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英语学习游戏

英语学习游戏
英语学习游戏

英语学习游戏(English Learning Games)

Students greatly welcome games. They can create a cheerful and light-hearted environment and arouse students’ interest in learning English. Games are co nsidered one of the most effective ways to improve efficiency(效果)in langu age learning. Following are some 50 games for various levels of English stud ents. I collected some of them and created others.

Vocabulary and Phrase Games

1. A Game of Collocation Cards

Aim: To let students review and memorize collocations(搭配).

Preparation: Make a set of cards with the verbs (or verb phrases) such as ta ke, have, do, play, make, and give. Prepare a second set with nouns (noun p hrases) such as homework, a meeting, a trip, a test, a lecture and basketball.

Procedure: Two or more than two students can play this game. The purpose is to form a collocation.

1) Put all those cards in random order in a pile on the table with students si tting around.

2) In turns, each student takes 6 cards from the pile one by one. Then one s tudent takes one card from the pile. The student keeps it if he/she finds a c ollocation with one of the cards in his hand or he/she thinks he/she can find a collocation easily with this card later. Otherwise, she/he gives it to the nex t person.

3) The next person keeps it, if he/she finds a collocation with one of the car ds in his/her hand.

4) Then the student chooses one of the difficult cards in his/her hand and gi ves it to the next person.

5) If he/she cannot form a collocation, he/she takes another card from the pil

e. The next person does the same until one of them forms three collocations.

The first person that forms three correct collocations wins.

Variation: You can play this game with prepositional phrases and adjective ph rases, as well as verb phrases or you can put all these together.

2. Word Spelling Cards

Aim: To review and memorize the English words students have learned.

Preparation: Make at least 100 cards with the following written on them: letter s, roots, suffixes(词缀), such as, -tion, -ment, and -or prefixes, such as, -un, -im and –ir, clusters of vowels, such as, -ow-, -ight and -oo- and consonants (辅音), such as, th-, ch- and sp-.

Procedure: Two or more than two students can play this game.

1) Put all cards in random order in a pile on the table with students sitting a round.

2) Each student takes 4, 5, or 6 cards from the pile one by one. (Students d etermine the number of cards they hold in their hands before the game starts. The bigger the number, the easier the game is.)

3) The object is to construct meaningful words (a word found in the dictionar y) by putting the cards together. When successful, the student shows the wo rd to the other players and puts the cards aside. At the same time, he/she g ets the same number of additional cards from the pile.

4) The first player tries to form more words, which he/she shows to the other players. If he/she cannot form a meaningful word, he/she can take another c ard from the pile.

5) If he/she still fails to form a word, he/she chooses one from his/her cards and gives it to the next person.

6) The next person can get this card if he/she can form a word with the othe r cards. Each time a word is formed, the student shows the card(s) to the ot her players and puts the card(s) aside.

7) If the player cannot form a word with the card given by the previous playe r, he/she can get one from the pile and try to form a word. Again, if a player fails to form a word, he/she selects one of his/her cards and gives it to the next person. The next person will do the same.

Finally, the person who gets the most meaningful words wins.

3. Preposition Cards

Aim: To practise prepositions.

Preparation: Write a number of prepositions (say, 10–20) on separate cards. E ach student has a set of the cards.

Procedure: The aim is to make up sentences using common prepositions.

1) Students can hold the cards in their hands or put them on the desk.

2) The teacher says a noun, a verb or an adjective or a phrase (or writes on the blackboard.)

3) The students think of a sentence quickly using one of the prepositions on their cards. The student who thinks his/her sentence is right can raise his/h er hand and the teacher nominates(指定)him/her. He/She reads out the sent ence. If the teacher says "correct" (the sentence is correct in grammar and m eaning), the student can put that preposition card aside.

4) The procedure is repeated. The student who surrenders all his/her cards fir st will win.

4. Bingo

Level: Absolute beginner to lower intermediate

Aim: to review or preview letters, or vocabulary

Materials: item list, bingo cards (students can make these)

Procedure: Draw a 9-square box (as in tic-tac-toe) and ask students to draw a picture with the target words in each box. You might draw each picture on the board in random(随机)order and have the students draw them in their grid. (This is very useful since you can review the words together with the w hole class as you go along and help students with ideas of how to draw the m). Then draw the pictures in your box on the board and ask the students to choose a word. Choose the students at random. When they get a bingo (any three in a row), they get a team point, a card or a reward. A variation may be to reward them only if they get a bingo before you. This makes it more c hallenging and covers more vocabulary.

5. Slap it

Aim: to recognize words and listen for relevant information

Preparation: a set of 10-15 pictures of different kinds of food items for each t eam of 4 to 6 people

Procedure: Put the items on a desk and the students sit around the desk. T h e teacher describes the food item. When a student has an answer, she/he slaps th e card and says the word aloud. If the student is correct, he/she gets a team poin t. If the student is wrong, he/she is out of the game. Alternatively, in each group e ach student plays independently. If the student slaps the correct picture, he/she ke eps the card as a point. The person or team with the most cards/points wins.

6. Hangman

Level: Absolute beginner to lower intermediate

Aim: to practice vocabulary

Materials: writing surface

Procedure: First, the teacher thinks of a word and writes the same number of dashes, as there are letters in the word on the board.

Then, students begin to call out letters from the alphabet. When a student gu esses a correct letter, he/she will put the letter in its proper place. The letter may be repeated. If a letter that is in the word has not been mentioned, the t eacher will draw one stroke for the hangman. If they can guess the word bef ore the picture of the hangman is finished, they will win. Otherwise they will lose.

Variation: This works best with phrases, not individual words. Scoring need n ot be a hanged man. It can be any picture, or word that has about 10 parts. The pictures can be drawn bit by bit or erased bit by bit.

7. Word Shark. (Similar to hangman) Similarly confusing

Aim: to practise vocabulary.

Procedure: Instead of a man being hung, you can draw a man dangling(悬浮)from a cliff, with the ocean, complete with one ravenous shark, underneath him. When the first incorrect letter is guessed, the man begins his descent to ward the shark, who, five or six wrong guesses later, will eat him. Graphicall y, (图形上)I find Word Shark more interesting than Hangman.

8. Scramble

Aim: to review vocabulary

Procedure: You first write one or two letters in the centre of the blackboard. Then ask the students one by one to form a meaningful word by putting ano ther letter on the left or right, over or under the given letter. The student wh o fails to form a meaningful word loses one point.

9. Musical Chairs with a Twist

Aim: to review vocabulary

Preparation: all the chairs are arranged in a circle and a tag with the target v ocabulary (i.e. jobs) is placed on each chair

Procedure: Play music and have the students march in a circle. When the mu sic stops, the students all go for the chairs. There is a chair for each studen t except one. Then the IT (person in the middle) can ask anyone sitting down, "Who are you?" If they know what the tag on their chair represents, they re main seated. If not, that student becomes IT. This is continued 3 times and t hen the music is played again. The students like this game and it reviews vo cabulary very well.

10. Last Letter

Aim: to review vocabulary

Procedure: First, have a student say a word. For example: "apple." Then have the next student say a word that begins with the last letter of the last word. ("apple" "elephant" ) and so on through everyone in the class. This can hel p you to know the kinds of words your students know, which helps communi cation with them. You can also use a ball to do it or a screwed-up piece of paper. The teacher throws the ball to one student and says a word such as "dog". The student must reply with a word starting with "g," such as "girl". When answered, the ball is thrown back to the teacher and it is then thrown to the next student, who continues.

Variation: you can ask a student to say a short sentence and then ask the n ext student to say a sentence that begins with the last word of the last sente nce.

11. Dictionary

Aim: to learn the meaning of vocabulary

Procedure: In each round, one player reads aloud from the dictionary a word without the meaning. Players announce if they know the meaning. If anyone does, that word is abandoned and a new, unknown word is selected. Then ev

eryone writes a definition for the word, with the dictionary holder writing the correct meaning but not exactly a direct copy. All the definitions are handed to the holder who mixes them up and reads each one. Players declare their picks verbally clockwise from the holder. Alternately, all the students could w rite down their guesses. Everyone that guesses the right answer gets 1 point. The writer of the wrong definition gets a point for every guess of their defin ition. The dictionary holder gets one point anyway. The dictionary is then pa ssed on.

12. Fast Words

Aim: review vocabulary

Procedure: The class is arranged into rows. The first person in each row is g iven a piece of chalk. The blackboard is divided into sections. No more than six teams are formed. The teacher names a letter and the students must writ e as many words beginning with that letter as they can in the allocated time. Their teammates can call out hints. Be warned: this is very noisy. Next, the second team member takes the chalk, goes to the board and the teacher call s out a new letter. The team with the most correct words is the winner.

13. Vocabulary Tic-Tac-Toe

Students' Level of English: Beginner Intermediate Advanced

Materials Needed: The attached handout

Aim: Practice using the words like "want" "have" and "need"

Procedure: Read through the activity with the students and explain that they are to fill in the answers to the number 1 paper with a partner. Ask partner A to guess partner B's answers. If they guess correctly, they get to mark "X" on the answer. If they guess incorrectly, they mark a "0" on the answer. Th e goal is to get a line of three "Xs". When finished, partner B tries to guess partner A's answers using the same sentence patterns.

14. Adjective and Noun Combinations

Aim: To get students to think about and practice combinations.

Level: This game works well with all levels. Lower-level students can make u p simple sentences and higher level students more complex ones.

Procedure: The purpose of this game is to give students the chance to practi ce adjective-noun combinations. Begin by giving them a male or female first name. They must then invent a sentence similar to the following: Albert likes

awful apes. Linda likes little limes. Richard likes roaring racecars. Wendy lik es wiggling(蠕动的)worms. The game should move fast, so you should be prepared with a list of names to fire at your students. You should go throug h the list ahead of time to make sure that you can think of matching adjectiv e-noun combinations within the vocabulary range of your students. It is some times helpful to have a large list of alphabetized adjectives copied off and rea dy to hand out, especially for lower level students.

Variation: you can use this to practice other combinations, for instance verb-noun combinations.

15. Frozen tag

Level: any

Materials: cards (with words or pictures representing vocabulary) space

Aim: review, fluency

Procedure: Hand out the cards, one to each student and practice the vocabul ary so that everyone knows their own word. One person is "it." When "it" to uches another person, he/she becomes "frozen" (cannot move), but their frien ds can unfreeze him/her. To do this, the friend tells the frozen person what's on their card. The frozen person then either repeats or acts out the item. If correct, they are free.

Variation: from time to time have students switch cards and teach each other the new vocabulary and change the person who is "it."

16. Word Category

Aim: to review vocabulary

Procedure: This game calls for words within categories(范围)and sets up a hand-clapping or finger-snapping rhythm with a circle of students. At a desig nated rhythmic point, the first student must call out a word in the target cate gory (country name, flower, article of clothing, etc.) Then at the same point i n the rhythm, the next student must supply an appropriate word, and so on, around the circle until someone gets stuck. Since no word can be repeated, i t also promotes listening to each other.

17. Jumble Word

Aim: to review vocabulary

Procedure: Give students some letters and ask them to form words. At first, you can give them a few letters and then progress to more letters. The stude nt(s) who can form the most words or form a word using most of the letters given is the winner.

18. Christmas Pudding

Aim: to review vocabulary

Procedure: This game is an anagram(颠倒字母顺序)activity. Have students make as many words as they can out of the letters in the words "Christmas Pudding" ex. mud, camp, or aspirin. Have them work individually and then ch eck in small groups. As they check, common words are crossed out. Devise a point scale appropriate to the students' level. Try again with different words: "Silver bells," "Happy Holidays," etc.

19. Word Race

Aim: to review target vocabulary

Procedure: The teacher says a word like bedroom or kitchen and the student s in groups have to draw as many items related to that word as they can. Af ter 5 minutes the teacher calls "pencil down." The students must call out the names of all the pictures they have drawn. The team who can call out the most is the winner.

20. Wolves and Lambs

Aim: to reinforce and review vocabulary

Preparation: 2 or 3 sets of the target vocabulary

Procedure: The teams or groups sit in circles well apart from each other, and are visited by 'wolves' from other teams. Each "wolf" has a list of pictures/w ords to be recognized. Anyone who does not know the words has to stand a side as a captive 'lamb.' (The wolf may ask anyone, What is this?) After som e time, the 'shepherd' (teacher) chases the wolves away and the wolves take the 'captives' back to their groups. The team with the most captives wins.

21. Preposition Cards

Aim: to practise prepositions using kinesthetic(肌肉运动)drama techniques.

Preparation: Cards with prepositions written on them.

Procedure: Each student takes a card. In turns, they have to mime the prepo sition they have until the class guesses which preposition it is. When this ac tivity is over, they have to create a scene where everyone has to speak usin g his/her preposition; they should not use any other prepositions. Students r ole-play their scene.

22. Cards on the Table

Aim: To memorize the correct spelling of words in an enjoyable way.

Procedure:

1) Give the students one letter card each.

2) Clear a space in the classroom and put a table in the middle.

3) The students stand in a circle round the table, 3 or 4 meters from it. Each student has one letter card each.

4) The teacher calls out words he wants to revise, one at a time, and any st udent who holds a letter that is in that word must run forward and put the le tter on the table.

5) The last person who puts his letter down must spell the word and give its meaning. If unsuccessful, s/he is out of the game, and the teacher gives the correct answer.

6) Students should take back a different letter from the table each time, i.e. t hey should swap with someone else.

23. In the Manner of

Aim: To practise adverbs

Procedure: Elicit adverbs from the students and ask a scribe to write them o n the white board. On a different part of the whiteboard write, 'You sat on th e chair _____ly." Explain that you are going to sit on your chair in the mann er of one of the adverbs on the board. Sit on the chair appropriately and usi ng the sentence on the board, elicit from the students how you sat down. Fo r instance, 'You sat on the chair slowly.' Invite learners to take turns sitting on the chair using adverbs from the board and elicit the sentence from their classmates. As the learners warm up to the activity, erase the material on the whiteboard and see how much they remember.

Variation: The teacher calls out a series of imperatives and students sit down appropriately. For example: sit down heavily, sit down sadly, sit down angril y.

24. Word Guessing

Aim: to review vocabulary

Procedure: Divide the class into teams. Give one student on each team a pie ce of paper with seven words on it centered on a theme. For example, 7 wor ds that start with M, or 7 words that are parts of the body. In two minutes (l et the other teams watch the clock for you), the student with the paper must try to get one of the students on his/her team to say as many of the words on the list without using the word itself. One point is scored for each word guessed. The challenge here with a class full of students who all speak the s ame language is keeping them from giving hints in their native tongue. Usuall y, the other teams are vigilant about policing this for you, but when they are lazy, you'll have to lay down the law on your own.

25. The P icnic

Aim: to review vocabulary

Procedure: This is a simple game that requires students to generate vocabula ry in English. The class is asked to imagine that they are going on a picnic. Their job is to suggest things to bring along. The teacher says yes or no to each suggestion. What the students do not know is that the teacher says yes when a student suggests something whose first letter is the same as the fir st letter of the name of the student. The teacher says no if the first letter of the suggested object and the first letter of the name of the student do not m atch. For example: Alicia: I want to bring apples. Teacher: You can bring app les, Alicia. Alicia can bring apples. What do you want to bring, Marco? Marco: I want to bring a radio. Teacher: Sorry, you cannot bring a radio. If students need a hint, you can interject something like: Maria: I want to bring bananas. Teacher: Sorry, you cannot bring bananas. Why not ask Barbara to bring ba nanas? Usually someone figures out the game. Knowing the secret forces the m to narrow their suggestions to words beginning with the same letter as the ir name.

26. Feel and Guess

Aim: to review vocabulary

Preparation: bring plastic or real food in a bag

Procedure: The class is divided into teams. A representative(代表)from eac h team comes to the board and the teacher places a food item in their hand s behind their back. The first person to identify the food correctly scores a p oint for their team. Then new representatives come up.

27. Word Association

Aim: to review vocabulary

Procedure: The teacher starts the game by saying a word such as "Hotel." F or example: Teacher: Hotel. Student A: Bed. Student B: Room. Student C: Ser vice. Student D: Food. As you can see, any association is ok. If the studen t cannot answer (5-second limit), he or she must stand up. The last student seated is the winner. If the association is not obvious, the student is asked t o explain the association.

Games for Listening and Speaking

1. Chinese Whispers

Aim: to practice time and pronunciation

Procedure: Have 2 teams in a U- shape facing each other: Team A and Team B. Call 2 representatives, one from each team, to your desk and whisper a t ime. Then they go back to their teams and whisper the time into the ear of t he first person, who whispers it to the next person, and so on down the line. The last person writes it down and gives it to the person who whispered it first. Then the 2 original representatives run to write it on the board. If the w ords written on the paper and the board are the same, the fastest team score s a point; however, if it is not correct they have to go back and whisper it a gain. This encourages not only time recognition but good pronunciation, like distinguishing between 15 and 50 or 14 and 40. The students love this game.

2. Twenty questions

Aim: to practise saying interrogative sentences

Procedure: One student has something on his mind. Other students try to fin d what he is thinking of by asking twenty questions, e.g., "Are you thinking of a person? Are you thinking of a man?" etc. The student answers only wit h "yes" or " no." If the students can guess the answer with twenty or fewer questions, they win; otherwise they lose.

3. Taboo word description

Aim: to practise speaking

Procedure: One student thinks of a certain word in his mind and describes it without mentioning any words related to it. For example, with the word "boo k," you cannot mention the words: book, letter and paper. Another student ac ts as judge. Other students listen. If the student mentions those taboo words, he will lose. The winner is the student who can talk the longest time withou t using taboo words.

4. Charades

Aim: to get students to describe class items

Procedure: Have a representative of each team go to the board and stand wit h their backs to it. Then the teacher puts up or draws a picture on the board behind the representatives. Then, the teams take turns describing the picture to them, without mentioning the word itself. When one of the representatives identifies the picture correctly, he/she scores a team point. (In the beginning, you might like to choose the most alert students.)

5. Repeat and Add

Aim: to practise speaking

Procedure: First, one student says a sentence of an improvisational(即兴)st ory. The next student repeats the sentence and adds another one. The 3rd st udent repeats the sentences and adds one more sentence. This continues unt il a student fails to repeat all the sentences correctly. Typically, this will mak e a funny story. The student who can repeat the story fully will win.

6. Speak and Guess

Aim: to practise speaking

Procedure: Choose 4 students to come to the front of the room or the middl e of the circle with their ears covered so as to prevent them from hearing. T hen, show the other students an expression or a sentence without letting the four students see it. Finally, the students try to convey to the four students the word or expression with gestures. The student who guesses correctly win s.

7. Right or Wrong

Aim: to practise listening and speaking

Procedure: First ask 4 students to come to the front of the room. Have other students ask them some questions or tag questions concerning geography, history, music, arts, etc. For example, "Name the parts of Great Britain." [Eng land, Scotland, Wales and Northern Ireland.] Then the four students try to an swer them. The student who answers the most questions correctly wins.

8. Description

Aim: to practise speaking

Procedure: Use a homework assignment from the previous day. For example, the assignment was to describe the student's bedroom or dorm room. In the game, the student reads the description of his/her room. The class draws a replica of the room as they hear it described. When the student finishes, s/he draws the room for the class. Often, the comparisons are very funny. It is also a good vocabulary builder. Time needed per student about fifteen minu tes.

9. Catch

Materials: ball (or other throwable item)

Aim: review, student fluency

Instructions: List a set of vocabulary items on the board. The student holding the ball selects an item says it and throws the ball to another student. The 2nd student has to say the previous item, select, and say another item.

Variation: Assign students one vocabulary item. Have the first student pronou nce her/his item and the item of the student to whom the ball is thrown.

10. Blind Olympics

Aim: to reinforce direction

Preparation: rearrange the class into an open space. Make two (or more) tea ms and in each team blindfold one person. Assign a scorekeeper/judge for ea ch team. The students sit at the back of the classroom after creating an obst acle course from desk and chairs. Then the students from each group have t o give directions to their candidate to reach the finish line at the end of the room. Each time their competitor touches an item in the room, they loose a point. If they touch the other competitor, they loose two points (or any combi nation you like). This is a very noisy game, but students love it. It is very us eful in reinforcing directions. (It is ideal for a big class to split them into 4 t eams and start at opposite ends of the classroom.)

11. Hide and Find

Aim: to practice directions

Preparation: paper cups and something to blindfold half the students

Procedure: Number 12 paper cups on the bottom from 1 to 12, depending on the number of students. Divide the students into two teams. For larger class es, you could make three teams or more. Students on each team are paired. One student is blindfolded (蒙上眼)and the other student becomes the guide. Hide the cups all over the room but they should not be under anything. Ass ign team one cups 1-6 to find and team 2 cups 7-12. Guides cannot touch or lead their partners by the hand. They can only give them directions such as turn right, turn left, go straight, etc. They cannot use their native language, only English, to explain the cup's location. When they have found a cup, they must return it to the place that has been chosen by the teacher. I have the m stack each cup on top of the cup they have just found. They remain blindf olded until they have completed finding and returning the cup to the proper place. Their partners must give them directions on where to put the cup that has been found. As soon as a cup has been found and returned by one pai r of students, the next pair goes, etc. The cups must be found and returned in order. The first team to find and return all the cups is the winner.

12. Magic Bag

Aim: to have students ask questions and answer them correctly Preparation: Bring an empty bag.

Procedure: Before the game, collect items from the students' desks or bags a nd put them in your bag without them seeing what you have taken. Then the y have to ask you, "Do you have a...?" If the guess is correct, her/his team gets a point. After you put all the items on the table, one team asks the othe r, "Is this your ...?" For every correct response, add a point to the team's s core.

13. Have You Seen My Sheep

Aim: to encourage careful description and listening about dress

Procedure: A circle is formed with one player called IT outside the circle. He/ She moves around the outside of the circle and taps someone on the should er asking, "Have you seen my sheep (or dog, cat, goat...)?" The Student re sponds: "Yes I have seen it." IT asks, "What's it wearing?" or "How is it dressed?" The student must describe someone in the circle e.g. green sh

irt, brown shoes, long hair. On recognizing that she/he is being described, th e student must run round the outside of the circle away from IT. If caught be fore getting back to his/her place, s/he takes the place of IT.

14. Pictionary

Aim: to encourage the students to express themselves

Level: Great for all grades

Procedure: Divide the class into teams, then have one student go to the boar d and draw a picture, e.g. animals, people, actions, places or even feelings. Be creative! Have the rest of the class guess what is being drawn. The team that guesses right gets a point. Have the drawer choose who will draw the next picture and have prizes, i.e. candy, pennies and nickels, or anything else your students may like, for the winning team.

15. Total Physical Response

Aim: to practise listening and response

Procedure: Ask one student to read while the others follow the action. You c ould do this in groups. Examples: Touch your ear. Slap your elbow.

16. Riddles

Aim: to encourage students to speak

Procedure: In riddle format, describe something and allow students to guess. Example: "I am cold and wet. I am full of bubbles. You drink me when you'r e hot." (Answer: soda pop)

17. Problem Solution

Aim: to encourage students to think logically

Procedure: One person describes a problem and asks a group of students to indicate how to solve it. Example: You are in an elevator. It stops between f loors & you cannot get the door open. - Discuss what to do. What happens?

18. Pancho Carrancho

Aim: Review

Procedure: Assign the name of a food to every student and write the names on the board. The teacher is also assigned a food, let us say 'turkey.' Have t he students say in a loud voice what they are. The teacher starts the game b y saying, "Pancho Carrancho doesn't eat turkey, he eats rice." The student w ho is rice has a few seconds to react. Her response should be, "No, Pancho Carrancho doesn't eat rice, he eats spaghetti."

19. Adverts

Aim: to develop fluency in using descriptive language

Preparation: collect news papers and magazines (ideally in English)

Procedure:

1. Put the learners in groups.

2. The group discusses the following questions written on the board: a. What product/service is each advert trying to sell? b. How does it try to do this (colours, images, etc) c. Who is the audience for the advert? d. Would you b uy this product?

3. Each group does a mini-presentation explaining one of their adverts.

Games for Structures

1. Add A Word

Level: upper beginner to intermediate

Materials: Writing surface or blank word cards

Aim: to practice sentence building

Procedure: The teacher writes a short, simple sentence on the board. One by one, the students give the teacher one word and indicate where it fits into t he sentence. It is then added and the next student takes a turn.

Variation: Students may be allowed to add two or three words. Students ma y be allowed to replace a word with two words. The board can become cro wded. To avoid this, words can be written on cards and the sentence constru cted from the word cards.

IV. Games about Numbers

1. Scratch my Back

Aim: to help students recognize and say numbers

Procedure: The students stand or sit in two lines and the representative of e ach group faces the board. The teacher "scratches" a number on the back of the last student at the back of each row. The student does the same to the next person up the row. The person in front writes the number on the board while saying it aloud. If the numbers agree, the team receives a point.

2. Circle the Number Relay

Aim: to practice numbers

Procedure: Various numbers are written clearly and firmly on the board. If all students are confident using numbers 1-20, select others. They should be wr itten at the height the learners can reach. There are two teams and one mem ber from each team stands at the board, colored chalk in hand (each team h as a different color). The teacher, or designated student, calls the numbers. T he first student of the pair to put a ring round the correct number scores a point for her/his team. Then, replace the 2 representatives and do it again. In stead of numbers, you can use clock times, dates, pictures, telephone numbe rs, etc. You can also make this a relay game: when the number is called, the first in each team rushes to the board and circles the number, then hands t he chalk to the second person and another number is called.

3. Buzz

Aim: to practise numbers

Procedure: Students sit in a circle and count in turn 1, 2, 3, 4 but are not all owed to say any number that contains a 5 o r a multiple of 5. Instead, they must say "Buzz." If they make a mistake or hesitate too long, they are elimin ated. After elimination, the following student starts again at 1. This is the eas y version; it is more fun using multiples of three and making the students ch ange direction every so often.

Thanks to my American friend Jeanne who gave the revision of the English t ext

This is a Q&A (question and answer) Game!

This is a Q&A (question and answer) Game!

the rules of the game is:

1. The person starting the game asks a question that will reveal something about the person who answers.

2. Anyone may answer the question, but they must ANSWER HONESTLY.

3. The person who answered the first question may now asks everyone a new question and the game starts again.

for examle: i give out a Question:" Did you cry out when you leave home for the first time?"

then one Answer:"yup, cuz i never leave home alone,so i will miss my parents very much.."

he give out another Question:" do u accept homosexuality?"...

Did i make myself clear, I hope so. then here the game begins.

I am the first person, so i initiate the question.

Q: Have you ever fall in love with someone in the net?

英语游戏100例

1.吹气球 blow the balloons 游戏说明:学生边说单词边做吹气球的动作,声音随着气球的大小发生相应的变化,用于操练单词。 2.大小声 opposite tune 游戏说明:学生与教师进行唱反调的游戏,教师声音大,学生声音小;教师声音小,学生的声音相应变大,可用于单词或简单句型的操练。 3.放风筝 fly a kite 游戏说明:教师手中拿一风筝模型,学生的声音随教师手势的高低做出相应的变化,可用于单词和简单句型的操练。 4.拍手停 clap hands 游戏说明:教师与学生边拍手边说单词,教师停则学生停;此游戏可用于单词操练,可以集中学生注意力。 5.长大个 grow taller 游戏说明:学生的语音根据教师的手势变幻,声音由小变大,可用于单词操练并集中学生学习的注意力。 6.木头人 wooden child 游戏说明:教师或选一名学生背对学生进行单词操练,当教师或学生转过身时其他学生保持原来的动作变成木头人。 7.模仿秀 imitate show 游戏说明:教师带领学生一起模仿小动物进行单词操练。 8.二人转 turn and turn

游戏说明:两名学生各持一张单词卡片,根据教师口令做动作,同时观看另外一名学生手中的单词卡片,看哪一位同学能以最快的速度认出另一位同学手中的卡片。该游戏用于考查学生对单词的掌握程度。 9.运气球 pass the balloons 游戏说明:两组学生边运气球边说单词,看哪组学生运球好,单词说的又流利。 10.传球、拍球 pass or bounce the ball 游戏说明:请两组学生边传球边传单词或句子,看哪组同学传的又快又好,可用于单词或句型的分组操练。 11.和卡片跳舞 dance with cards 游戏说明:教师手持卡片,学生根据教师手中卡片的变化做出相应的舞蹈动作,可用于单词的操练 12.翘翘板 play on the see-saw 游戏说明:教师与学生操练单词,但学生与教师做出相反的动作。 13.蜘蛛侠 spider man 游戏说明:蜘蛛侠为了救人要爬上高楼,需要同学们的帮助,大家的声音越大蜘蛛线就会到达楼顶,该游戏可用于操练单词和句型。 14.照镜子 look at the mirror 游戏说明:学生与老师做同样的动作并操练单词或句型。 15.狼来了 the wolf is coming 游戏说明:学生围成一圈,当教师说出一个约定的单词时,学生向自己的座位跑去,慢的学生就会被教师抓住,为保证安全,人多时可分组进行。 16.猜声音 guess the sound

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英语教学游戏大全

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小学英语游戏100种

英语课堂游戏100 种 字母教学 1 抢读字母 这是一个训练学生认读字母的游戏,教师将全班分成若干小组,然后逐个出示字母卡片,学生们举手抢答,教师让最先举手的学生读出该字母,读对的给该组记10 分,最后得分最多的组为优胜。 2 抢答字母组将全班分成两个小组,并把两套字母卡片分别发给各组学生。游戏开始,教师用中文说:"乐谱的七个调" ,"美国" ,"圆心和半径" ,"中华人民共和国", 持有这些字母卡片的学生应立即站起来并举起字母"ABCDEF,G"USA",o,r" ," PRC 等,答得既快又准的组获胜。 3 看谁快 这是一个训练学生听字母的游戏,将全班分成两组,一组学生持大写字母,另一组学生持小写字母,教师快速念字母,要求持有该字母的学生迅速站起来,最先站起来的人得两分,后站起来的得一分,没站出来的得零分,得分多的组获胜。 4 听音辨字母 这是一个训练学生辨别字母的游戏。教师可将读音易混的字母分别写在板上,如GJoWV等,共准备2?4套,同时将学生分成2?4个小组,每组抽一名学生到前面向全班站好,教师发给每人一套卡片(2?4张为宜),游戏开始,教师念其中的一个字母,学生应立即找出并高举起该字母,先找对的得2 分,后找对的得1 分,没找对的不得分,最后得分多的组为优胜。 5 听音摘字母比赛 这是一个训练学生听认字母能力的游戏,教师先把所学过的大小写字母写在卡片上,按大小写把卡片分成两组贴在黑板上,然后把学生分成两组。游戏开始,每组的第一名学生上黑板前等候,教师说出一个字母,这两名学生就立即摘下教师所念的字母,放到讲台上,一人摘大写字母,另一人摘小写字母,摘得对而快的得2分,对而慢的得1分,不对的不得分,在教师念第一个字母时,各组的第二名学生应上前等候,在第一名学生摘完字母后,教师立即说另一个字母,游戏接着进行,最后得分多的组为优胜。 6 图形中找字母教师在黑板上画一些图形,让学生找出其中所含的字母,例如: CDIo bdpq CIDo EFHIL 7 宾狗(Bingo) 这是一个训练学生听写认读字母能力的游戏,每个学生准备一张纸,并在上面画一个井字,将纸分成九格,然后教师随便念九个学过的字母,学生边听边将字母填在格子中,随便填在哪个格里都行。学生填好后,教师再打乱顺序逐个念这九个字母,学生边听边在听到的字母上画圈,当画的圈在横行、竖行或对角线上成一条直线时,学生便可以边喊"宾狗(Bingo)"边将纸举起让教师检查,最先喊"宾狗"并写得准确的获胜。这个游戏还可以用于音标,单词或数词等。

英语教学常用游戏

常用英语课堂教学游戏 1、 Louder and lower . (大声小声游戏) When the teacher say a word or a sentence loudly, the student must say of them lowly. therwise, when the teacher say lowly ,the pupil must say loudly. 教师大声地说句型或单词,学生就必须得小声地说。反过来,教师小声,学生就大声 2、 Mouth words .(猜口型游戏) The teacher will say words or sentences with the mouth move only and without voice. The students must look at the teacher’s mouth carefully and tell out what is the teacher saying about. 教师读一些单词或句子,只做嘴型,不发出声音。学生必须得认真地看教师的嘴型,判断出是什么句子或单词,并大声地说出来。 3、Remember games .(记忆力游戏) A group of students stand in line and try to remember things. The first student of the line will say a word or a sentence, the second one must repeat out what he/she says and then tell the word or sentences of his/her own. The third one must repeat out the first two student’s speaking and then tell his/her own. By this way runs the game. The last one must repeat out all the speaking above. 一组学生依次站好,玩记忆力游戏。第一个学生说一个单词或句型,第二个学生必须得先复述出第一个学生说出的内容,然后才能说自己的句子或单词,第三个也得先复述出前面两个所说的内容然后再说自己的。依次类推,最后一个学生必须得重复完前面所有学生所说的东西。(教师可以适当给予说错的学生一些趣味性的惩罚,如唱歌等。) 4、Judge sounds .(找声音游戏) A student closes his/her eyes. One of the other students will say something in English. He/she open the eyes and looking for the student who makes the sound and then go to talk with him/her. (ask and answer or greeting). 一学生蒙住眼睛,其他学生用英语说一些句子,这个学生打开眼睛,找出声音是谁发出来的,就走到说话者的前面跟他谈话。(回答问题或相互问候)

小学英语游戏

一)英语课堂中的单词教学游戏: 1、说相反的词(2 个词教学) 这种方法适合于学完2 个词时操练单词用,教师读其中的一个词,学生就要读另外一个词。可进行分组操练,读的快准确的组得分获胜。 2、动作反应(3 个词教学) 教学到3 个词进行操练可以采用此种方法。教师在黑板上出示要操练的3 个词,领读几遍后,教师读词,学生做动作:读第一个词时,生拍一下手,第二个词时,拍两下手,读到第三个词时,则不拍手,如果拍了就给另外的组加分,(可不打乱顺序读);反之,教师做动作,学生读词,快的准的就加分。 3、单词接龙之一(3 个以上的词) 当教学的单词超过3 个以上时进行操练可以用这种方法。教师在黑板上出示要操练的词,先把这几个单词读几遍后,教师或学生读其中的一个词,让学生读出和它相邻的下一个词,读到最后一个词时,学生接第一个词。 4、缺了什么(What 's missing ?) 这是训练学生记忆力的游戏。教师出示一些实物,放在讲台上,让上来猜的学生先看半分钟,然后背向讲台面向学生站立,再让另一位学生上来取走一样东西。 然后说:“ Please guess What is missing? ”猜的学生要在10秒钟内用英语把缺的东西说出来。 5、对口形教师把要操练的词,领读几遍,然后教师读词,但只做口形不出声音,学生根据口形说出单词,说的最快最准确的组加分。 6.抢读单词: 这是训练学生认读单词能力的游戏,教师将全班分成若干小组,然后逐个出示些单词或图片,学生们举手抢答,教师让最先举手的学生读出单词并说出其中的意思,或将图上的单词读出来,拼出来,读对,说对,拼对的给该组10 分,得分最多的组为优胜。

学英语课堂常用游戏20个

学英语课堂常用游戏20个 1、游戏名称:Magic Box 魔术盒子 2、游戏规则: 1) 将准备复习或学习的物体装入魔术盒中; 2) 请学生伸手进盒子摸一摸,然后用英语说出来; 3)或者老师公布猜测范围,让学生猜猜盒子里有什么东西,然后自己伸进盒子摸,判断自己是否正确。猜中者可以自己盖笑脸印章,猜错者可以表演一个节目。 3、游戏功能:适用于复习各种单词或句型What’s in it? Is it …? 4.、游戏举例:学习水果、学具等同类单词之后,课前复习可采用这游戏,即直观,又富有情趣。 游戏二 1、游戏名称:Pass 2、游戏规则:1)学生依次报数,当遇到数字3或3的倍数或含3的数字,均以“pass”代替,错误者给小组减分。 2)数字可以根据学生的学习情况而定,1-10可以取2,20以内可以取3,30以上可以取4或5。 3、游戏功能:适用于操练,复习各类数字。 4、游戏举例:学习1-20数字后,取数字“3”进行游戏,起加强、巩固的功效,学生感觉有挑战,同时又面向全体学生。 游戏三 1、游戏名称Guessing Game 2、游戏规则: (1)分别呈现图片,让学生熟悉、并齐读。 (2)分别图片顺序,并翻转过来,让学生猜面向老师的图片是哪个英语单词; (3)一次猜中者盖大笑脸;第二次猜中者盖小笑脸;第三次猜中者口头表扬一次;超过四次未中,老师公布答案。 3、游戏功能:适用课前、课中,操练,复习各类新单词。 4、游戏举例:学习文具单词后,此游戏帮助学生高频率、大面积巩固所学新知识。 游戏四 1、游戏名称Draw and colour 2、游戏规则:让学生听指令,画简笔画,并涂颜色。 3、游戏功能:适用于课前热身活动、导入新课或小任务。 4、游戏举例:学习食物、水果或文具后,让学生听指令,画画、涂色,在完成任务的过程中操练所学语音知识,如: T: Draw an apple, color it green. Ss: I like apples, I like green. 延伸游戏,也可以让学生自由画,自由图色,自由表达。 游戏五

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小学英语课堂常用游戏20个 游戏一 1、游戏名称:Magic Box 魔术盒子 2、游戏觃则: 1) 将准备复习或学习的物体装入魔术盒中; 2) 请学生伸手迚盒子摸一摸,然后用英语说出来;

3)或者老师公布猜测范围,让学生猜猜盒子里有什么东西,然后自己伸迚盒子摸,判断自己是否正确。猜中者可以自己盖笑脸印章,猜错者可以表演一个节目。 3、游戏功能:适用于复习各种单词或句型What’s in it? Is it …? 4.、游戏举例:学习水果、学具等同类单词之后,课前复习可采用这游戏,即直观,又富有情趣。 游戏事 1、游戏名称:Pass 2、游戏觃则:1)学生依次报数,当遇到数字3或3的倍数或含3的数字,均以

“pass”代替,错误者给小组减分。 2)数字可以根据学生的学习情况而定,1-10可以取2,20以内可以取3,30以上可以取4或5。 3、游戏功能:适用于操练,复习各类数字。 4、游戏举例:学习1-20数字后,取数字“3”迚行游戏,起加强、巩固的功效,学生感觉有挑战,同时又面向全体学生。 游戏三 1、游戏名称Guessing Game 2、游戏觃则: (1)分别呈现图片,让学生熟悉、并齐读。

(2)分别图片顺序,并翻转过来,让学生猜面向老师的图片是哪个英语单词; (3)一次猜中者盖大笑脸;第事次猜中者盖小笑脸;第三次猜中者口头表扬一次;超过四次未中,老师公布答案。3、游戏功能:适用课前、课中,操练,复习各类新单词。 4、游戏举例:学习文具单词后,此游戏帮助学生高频率、大面积巩固所学新知识。 游戏四 1、游戏名称Draw and color 2、游戏觃则:让学生听指令,画简笔画,并涂颜色。

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