额定值,低压不应超过 1.55MPa,超低压不应超过1.05MPa。 4.4.6.2 回收率不应大于(逆渗透系统技术指标和运行参数)中规定的范围。4.4.6.3产水量按原水水温计算后应达到计算值,在操作过程中应注意,泵后调节阀的作用是调整高压泵供给给RO系统的进水压力和流量,它的关闭和开启会影响RO系统压力和产水量及浓水排放量。浓水调节阀的作用是调整RO系统的压力,从而达到调整纯水和浓水的比例。调整产水量,系统的压力越高,产水量越大(在规定范围内调整)。 4.4.7 本设备具有原水低压保护功能,当原水供水不足,压力下降到一定值时,压力开关会自动关闭RO系统,达到保护高压泵的目的,当压力水恢复时,设备自动恢复工作。设备自动停机或恢复启动后,操作者应及时调整设备运行参数。

jenkins简单使用

Jenkins简单使用 目录 关于项目创建 (2) 关于自动部署到容器 (5) 利用Jenkins提供的deploy plugin自动部署 (5) 利用tomcat-maven-plugin自动部署 (6) 关于把WEB项目打成jar包自动部署 (8)

关于项目创建 点击首页的“创建一个新任务”。 输入项目名称,并选择Maven项目(因我们的项目都是Maven项目,所以此处选此项) 点击“OK”,会进入配置页面。 下面只讲到了部分的配置,如果没有特殊需求其它配置保持默认即可。 首先是“丢弃旧的构建”选项,如若勾选此选线可以看到如图界面。

“丢弃旧的构建”主要是用来配置构建历史保存几个版本,或者说是保存多少时间。 “源码管理”选项中配置对应的SCM,我们用的是SVN,所以此处选择“Subversion”,并填入仓库的Url,如图: 如果没有按照“关于配置”配置Maven相关参数,配置页面中的build项处会显示如图错误: “构建触发器”选项用来配置什么时候会进行构建项目。 Build whenever a SNAPSHOT dependency is built:当此项目所依赖的项目在jenkins中被构建Build after other projects are built:在某个项目被构建后,构建此项目 Build periodically:按照指定的时间间隔进行自动构建,不管代码有没有变更。 Poll SCM:按照指定的时间间隔对SCM进行检测,如果代码库有更新则拉取后进行构建。

如图: “pre steps”:build命令之前执行的操作。可以写脚本。 “build”:build命令相关配置。Root POM:项目中pom.xml所在的路径,此路径是相对于workspace的相对路径。Goals and options:可以填写,build命令后跟的参数,如:clean install (先clean在install),clean install -Dmaven.test.skip=true(清除以前的包,重新打包,并跳过测试) “post steps”:build命令之后执行的操作。同pre steps。同样可以写脚本。 注:脚本中可以引用的变量,参见官方文档: https://https://www.wendangku.net/doc/f510734606.html,/display/JENKINS/Building+a+software+project 最后点击“保存”。 可以点击如图按钮测试一下自己的配置: 构建完成后,可以点击如图红框内的蓝色小按钮查看控制台输出:

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二、超纯水保持最佳水质的方法 2.1超纯水取水后很容易遭到环境污染,所以使用前取水即取即用方式吋最合适的。只有把超纯水与环境接触时间缩到极短,才能够获得纯度极高的超纯水。2.2在配置高纯度的化学试剂时,尽量不要使用长时间储存桶中存放的超纯水,因为储存桶经过长时间使用后,会因杂质、微生物的污染而造成水质的劣化,像这种水,在使用时已经不再是超纯水。 2.3纯水储存桶最好安装空气过滤器.防止环境因素造成的污染。 2.4储水桶请勿放置在日光直射处,水温上升,容易造成微生物繁殖。特别是半透明储水桶,也会因为日光通透而造成藻类繁殖。 2.5超纯水取水吋一定要将初期的出水放掉:以获得稳定的水质。 2.6取水时让超纯水顺着容器侧壁流入.尽量不要让气泡产生.可降低空气污染。 2.7请不要在终端滤器后再连接软管,使用直接取水的方式才能获得纯度高的超纯水。 2.8长吋间不用纯水吋,应将压力水桶中的RO水全部放掉以防止污染。 2.9超纯水机若长时间不使用,再次使用时应把初期纯水充分放掉以确保水质。 三、仪器的维护保养与注意事项 3.1 仪器保养:注意及时更换滤芯确保长期稳定的纯净水质,按使用时间定期更换滤芯,5微米PP深层滤芯约2-6个月更换,精密活性炭滤芯约6个月,KDF

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S5. 设置源码管理路径

S7. 构建环境:每次构建前删除上一次运行的workspace

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或PE纯水箱没有满水,增压泵自动启动主机开始工作,直到高水位时再自动停机。 7.7.4纯水取用,轻按“RO”按钮,第二级增压泵启动运行,从主机前去水嘴即可取二级PO纯化水,出水量为该机额定制水量,同时本机控制面板上部的水压在线监测仪显示此时管路内的二级“RO”纯水电导率,取按“RO”按钮即可停止取水。 7.7.5超纯水取用,轻按“UP”按钮则UP 取水阀打开,从主机前取水嘴即可取用超纯水,同时本机控制面板上部的水质检测仪显示此时管路内超纯水电阻率,再轻按“UP”按钮即可停止取用超纯水。 这里填写您的企业名字 Name of an enterprise

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